react-native/Libraries/Image/RCTImageLoader.m

153 lines
6.1 KiB
Objective-C

/**
* Copyright (c) 2015-present, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
*/
#import "RCTImageLoader.h"
#import <AssetsLibrary/AssetsLibrary.h>
#import <Photos/PHAsset.h>
#import <Photos/PHFetchResult.h>
#import <Photos/PHImageManager.h>
#import <UIKit/UIKit.h>
#import "RCTConvert.h"
#import "RCTDefines.h"
#import "RCTGIFImage.h"
#import "RCTImageDownloader.h"
#import "RCTLog.h"
#import "RCTUtils.h"
static void RCTDispatchCallbackOnMainQueue(void (^ __nonnull callback)(NSError *, id), NSError *error, UIImage *image)
{
if ([NSThread isMainThread]) {
callback(error, image);
} else {
dispatch_async(dispatch_get_main_queue(), ^{
callback(error, image);
});
}
}
static dispatch_queue_t RCTImageLoaderQueue(void)
{
static dispatch_queue_t queue = NULL;
static dispatch_once_t onceToken;
dispatch_once(&onceToken, ^{
queue = dispatch_queue_create("com.facebook.rctImageLoader", DISPATCH_QUEUE_SERIAL);
});
return queue;
}
@implementation RCTImageLoader
+ (ALAssetsLibrary *)assetsLibrary
{
static ALAssetsLibrary *assetsLibrary = nil;
static dispatch_once_t onceToken;
dispatch_once(&onceToken, ^{
assetsLibrary = [[ALAssetsLibrary alloc] init];
});
return assetsLibrary;
}
/**
* Can be called from any thread.
* Will always call callback on main thread.
*/
+ (void)loadImageWithTag:(NSString *)imageTag callback:(void (^)(NSError *error, id image))callback
{
if ([imageTag hasPrefix:@"assets-library"]) {
[[RCTImageLoader assetsLibrary] assetForURL:[NSURL URLWithString:imageTag] resultBlock:^(ALAsset *asset) {
if (asset) {
// ALAssetLibrary API is async and will be multi-threaded. Loading a few full
// resolution images at once will spike the memory up to store the image data,
// and might trigger memory warnings and/or OOM crashes.
// To improve this, process the loaded asset in a serial queue.
dispatch_async(RCTImageLoaderQueue(), ^{
// Also make sure the image is released immediately after it's used so it
// doesn't spike the memory up during the process.
@autoreleasepool {
ALAssetRepresentation *representation = [asset defaultRepresentation];
ALAssetOrientation orientation = [representation orientation];
UIImage *image = [UIImage imageWithCGImage:[representation fullResolutionImage] scale:1.0f orientation:(UIImageOrientation)orientation];
RCTDispatchCallbackOnMainQueue(callback, nil, image);
}
});
} else {
NSString *errorText = [NSString stringWithFormat:@"Failed to load asset at URL %@ with no error message.", imageTag];
NSError *error = RCTErrorWithMessage(errorText);
RCTDispatchCallbackOnMainQueue(callback, error, nil);
}
} failureBlock:^(NSError *loadError) {
NSString *errorText = [NSString stringWithFormat:@"Failed to load asset at URL %@.\niOS Error: %@", imageTag, loadError];
NSError *error = RCTErrorWithMessage(errorText);
RCTDispatchCallbackOnMainQueue(callback, error, nil);
}];
} else if ([imageTag hasPrefix:@"ph://"]) {
// Using PhotoKit for iOS 8+
// 'ph://' prefix is used by FBMediaKit to differentiate between assets-library. It is prepended to the local ID so that it
// is in the form of NSURL which is what assets-library is based on.
// This means if we use any FB standard photo picker, we will get this prefix =(
NSString *phAssetID = [imageTag substringFromIndex:[@"ph://" length]];
PHFetchResult *results = [PHAsset fetchAssetsWithLocalIdentifiers:@[phAssetID] options:nil];
if (results.count == 0) {
NSString *errorText = [NSString stringWithFormat:@"Failed to fetch PHAsset with local identifier %@ with no error message.", phAssetID];
NSError *error = RCTErrorWithMessage(errorText);
RCTDispatchCallbackOnMainQueue(callback, error, nil);
return;
}
PHAsset *asset = [results firstObject];
[[PHImageManager defaultManager] requestImageForAsset:asset targetSize:PHImageManagerMaximumSize contentMode:PHImageContentModeDefault options:nil resultHandler:^(UIImage *result, NSDictionary *info) {
if (result) {
RCTDispatchCallbackOnMainQueue(callback, nil, result);
} else {
NSString *errorText = [NSString stringWithFormat:@"Failed to load PHAsset with local identifier %@ with no error message.", phAssetID];
NSError *error = RCTErrorWithMessage(errorText);
RCTDispatchCallbackOnMainQueue(callback, error, nil);
return;
}
}];
} else if ([imageTag hasPrefix:@"http"]) {
NSURL *url = [NSURL URLWithString:imageTag];
if (!url) {
NSString *errorMessage = [NSString stringWithFormat:@"Invalid URL: %@", imageTag];
RCTDispatchCallbackOnMainQueue(callback, RCTErrorWithMessage(errorMessage), nil);
return;
}
[[RCTImageDownloader sharedInstance] downloadDataForURL:url block:^(NSData *data, NSError *error) {
if (error) {
RCTDispatchCallbackOnMainQueue(callback, error, nil);
} else {
RCTDispatchCallbackOnMainQueue(callback, nil, [UIImage imageWithData:data]);
}
}];
} else if ([[imageTag lowercaseString] hasSuffix:@".gif"]) {
id image = RCTGIFImageWithFileURL([RCTConvert NSURL:imageTag]);
if (image) {
RCTDispatchCallbackOnMainQueue(callback, nil, image);
} else {
NSString *errorMessage = [NSString stringWithFormat:@"Unable to load GIF image: %@", imageTag];
NSError *error = RCTErrorWithMessage(errorMessage);
RCTDispatchCallbackOnMainQueue(callback, error, nil);
}
} else {
UIImage *image = [RCTConvert UIImage:imageTag];
if (image) {
RCTDispatchCallbackOnMainQueue(callback, nil, image);
} else {
NSString *errorMessage = [NSString stringWithFormat:@"Unrecognized tag protocol: %@", imageTag];
NSError *error = RCTErrorWithMessage(errorMessage);
RCTDispatchCallbackOnMainQueue(callback, error, nil);
}
}
}
@end