Summary:Given that you can do all kinds of animations other than `Animated.timing`, it made no sense to have `setTiming`. In addition, you can't intuitively tell that this is the callback where you would do custom animations. The discussion took place on Discord with ericvicenti: https://discordapp.com/channels/102860784329052160/154015578669973504 Closes https://github.com/facebook/react-native/pull/6235 Differential Revision: D2999121 Pulled By: hedgerwang fb-gh-sync-id: f587b865de11ba5e8dc9c430720252ffb5d12794 shipit-source-id: f587b865de11ba5e8dc9c430720252ffb5d12794
UIExplorer
The UIExplorer is a sample app that showcases React Native views and modules.
Running this app
Before running the app, make sure you ran:
git clone https://github.com/facebook/react-native.git
cd react-native
npm install
Running on iOS
Mac OS and Xcode are required.
- Open
Examples/UIExplorer/UIExplorer.xcodeproj
in Xcode - Hit the Run button
See Running on device if you want to use a physical device.
Running on Android
You'll need to have all the prerequisites (SDK, NDK) for Building React Native installed.
Start an Android emulator (Genymotion is recommended).
cd react-native
./gradlew :Examples:UIExplorer:android:app:installDebug
./packager/packager.sh
Note: Building for the first time can take a while.
Open the UIExplorer app in your emulator.
See Running on Device in case you want to use a physical device.
Built from source
Building the app on both iOS and Android means building the React Native framework from source. This way you're running the latest native and JS code the way you see it in your clone of the github repo.
This is different from apps created using react-native init
which have a dependency on a specific version of React Native JS and native code, declared in a package.json
file (and build.gradle
for Android apps).