2016-02-17 06:32:56 +00:00
|
|
|
|
/* Copyright 2016 Realm Inc - All Rights Reserved
|
|
|
|
|
* Proprietary and Confidential
|
|
|
|
|
*/
|
|
|
|
|
|
2016-02-17 21:46:17 +00:00
|
|
|
|
// Asynchronously submits build information to Realm if running in an iOS
|
|
|
|
|
// simulator or on OS X if a debugger is attached. Does nothing if running on an
|
|
|
|
|
// iOS / watchOS device or if a debugger is *not* attached.
|
|
|
|
|
//
|
|
|
|
|
// To be clear: this does *not* run when your app is in production or on
|
|
|
|
|
// your end-user’s devices; it will only run in the simulator or when a debugger
|
|
|
|
|
// is attached.
|
|
|
|
|
//
|
|
|
|
|
// Why are we doing this? In short, because it helps us build a better product
|
|
|
|
|
// for you. None of the data personally identifies you, your employer or your
|
|
|
|
|
// app, but it *will* help us understand what language you use, what iOS
|
|
|
|
|
// versions you target, etc. Having this info will help prioritizing our time,
|
|
|
|
|
// adding new features and deprecating old features. Collecting an anonymized
|
|
|
|
|
// bundle & anonymized MAC is the only way for us to count actual usage of the
|
|
|
|
|
// other metrics accurately. If we don’t have a way to deduplicate the info
|
|
|
|
|
// reported, it will be useless, as a single developer building their Swift app
|
|
|
|
|
// 10 times would report 10 times more than a single Objective-C developer that
|
|
|
|
|
// only builds once, making the data all but useless.
|
|
|
|
|
// No one likes sharing data unless it’s necessary, we get it, and we’ve
|
|
|
|
|
// debated adding this for a long long time. Since Realm is a free product
|
|
|
|
|
// without an email signup, we feel this is a necessary step so we can collect
|
|
|
|
|
// relevant data to build a better product for you. If you truly, absolutely
|
|
|
|
|
// feel compelled to not send this data back to Realm, then you can set an env
|
|
|
|
|
// variable named REALM_DISABLE_ANALYTICS. Since Realm is free we believe
|
|
|
|
|
// letting these analytics run is a small price to pay for the product & support
|
|
|
|
|
// we give you.
|
|
|
|
|
//
|
|
|
|
|
// Currently the following information is reported:
|
|
|
|
|
// - What kind of JavaScript framework is being used (e.g. React Native).
|
|
|
|
|
// - What version of Realm is being used, and from which language (obj-c or Swift).
|
|
|
|
|
// - What version of OS X it's running on (in case Xcode aggressively drops
|
|
|
|
|
// support for older versions again, we need to know what we need to support).
|
|
|
|
|
// - The minimum iOS/OS X version that the application is targeting (again, to
|
|
|
|
|
// help us decide what versions we need to support).
|
|
|
|
|
// - An anonymous MAC address and bundle ID to aggregate the other information on.
|
|
|
|
|
// - What version of Swift is being used (if applicable).
|
|
|
|
|
|
2016-02-17 06:32:56 +00:00
|
|
|
|
#import <Foundation/Foundation.h>
|
|
|
|
|
|
|
|
|
|
#ifdef __cplusplus
|
|
|
|
|
extern "C" {
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
void RLMSendAnalytics();
|
|
|
|
|
|
|
|
|
|
#ifdef __cplusplus
|
|
|
|
|
}
|
|
|
|
|
#endif
|