Janic Duplessis 6c434f9404 Native Animated - Support decay on iOS
Summary:
This is one of the last feature that is missing from native animated, it was already supported on Android and this implementation is based on it.

**Test plan**
Test that the existing decay animation example now works on iOS
Run unit tests
Closes https://github.com/facebook/react-native/pull/13368

Differential Revision: D4938061

Pulled By: javache

fbshipit-source-id: 36b57b1029a542e9daf21e048a06d3b3347e9659
2017-04-24 04:31:43 -07:00

40 lines
1.1 KiB
Objective-C

/**
* Copyright (c) 2015-present, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
*/
#import <CoreGraphics/CoreGraphics.h>
#import <Foundation/Foundation.h>
#import <React/RCTBridgeModule.h>
static CGFloat RCTSingleFrameInterval = 1.0 / 60.0;
@class RCTValueAnimatedNode;
NS_ASSUME_NONNULL_BEGIN
@protocol RCTAnimationDriver <NSObject>
@property (nonatomic, readonly) NSNumber *animationId;
@property (nonatomic, readonly) RCTValueAnimatedNode *valueNode;
@property (nonatomic, readonly) BOOL animationHasBegun;
@property (nonatomic, readonly) BOOL animationHasFinished;
- (instancetype)initWithId:(NSNumber *)animationId
config:(NSDictionary *)config
forNode:(RCTValueAnimatedNode *)valueNode
callBack:(nullable RCTResponseSenderBlock)callback;
- (void)startAnimation;
- (void)stepAnimationWithTime:(NSTimeInterval)currentTime;
- (void)stopAnimation;
NS_ASSUME_NONNULL_END
@end