react-native/ReactKit/Base/RCTTouchHandler.m

350 lines
12 KiB
Objective-C

// Copyright 2004-present Facebook. All Rights Reserved.
#import "RCTTouchHandler.h"
#import <UIKit/UIGestureRecognizerSubclass.h>
#import "RCTAssert.h"
#import "RCTBridge.h"
#import "RCTLog.h"
#import "RCTUIManager.h"
#import "RCTUtils.h"
#import "UIView+ReactKit.h"
// TODO: this class behaves a lot like a module, and could be implemented as a
// module if we were to assume that modules and RootViews had a 1:1 relationship
@interface RCTTouchEvent : NSObject
@property (nonatomic, assign, readonly) NSUInteger id;
@property (nonatomic, copy, readonly) NSString *eventName;
@property (nonatomic, copy, readonly) NSArray *touches;
@property (nonatomic, copy, readonly) NSArray *changedIndexes;
@property (nonatomic, assign, readonly) CFTimeInterval originatingTime;
@end
@implementation RCTTouchEvent
+ (instancetype)touchWithEventName:(NSString *)eventName touches:(NSArray *)touches changedIndexes:(NSArray *)changedIndexes originatingTime:(CFTimeInterval)originatingTime
{
RCTTouchEvent *touchEvent = [[self alloc] init];
touchEvent->_id = [self newID];
touchEvent->_eventName = [eventName copy];
touchEvent->_touches = [touches copy];
touchEvent->_changedIndexes = [changedIndexes copy];
touchEvent->_originatingTime = originatingTime;
return touchEvent;
}
+ (NSUInteger)newID
{
static NSUInteger id = 0;
return ++id;
}
@end
@implementation RCTTouchHandler
{
__weak RCTBridge *_bridge;
/**
* Arrays managed in parallel tracking native touch object along with the
* native view that was touched, and the react touch data dictionary.
* This must be kept track of because `UIKit` destroys the touch targets
* if touches are canceled and we have no other way to recover this information.
*/
NSMutableOrderedSet *_nativeTouches;
NSMutableArray *_reactTouches;
NSMutableArray *_touchViews;
BOOL _recordingInteractionTiming;
CFTimeInterval _mostRecentEnqueueJS;
CADisplayLink *_displayLink;
NSMutableArray *_pendingTouches;
NSMutableArray *_bridgeInteractionTiming;
}
- (instancetype)initWithBridge:(RCTBridge *)bridge
{
if ((self = [super initWithTarget:nil action:NULL])) {
RCTAssert(bridge != nil, @"Expect an event dispatcher");
_bridge = bridge;
_nativeTouches = [[NSMutableOrderedSet alloc] init];
_reactTouches = [[NSMutableArray alloc] init];
_touchViews = [[NSMutableArray alloc] init];
_displayLink = [CADisplayLink displayLinkWithTarget:self selector:@selector(_update:)];
_pendingTouches = [[NSMutableArray alloc] init];
_bridgeInteractionTiming = [[NSMutableArray alloc] init];
[_displayLink addToRunLoop:[NSRunLoop currentRunLoop] forMode:NSRunLoopCommonModes];
// `cancelsTouchesInView` is needed in order to be used as a top level event delegated recognizer. Otherwise, lower
// level components not build using RCT, will fail to recognize gestures.
self.cancelsTouchesInView = NO;
}
return self;
}
- (BOOL)isValid
{
return _displayLink != nil;
}
- (void)invalidate
{
[_displayLink invalidate];
_displayLink = nil;
}
typedef NS_ENUM(NSInteger, RCTTouchEventType) {
RCTTouchEventTypeStart,
RCTTouchEventTypeMove,
RCTTouchEventTypeEnd,
RCTTouchEventTypeCancel
};
#pragma mark - Bookkeeping for touch indices
- (void)_recordNewTouches:(NSSet *)touches
{
for (UITouch *touch in touches) {
RCTAssert(![_nativeTouches containsObject:touch],
@"Touch is already recorded. This is a critical bug.");
// Find closest React-managed touchable view
UIView *targetView = touch.view;
while (targetView) {
if (targetView.reactTag && targetView.userInteractionEnabled) { // TODO: implement respondsToTouch: mechanism
break;
}
targetView = targetView.superview;
}
if (!targetView.reactTag || !targetView.userInteractionEnabled) {
return;
}
// Get new, unique touch id
const NSUInteger RCTMaxTouches = 11; // This is the maximum supported by iDevices
NSInteger touchID = ([_reactTouches.lastObject[@"target"] integerValue] + 1) % RCTMaxTouches;
for (NSDictionary *reactTouch in _reactTouches) {
NSInteger usedID = [reactTouch[@"target"] integerValue];
if (usedID == touchID) {
// ID has already been used, try next value
touchID ++;
} else if (usedID > touchID) {
// If usedID > touchID, touchID must be unique, so we can stop looking
break;
}
}
// Create touch
NSMutableDictionary *reactTouch = [[NSMutableDictionary alloc] initWithCapacity:9];
reactTouch[@"target"] = [targetView reactTagAtPoint:[touch locationInView:targetView]];
reactTouch[@"identifier"] = @(touchID);
reactTouch[@"touches"] = [NSNull null]; // We hijack this touchObj to serve both as an event
reactTouch[@"changedTouches"] = [NSNull null]; // and as a Touch object, so making this JIT friendly.
// Add to arrays
[_touchViews addObject:targetView];
[_nativeTouches addObject:touch];
[_reactTouches addObject:reactTouch];
}
}
- (void)_recordRemovedTouches:(NSSet *)touches
{
for (UITouch *touch in touches) {
NSUInteger index = [_nativeTouches indexOfObject:touch];
if(index == NSNotFound) {
continue;
}
[_touchViews removeObjectAtIndex:index];
[_nativeTouches removeObjectAtIndex:index];
[_reactTouches removeObjectAtIndex:index];
}
}
- (void)_updateReactTouchAtIndex:(NSInteger)touchIndex
{
UITouch *nativeTouch = _nativeTouches[touchIndex];
CGPoint windowLocation = [nativeTouch locationInView:nativeTouch.window];
CGPoint rootViewLocation = [nativeTouch.window convertPoint:windowLocation toView:self.view];
UIView *touchView = _touchViews[touchIndex];
CGPoint touchViewLocation = [nativeTouch.window convertPoint:windowLocation toView:touchView];
NSMutableDictionary *reactTouch = _reactTouches[touchIndex];
reactTouch[@"pageX"] = @(rootViewLocation.x);
reactTouch[@"pageY"] = @(rootViewLocation.y);
reactTouch[@"locationX"] = @(touchViewLocation.x);
reactTouch[@"locationY"] = @(touchViewLocation.y);
reactTouch[@"timestamp"] = @(nativeTouch.timestamp * 1000); // in ms, for JS
}
+ (NSArray *)JSMethods
{
return @[@"RCTEventEmitter.receiveTouches"];
}
/**
* Constructs information about touch events to send across the serialized
* boundary. This data should be compliant with W3C `Touch` objects. This data
* alone isn't sufficient to construct W3C `Event` objects. To construct that,
* there must be a simple receiver on the other side of the bridge that
* organizes the touch objects into `Event`s.
*
* We send the data as an array of `Touch`es, the type of action
* (start/end/move/cancel) and the indices that represent "changed" `Touch`es
* from that array.
*/
- (void)_updateAndDispatchTouches:(NSSet *)touches eventName:(NSString *)eventName originatingTime:(CFTimeInterval)originatingTime
{
// Update touches
CFTimeInterval enqueueTime = CACurrentMediaTime();
NSMutableArray *changedIndexes = [[NSMutableArray alloc] init];
for (UITouch *touch in touches) {
NSInteger index = [_nativeTouches indexOfObject:touch];
if (index == NSNotFound) {
continue;
}
[self _updateReactTouchAtIndex:index];
[changedIndexes addObject:@(index)];
}
if (changedIndexes.count == 0) {
return;
}
// Deep copy the touches because they will be accessed from another thread
// TODO: would it be safer to do this in the bridge or executor, rather than trusting caller?
NSMutableArray *reactTouches = [[NSMutableArray alloc] initWithCapacity:_reactTouches.count];
for (NSDictionary *touch in _reactTouches) {
[reactTouches addObject:[touch copy]];
}
RCTTouchEvent *touch = [RCTTouchEvent touchWithEventName:eventName
touches:reactTouches
changedIndexes:changedIndexes
originatingTime:originatingTime];
[_pendingTouches addObject:touch];
if (_recordingInteractionTiming) {
[_bridgeInteractionTiming addObject:@{
@"timeSeconds": @(touch.originatingTime),
@"operation": @"taskOriginated",
@"taskID": @(touch.id),
}];
[_bridgeInteractionTiming addObject:@{
@"timeSeconds": @(enqueueTime),
@"operation": @"taskEnqueuedPending",
@"taskID": @(touch.id),
}];
}
}
- (void)_update:(CADisplayLink *)sender
{
// Dispatch touch event
NSUInteger pendingCount = _pendingTouches.count;
for (RCTTouchEvent *touch in _pendingTouches) {
_mostRecentEnqueueJS = CACurrentMediaTime();
[_bridge enqueueJSCall:@"RCTEventEmitter.receiveTouches"
args:@[touch.eventName, touch.touches, touch.changedIndexes]];
}
if (_recordingInteractionTiming) {
for (RCTTouchEvent *touch in _pendingTouches) {
[_bridgeInteractionTiming addObject:@{
@"timeSeconds": @(sender.timestamp),
@"operation": @"frameAlignedDispatch",
@"taskID": @(touch.id),
}];
}
if (pendingCount > 0 || sender.timestamp - _mostRecentEnqueueJS < 0.1) {
[_bridgeInteractionTiming addObject:@{
@"timeSeconds": @(sender.timestamp),
@"operation": @"mainThreadDisplayLink",
@"taskID": @([RCTTouchEvent newID]),
}];
}
}
[_pendingTouches removeAllObjects];
}
- (void)startOrResetInteractionTiming
{
RCTAssertMainThread();
[_bridgeInteractionTiming removeAllObjects];
_recordingInteractionTiming = YES;
}
- (NSDictionary *)endAndResetInteractionTiming
{
RCTAssertMainThread();
_recordingInteractionTiming = NO;
NSArray *_prevInteractionTimingData = _bridgeInteractionTiming;
_bridgeInteractionTiming = [[NSMutableArray alloc] init];
return @{ @"interactionTiming": _prevInteractionTimingData };
}
#pragma mark - Gesture Recognizer Delegate Callbacks
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
[super touchesBegan:touches withEvent:event];
self.state = UIGestureRecognizerStateBegan;
// "start" has to record new touches before extracting the event.
// "end"/"cancel" needs to remove the touch *after* extracting the event.
[self _recordNewTouches:touches];
[self _updateAndDispatchTouches:touches eventName:@"topTouchStart" originatingTime:event.timestamp];
}
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
[super touchesMoved:touches withEvent:event];
if (self.state == UIGestureRecognizerStateFailed) {
return;
}
[self _updateAndDispatchTouches:touches eventName:@"topTouchMove" originatingTime:event.timestamp];
}
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
{
[super touchesEnded:touches withEvent:event];
[self _updateAndDispatchTouches:touches eventName:@"topTouchEnd" originatingTime:event.timestamp];
[self _recordRemovedTouches:touches];
}
- (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event
{
[super touchesCancelled:touches withEvent:event];
[self _updateAndDispatchTouches:touches eventName:@"topTouchCancel" originatingTime:event.timestamp];
[self _recordRemovedTouches:touches];
}
- (BOOL)canPreventGestureRecognizer:(UIGestureRecognizer *)preventedGestureRecognizer
{
return NO;
}
- (BOOL)canBePreventedByGestureRecognizer:(UIGestureRecognizer *)preventingGestureRecognizer
{
return NO;
}
@end