153 lines
6.1 KiB
Objective-C
153 lines
6.1 KiB
Objective-C
/**
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* Copyright (c) 2015-present, Facebook, Inc.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* LICENSE file in the root directory of this source tree. An additional grant
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* of patent rights can be found in the PATENTS file in the same directory.
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*/
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#import "RCTImageLoader.h"
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#import <AssetsLibrary/AssetsLibrary.h>
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#import <Photos/PHAsset.h>
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#import <Photos/PHFetchResult.h>
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#import <Photos/PHImageManager.h>
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#import <UIKit/UIKit.h>
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#import "RCTConvert.h"
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#import "RCTDefines.h"
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#import "RCTGIFImage.h"
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#import "RCTImageDownloader.h"
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#import "RCTLog.h"
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#import "RCTUtils.h"
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static void RCTDispatchCallbackOnMainQueue(void (^ __nonnull callback)(NSError *, id), NSError *error, UIImage *image)
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{
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if ([NSThread isMainThread]) {
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callback(error, image);
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} else {
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dispatch_async(dispatch_get_main_queue(), ^{
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callback(error, image);
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});
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}
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}
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static dispatch_queue_t RCTImageLoaderQueue(void)
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{
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static dispatch_queue_t queue = NULL;
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static dispatch_once_t onceToken;
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dispatch_once(&onceToken, ^{
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queue = dispatch_queue_create("com.facebook.rctImageLoader", DISPATCH_QUEUE_SERIAL);
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});
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return queue;
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}
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@implementation RCTImageLoader
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+ (ALAssetsLibrary *)assetsLibrary
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{
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static ALAssetsLibrary *assetsLibrary = nil;
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static dispatch_once_t onceToken;
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dispatch_once(&onceToken, ^{
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assetsLibrary = [[ALAssetsLibrary alloc] init];
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});
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return assetsLibrary;
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}
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/**
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* Can be called from any thread.
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* Will always call callback on main thread.
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*/
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+ (void)loadImageWithTag:(NSString *)imageTag callback:(void (^)(NSError *error, id image))callback
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{
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if ([imageTag hasPrefix:@"assets-library"]) {
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[[RCTImageLoader assetsLibrary] assetForURL:[NSURL URLWithString:imageTag] resultBlock:^(ALAsset *asset) {
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if (asset) {
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// ALAssetLibrary API is async and will be multi-threaded. Loading a few full
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// resolution images at once will spike the memory up to store the image data,
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// and might trigger memory warnings and/or OOM crashes.
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// To improve this, process the loaded asset in a serial queue.
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dispatch_async(RCTImageLoaderQueue(), ^{
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// Also make sure the image is released immediately after it's used so it
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// doesn't spike the memory up during the process.
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@autoreleasepool {
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ALAssetRepresentation *representation = [asset defaultRepresentation];
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ALAssetOrientation orientation = [representation orientation];
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UIImage *image = [UIImage imageWithCGImage:[representation fullResolutionImage] scale:1.0f orientation:(UIImageOrientation)orientation];
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RCTDispatchCallbackOnMainQueue(callback, nil, image);
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}
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});
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} else {
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NSString *errorText = [NSString stringWithFormat:@"Failed to load asset at URL %@ with no error message.", imageTag];
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NSError *error = RCTErrorWithMessage(errorText);
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RCTDispatchCallbackOnMainQueue(callback, error, nil);
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}
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} failureBlock:^(NSError *loadError) {
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NSString *errorText = [NSString stringWithFormat:@"Failed to load asset at URL %@.\niOS Error: %@", imageTag, loadError];
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NSError *error = RCTErrorWithMessage(errorText);
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RCTDispatchCallbackOnMainQueue(callback, error, nil);
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}];
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} else if ([imageTag hasPrefix:@"ph://"]) {
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// Using PhotoKit for iOS 8+
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// 'ph://' prefix is used by FBMediaKit to differentiate between assets-library. It is prepended to the local ID so that it
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// is in the form of NSURL which is what assets-library is based on.
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// This means if we use any FB standard photo picker, we will get this prefix =(
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NSString *phAssetID = [imageTag substringFromIndex:[@"ph://" length]];
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PHFetchResult *results = [PHAsset fetchAssetsWithLocalIdentifiers:@[phAssetID] options:nil];
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if (results.count == 0) {
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NSString *errorText = [NSString stringWithFormat:@"Failed to fetch PHAsset with local identifier %@ with no error message.", phAssetID];
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NSError *error = RCTErrorWithMessage(errorText);
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RCTDispatchCallbackOnMainQueue(callback, error, nil);
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return;
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}
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PHAsset *asset = [results firstObject];
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[[PHImageManager defaultManager] requestImageForAsset:asset targetSize:PHImageManagerMaximumSize contentMode:PHImageContentModeDefault options:nil resultHandler:^(UIImage *result, NSDictionary *info) {
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if (result) {
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RCTDispatchCallbackOnMainQueue(callback, nil, result);
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} else {
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NSString *errorText = [NSString stringWithFormat:@"Failed to load PHAsset with local identifier %@ with no error message.", phAssetID];
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NSError *error = RCTErrorWithMessage(errorText);
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RCTDispatchCallbackOnMainQueue(callback, error, nil);
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return;
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}
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}];
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} else if ([imageTag hasPrefix:@"http"]) {
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NSURL *url = [NSURL URLWithString:imageTag];
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if (!url) {
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NSString *errorMessage = [NSString stringWithFormat:@"Invalid URL: %@", imageTag];
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RCTDispatchCallbackOnMainQueue(callback, RCTErrorWithMessage(errorMessage), nil);
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return;
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}
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[[RCTImageDownloader sharedInstance] downloadDataForURL:url block:^(NSData *data, NSError *error) {
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if (error) {
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RCTDispatchCallbackOnMainQueue(callback, error, nil);
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} else {
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RCTDispatchCallbackOnMainQueue(callback, nil, [UIImage imageWithData:data]);
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}
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}];
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} else if ([[imageTag lowercaseString] hasSuffix:@".gif"]) {
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id image = RCTGIFImageWithFileURL([RCTConvert NSURL:imageTag]);
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if (image) {
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RCTDispatchCallbackOnMainQueue(callback, nil, image);
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} else {
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NSString *errorMessage = [NSString stringWithFormat:@"Unable to load GIF image: %@", imageTag];
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NSError *error = RCTErrorWithMessage(errorMessage);
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RCTDispatchCallbackOnMainQueue(callback, error, nil);
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}
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} else {
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UIImage *image = [RCTConvert UIImage:imageTag];
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if (image) {
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RCTDispatchCallbackOnMainQueue(callback, nil, image);
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} else {
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NSString *errorMessage = [NSString stringWithFormat:@"Unrecognized tag protocol: %@", imageTag];
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NSError *error = RCTErrorWithMessage(errorMessage);
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RCTDispatchCallbackOnMainQueue(callback, error, nil);
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}
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}
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}
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@end
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