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Summary: Apparently, the standard does not guarantee that the vector is empty after moving from it. So, let's clear it explicitly instead of asserting the emptiness. Reviewed By: sahrens Differential Revision: D12837227 fbshipit-source-id: 85dff6848707f4204f4c79be173064547e83c63e
81 lines
1.6 KiB
C++
81 lines
1.6 KiB
C++
/**
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* Copyright (c) Facebook, Inc. and its affiliates.
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*
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* This source code is licensed under the MIT license found in the
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* LICENSE file in the root directory of this source tree.
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*/
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#include <cassert>
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#include "EventBeatBasedExecutor.h"
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#include <cassert>
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namespace facebook {
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namespace react {
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using Mode = EventBeatBasedExecutor::Mode;
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EventBeatBasedExecutor::EventBeatBasedExecutor(
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std::unique_ptr<EventBeat> eventBeat)
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: eventBeat_(std::move(eventBeat)) {
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eventBeat_->setBeatCallback(
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std::bind(&EventBeatBasedExecutor::onBeat, this, true));
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eventBeat_->setFailCallback(
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std::bind(&EventBeatBasedExecutor::onBeat, this, false));
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}
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void EventBeatBasedExecutor::operator()(Routine routine, Mode mode) const {
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if (mode == Mode::Asynchronous) {
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execute({.routine = std::move(routine)});
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return;
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}
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std::mutex mutex;
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mutex.lock();
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execute({.routine = std::move(routine),
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.callback = [&mutex]() { mutex.unlock(); }});
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mutex.lock();
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}
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void EventBeatBasedExecutor::execute(Task task) const {
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{
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std::lock_guard<std::mutex> lock(mutex_);
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tasks_.push_back(std::move(task));
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}
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eventBeat_->request();
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eventBeat_->induce();
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}
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void EventBeatBasedExecutor::onBeat(bool success) const {
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std::vector<Task> tasks;
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{
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std::lock_guard<std::mutex> lock(mutex_);
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if (tasks_.size() == 0) {
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return;
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}
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tasks = std::move(tasks_);
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tasks_.clear();
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}
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for (const auto task : tasks) {
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if (success) {
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task.routine();
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}
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if (task.callback) {
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task.callback();
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}
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}
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}
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} // namespace react
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} // namespace facebook
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