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6c434f9404
Summary: This is one of the last feature that is missing from native animated, it was already supported on Android and this implementation is based on it. **Test plan** Test that the existing decay animation example now works on iOS Run unit tests Closes https://github.com/facebook/react-native/pull/13368 Differential Revision: D4938061 Pulled By: javache fbshipit-source-id: 36b57b1029a542e9daf21e048a06d3b3347e9659
40 lines
1.1 KiB
Objective-C
40 lines
1.1 KiB
Objective-C
/**
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* Copyright (c) 2015-present, Facebook, Inc.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* LICENSE file in the root directory of this source tree. An additional grant
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* of patent rights can be found in the PATENTS file in the same directory.
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*/
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#import <CoreGraphics/CoreGraphics.h>
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#import <Foundation/Foundation.h>
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#import <React/RCTBridgeModule.h>
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static CGFloat RCTSingleFrameInterval = 1.0 / 60.0;
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@class RCTValueAnimatedNode;
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NS_ASSUME_NONNULL_BEGIN
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@protocol RCTAnimationDriver <NSObject>
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@property (nonatomic, readonly) NSNumber *animationId;
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@property (nonatomic, readonly) RCTValueAnimatedNode *valueNode;
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@property (nonatomic, readonly) BOOL animationHasBegun;
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@property (nonatomic, readonly) BOOL animationHasFinished;
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- (instancetype)initWithId:(NSNumber *)animationId
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config:(NSDictionary *)config
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forNode:(RCTValueAnimatedNode *)valueNode
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callBack:(nullable RCTResponseSenderBlock)callback;
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- (void)startAnimation;
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- (void)stepAnimationWithTime:(NSTimeInterval)currentTime;
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- (void)stopAnimation;
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NS_ASSUME_NONNULL_END
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@end
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