314 lines
10 KiB
Objective-C
314 lines
10 KiB
Objective-C
/**
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* Copyright (c) 2015-present, Facebook, Inc.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* LICENSE file in the root directory of this source tree. An additional grant
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* of patent rights can be found in the PATENTS file in the same directory.
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*/
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#import "RCTTouchHandler.h"
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#import <UIKit/UIGestureRecognizerSubclass.h>
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#import "RCTAssert.h"
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#import "RCTBridge.h"
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#import "RCTEventDispatcher.h"
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#import "RCTLog.h"
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#import "RCTUIManager.h"
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#import "RCTUtils.h"
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#import "UIView+React.h"
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// TODO: this class behaves a lot like a module, and could be implemented as a
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// module if we were to assume that modules and RootViews had a 1:1 relationship
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@implementation RCTTouchHandler
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{
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__weak RCTBridge *_bridge;
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/**
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* Arrays managed in parallel tracking native touch object along with the
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* native view that was touched, and the React touch data dictionary.
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* These must be kept track of because `UIKit` destroys the touch targets
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* if touches are canceled, and we have no other way to recover this info.
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*/
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NSMutableOrderedSet *_nativeTouches;
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NSMutableArray *_reactTouches;
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NSMutableArray *_touchViews;
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BOOL _dispatchedInitialTouches;
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BOOL _recordingInteractionTiming;
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CFTimeInterval _mostRecentEnqueueJS;
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}
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- (instancetype)initWithBridge:(RCTBridge *)bridge
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{
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RCTAssertParam(bridge);
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if ((self = [super initWithTarget:self action:@selector(handleGestureUpdate:)])) {
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_bridge = bridge;
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_dispatchedInitialTouches = NO;
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_nativeTouches = [NSMutableOrderedSet new];
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_reactTouches = [NSMutableArray new];
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_touchViews = [NSMutableArray new];
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// `cancelsTouchesInView` is needed in order to be used as a top level
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// event delegated recognizer. Otherwise, lower-level components not built
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// using RCT, will fail to recognize gestures.
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self.cancelsTouchesInView = NO;
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}
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return self;
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}
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RCT_NOT_IMPLEMENTED(- (instancetype)initWithTarget:(id)target action:(SEL)action)
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typedef NS_ENUM(NSInteger, RCTTouchEventType) {
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RCTTouchEventTypeStart,
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RCTTouchEventTypeMove,
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RCTTouchEventTypeEnd,
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RCTTouchEventTypeCancel
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};
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#pragma mark - Bookkeeping for touch indices
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- (void)_recordNewTouches:(NSSet *)touches
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{
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for (UITouch *touch in touches) {
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RCTAssert(![_nativeTouches containsObject:touch],
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@"Touch is already recorded. This is a critical bug.");
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// Find closest React-managed touchable view
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UIView *targetView = touch.view;
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while (targetView) {
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if (targetView.reactTag && targetView.userInteractionEnabled &&
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[targetView reactRespondsToTouch:touch]) {
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break;
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}
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targetView = targetView.superview;
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}
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NSNumber *reactTag = [targetView reactTagAtPoint:[touch locationInView:targetView]];
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if (!reactTag || !targetView.userInteractionEnabled) {
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return;
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}
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// Get new, unique touch identifier for the react touch
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const NSUInteger RCTMaxTouches = 11; // This is the maximum supported by iDevices
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NSInteger touchID = ([_reactTouches.lastObject[@"identifier"] integerValue] + 1) % RCTMaxTouches;
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for (NSDictionary *reactTouch in _reactTouches) {
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NSInteger usedID = [reactTouch[@"identifier"] integerValue];
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if (usedID == touchID) {
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// ID has already been used, try next value
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touchID ++;
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} else if (usedID > touchID) {
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// If usedID > touchID, touchID must be unique, so we can stop looking
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break;
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}
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}
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// Create touch
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NSMutableDictionary *reactTouch = [[NSMutableDictionary alloc] initWithCapacity:9];
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reactTouch[@"target"] = reactTag;
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reactTouch[@"identifier"] = @(touchID);
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reactTouch[@"touches"] = (id)kCFNull; // We hijack this touchObj to serve both as an event
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reactTouch[@"changedTouches"] = (id)kCFNull; // and as a Touch object, so making this JIT friendly.
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// Add to arrays
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[_touchViews addObject:targetView];
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[_nativeTouches addObject:touch];
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[_reactTouches addObject:reactTouch];
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}
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}
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- (void)_recordRemovedTouches:(NSSet *)touches
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{
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for (UITouch *touch in touches) {
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NSUInteger index = [_nativeTouches indexOfObject:touch];
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if(index == NSNotFound) {
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continue;
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}
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[_touchViews removeObjectAtIndex:index];
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[_nativeTouches removeObjectAtIndex:index];
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[_reactTouches removeObjectAtIndex:index];
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}
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}
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- (void)_updateReactTouchAtIndex:(NSInteger)touchIndex
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{
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UITouch *nativeTouch = _nativeTouches[touchIndex];
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CGPoint windowLocation = [nativeTouch locationInView:nativeTouch.window];
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CGPoint rootViewLocation = [nativeTouch.window convertPoint:windowLocation toView:self.view];
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UIView *touchView = _touchViews[touchIndex];
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CGPoint touchViewLocation = [nativeTouch.window convertPoint:windowLocation toView:touchView];
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NSMutableDictionary *reactTouch = _reactTouches[touchIndex];
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reactTouch[@"pageX"] = @(rootViewLocation.x);
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reactTouch[@"pageY"] = @(rootViewLocation.y);
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reactTouch[@"locationX"] = @(touchViewLocation.x);
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reactTouch[@"locationY"] = @(touchViewLocation.y);
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reactTouch[@"timestamp"] = @(nativeTouch.timestamp * 1000); // in ms, for JS
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}
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/**
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* Constructs information about touch events to send across the serialized
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* boundary. This data should be compliant with W3C `Touch` objects. This data
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* alone isn't sufficient to construct W3C `Event` objects. To construct that,
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* there must be a simple receiver on the other side of the bridge that
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* organizes the touch objects into `Event`s.
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*
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* We send the data as an array of `Touch`es, the type of action
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* (start/end/move/cancel) and the indices that represent "changed" `Touch`es
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* from that array.
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*/
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- (void)_updateAndDispatchTouches:(NSSet *)touches
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eventName:(NSString *)eventName
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originatingTime:(__unused CFTimeInterval)originatingTime
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{
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// Update touches
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NSMutableArray *changedIndexes = [NSMutableArray new];
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for (UITouch *touch in touches) {
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NSInteger index = [_nativeTouches indexOfObject:touch];
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if (index == NSNotFound) {
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continue;
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}
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[self _updateReactTouchAtIndex:index];
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[changedIndexes addObject:@(index)];
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}
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if (changedIndexes.count == 0) {
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return;
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}
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// Deep copy the touches because they will be accessed from another thread
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// TODO: would it be safer to do this in the bridge or executor, rather than trusting caller?
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NSMutableArray *reactTouches = [[NSMutableArray alloc] initWithCapacity:_reactTouches.count];
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for (NSDictionary *touch in _reactTouches) {
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[reactTouches addObject:[touch copy]];
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}
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eventName = RCTNormalizeInputEventName(eventName);
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[_bridge enqueueJSCall:@"RCTEventEmitter.receiveTouches"
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args:@[eventName, reactTouches, changedIndexes]];
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}
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#pragma mark - Gesture Recognizer Delegate Callbacks
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static BOOL RCTAllTouchesAreCancelledOrEnded(NSSet *touches)
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{
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for (UITouch *touch in touches) {
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if (touch.phase == UITouchPhaseBegan ||
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touch.phase == UITouchPhaseMoved ||
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touch.phase == UITouchPhaseStationary) {
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return NO;
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}
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}
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return YES;
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}
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static BOOL RCTAnyTouchesChanged(NSSet *touches)
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{
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for (UITouch *touch in touches) {
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if (touch.phase == UITouchPhaseBegan ||
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touch.phase == UITouchPhaseMoved) {
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return YES;
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}
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}
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return NO;
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}
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- (void)handleGestureUpdate:(__unused UIGestureRecognizer *)gesture
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{
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// If gesture just recognized, send all touches to JS as if they just began.
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if (self.state == UIGestureRecognizerStateBegan) {
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[self _updateAndDispatchTouches:_nativeTouches.set eventName:@"topTouchStart" originatingTime:0];
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// We store this flag separately from `state` because after a gesture is
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// recognized, its `state` changes immediately but its action (this
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// method) isn't fired until dependent gesture recognizers have failed. We
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// only want to send move/end/cancel touches if we've sent the touchStart.
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_dispatchedInitialTouches = YES;
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}
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// For the other states, we could dispatch the updates here but since we
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// specifically send info about which touches changed, it's simpler to
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// dispatch the updates from the raw touch methods below.
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}
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- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
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{
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[super touchesBegan:touches withEvent:event];
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// "start" has to record new touches before extracting the event.
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// "end"/"cancel" needs to remove the touch *after* extracting the event.
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[self _recordNewTouches:touches];
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if (_dispatchedInitialTouches) {
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[self _updateAndDispatchTouches:touches eventName:@"touchStart" originatingTime:event.timestamp];
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self.state = UIGestureRecognizerStateChanged;
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} else {
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self.state = UIGestureRecognizerStateBegan;
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}
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}
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- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
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{
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[super touchesMoved:touches withEvent:event];
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if (_dispatchedInitialTouches) {
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[self _updateAndDispatchTouches:touches eventName:@"touchMove" originatingTime:event.timestamp];
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self.state = UIGestureRecognizerStateChanged;
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}
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}
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- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
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{
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[super touchesEnded:touches withEvent:event];
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if (_dispatchedInitialTouches) {
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[self _updateAndDispatchTouches:touches eventName:@"touchEnd" originatingTime:event.timestamp];
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if (RCTAllTouchesAreCancelledOrEnded(event.allTouches)) {
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self.state = UIGestureRecognizerStateEnded;
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} else if (RCTAnyTouchesChanged(event.allTouches)) {
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self.state = UIGestureRecognizerStateChanged;
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}
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}
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[self _recordRemovedTouches:touches];
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}
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- (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event
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{
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[super touchesCancelled:touches withEvent:event];
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if (_dispatchedInitialTouches) {
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[self _updateAndDispatchTouches:touches eventName:@"touchCancel" originatingTime:event.timestamp];
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if (RCTAllTouchesAreCancelledOrEnded(event.allTouches)) {
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self.state = UIGestureRecognizerStateCancelled;
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} else if (RCTAnyTouchesChanged(event.allTouches)) {
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self.state = UIGestureRecognizerStateChanged;
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}
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}
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[self _recordRemovedTouches:touches];
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}
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- (BOOL)canPreventGestureRecognizer:(__unused UIGestureRecognizer *)preventedGestureRecognizer
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{
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return NO;
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}
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- (BOOL)canBePreventedByGestureRecognizer:(__unused UIGestureRecognizer *)preventingGestureRecognizer
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{
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return NO;
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}
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- (void)reset
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{
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_dispatchedInitialTouches = NO;
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}
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@end
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