react-native/React/Base/RCTTouchHandler.m

314 lines
10 KiB
Objective-C

/**
* Copyright (c) 2015-present, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
*/
#import "RCTTouchHandler.h"
#import <UIKit/UIGestureRecognizerSubclass.h>
#import "RCTAssert.h"
#import "RCTBridge.h"
#import "RCTEventDispatcher.h"
#import "RCTLog.h"
#import "RCTUIManager.h"
#import "RCTUtils.h"
#import "UIView+React.h"
// TODO: this class behaves a lot like a module, and could be implemented as a
// module if we were to assume that modules and RootViews had a 1:1 relationship
@implementation RCTTouchHandler
{
__weak RCTBridge *_bridge;
/**
* Arrays managed in parallel tracking native touch object along with the
* native view that was touched, and the React touch data dictionary.
* These must be kept track of because `UIKit` destroys the touch targets
* if touches are canceled, and we have no other way to recover this info.
*/
NSMutableOrderedSet *_nativeTouches;
NSMutableArray *_reactTouches;
NSMutableArray *_touchViews;
BOOL _dispatchedInitialTouches;
BOOL _recordingInteractionTiming;
CFTimeInterval _mostRecentEnqueueJS;
}
- (instancetype)initWithBridge:(RCTBridge *)bridge
{
RCTAssertParam(bridge);
if ((self = [super initWithTarget:self action:@selector(handleGestureUpdate:)])) {
_bridge = bridge;
_dispatchedInitialTouches = NO;
_nativeTouches = [NSMutableOrderedSet new];
_reactTouches = [NSMutableArray new];
_touchViews = [NSMutableArray new];
// `cancelsTouchesInView` is needed in order to be used as a top level
// event delegated recognizer. Otherwise, lower-level components not built
// using RCT, will fail to recognize gestures.
self.cancelsTouchesInView = NO;
}
return self;
}
RCT_NOT_IMPLEMENTED(- (instancetype)initWithTarget:(id)target action:(SEL)action)
typedef NS_ENUM(NSInteger, RCTTouchEventType) {
RCTTouchEventTypeStart,
RCTTouchEventTypeMove,
RCTTouchEventTypeEnd,
RCTTouchEventTypeCancel
};
#pragma mark - Bookkeeping for touch indices
- (void)_recordNewTouches:(NSSet *)touches
{
for (UITouch *touch in touches) {
RCTAssert(![_nativeTouches containsObject:touch],
@"Touch is already recorded. This is a critical bug.");
// Find closest React-managed touchable view
UIView *targetView = touch.view;
while (targetView) {
if (targetView.reactTag && targetView.userInteractionEnabled &&
[targetView reactRespondsToTouch:touch]) {
break;
}
targetView = targetView.superview;
}
NSNumber *reactTag = [targetView reactTagAtPoint:[touch locationInView:targetView]];
if (!reactTag || !targetView.userInteractionEnabled) {
return;
}
// Get new, unique touch identifier for the react touch
const NSUInteger RCTMaxTouches = 11; // This is the maximum supported by iDevices
NSInteger touchID = ([_reactTouches.lastObject[@"identifier"] integerValue] + 1) % RCTMaxTouches;
for (NSDictionary *reactTouch in _reactTouches) {
NSInteger usedID = [reactTouch[@"identifier"] integerValue];
if (usedID == touchID) {
// ID has already been used, try next value
touchID ++;
} else if (usedID > touchID) {
// If usedID > touchID, touchID must be unique, so we can stop looking
break;
}
}
// Create touch
NSMutableDictionary *reactTouch = [[NSMutableDictionary alloc] initWithCapacity:9];
reactTouch[@"target"] = reactTag;
reactTouch[@"identifier"] = @(touchID);
reactTouch[@"touches"] = (id)kCFNull; // We hijack this touchObj to serve both as an event
reactTouch[@"changedTouches"] = (id)kCFNull; // and as a Touch object, so making this JIT friendly.
// Add to arrays
[_touchViews addObject:targetView];
[_nativeTouches addObject:touch];
[_reactTouches addObject:reactTouch];
}
}
- (void)_recordRemovedTouches:(NSSet *)touches
{
for (UITouch *touch in touches) {
NSUInteger index = [_nativeTouches indexOfObject:touch];
if(index == NSNotFound) {
continue;
}
[_touchViews removeObjectAtIndex:index];
[_nativeTouches removeObjectAtIndex:index];
[_reactTouches removeObjectAtIndex:index];
}
}
- (void)_updateReactTouchAtIndex:(NSInteger)touchIndex
{
UITouch *nativeTouch = _nativeTouches[touchIndex];
CGPoint windowLocation = [nativeTouch locationInView:nativeTouch.window];
CGPoint rootViewLocation = [nativeTouch.window convertPoint:windowLocation toView:self.view];
UIView *touchView = _touchViews[touchIndex];
CGPoint touchViewLocation = [nativeTouch.window convertPoint:windowLocation toView:touchView];
NSMutableDictionary *reactTouch = _reactTouches[touchIndex];
reactTouch[@"pageX"] = @(rootViewLocation.x);
reactTouch[@"pageY"] = @(rootViewLocation.y);
reactTouch[@"locationX"] = @(touchViewLocation.x);
reactTouch[@"locationY"] = @(touchViewLocation.y);
reactTouch[@"timestamp"] = @(nativeTouch.timestamp * 1000); // in ms, for JS
}
/**
* Constructs information about touch events to send across the serialized
* boundary. This data should be compliant with W3C `Touch` objects. This data
* alone isn't sufficient to construct W3C `Event` objects. To construct that,
* there must be a simple receiver on the other side of the bridge that
* organizes the touch objects into `Event`s.
*
* We send the data as an array of `Touch`es, the type of action
* (start/end/move/cancel) and the indices that represent "changed" `Touch`es
* from that array.
*/
- (void)_updateAndDispatchTouches:(NSSet *)touches
eventName:(NSString *)eventName
originatingTime:(__unused CFTimeInterval)originatingTime
{
// Update touches
NSMutableArray *changedIndexes = [NSMutableArray new];
for (UITouch *touch in touches) {
NSInteger index = [_nativeTouches indexOfObject:touch];
if (index == NSNotFound) {
continue;
}
[self _updateReactTouchAtIndex:index];
[changedIndexes addObject:@(index)];
}
if (changedIndexes.count == 0) {
return;
}
// Deep copy the touches because they will be accessed from another thread
// TODO: would it be safer to do this in the bridge or executor, rather than trusting caller?
NSMutableArray *reactTouches = [[NSMutableArray alloc] initWithCapacity:_reactTouches.count];
for (NSDictionary *touch in _reactTouches) {
[reactTouches addObject:[touch copy]];
}
eventName = RCTNormalizeInputEventName(eventName);
[_bridge enqueueJSCall:@"RCTEventEmitter.receiveTouches"
args:@[eventName, reactTouches, changedIndexes]];
}
#pragma mark - Gesture Recognizer Delegate Callbacks
static BOOL RCTAllTouchesAreCancelledOrEnded(NSSet *touches)
{
for (UITouch *touch in touches) {
if (touch.phase == UITouchPhaseBegan ||
touch.phase == UITouchPhaseMoved ||
touch.phase == UITouchPhaseStationary) {
return NO;
}
}
return YES;
}
static BOOL RCTAnyTouchesChanged(NSSet *touches)
{
for (UITouch *touch in touches) {
if (touch.phase == UITouchPhaseBegan ||
touch.phase == UITouchPhaseMoved) {
return YES;
}
}
return NO;
}
- (void)handleGestureUpdate:(__unused UIGestureRecognizer *)gesture
{
// If gesture just recognized, send all touches to JS as if they just began.
if (self.state == UIGestureRecognizerStateBegan) {
[self _updateAndDispatchTouches:_nativeTouches.set eventName:@"topTouchStart" originatingTime:0];
// We store this flag separately from `state` because after a gesture is
// recognized, its `state` changes immediately but its action (this
// method) isn't fired until dependent gesture recognizers have failed. We
// only want to send move/end/cancel touches if we've sent the touchStart.
_dispatchedInitialTouches = YES;
}
// For the other states, we could dispatch the updates here but since we
// specifically send info about which touches changed, it's simpler to
// dispatch the updates from the raw touch methods below.
}
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
[super touchesBegan:touches withEvent:event];
// "start" has to record new touches before extracting the event.
// "end"/"cancel" needs to remove the touch *after* extracting the event.
[self _recordNewTouches:touches];
if (_dispatchedInitialTouches) {
[self _updateAndDispatchTouches:touches eventName:@"touchStart" originatingTime:event.timestamp];
self.state = UIGestureRecognizerStateChanged;
} else {
self.state = UIGestureRecognizerStateBegan;
}
}
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
[super touchesMoved:touches withEvent:event];
if (_dispatchedInitialTouches) {
[self _updateAndDispatchTouches:touches eventName:@"touchMove" originatingTime:event.timestamp];
self.state = UIGestureRecognizerStateChanged;
}
}
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
{
[super touchesEnded:touches withEvent:event];
if (_dispatchedInitialTouches) {
[self _updateAndDispatchTouches:touches eventName:@"touchEnd" originatingTime:event.timestamp];
if (RCTAllTouchesAreCancelledOrEnded(event.allTouches)) {
self.state = UIGestureRecognizerStateEnded;
} else if (RCTAnyTouchesChanged(event.allTouches)) {
self.state = UIGestureRecognizerStateChanged;
}
}
[self _recordRemovedTouches:touches];
}
- (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event
{
[super touchesCancelled:touches withEvent:event];
if (_dispatchedInitialTouches) {
[self _updateAndDispatchTouches:touches eventName:@"touchCancel" originatingTime:event.timestamp];
if (RCTAllTouchesAreCancelledOrEnded(event.allTouches)) {
self.state = UIGestureRecognizerStateCancelled;
} else if (RCTAnyTouchesChanged(event.allTouches)) {
self.state = UIGestureRecognizerStateChanged;
}
}
[self _recordRemovedTouches:touches];
}
- (BOOL)canPreventGestureRecognizer:(__unused UIGestureRecognizer *)preventedGestureRecognizer
{
return NO;
}
- (BOOL)canBePreventedByGestureRecognizer:(__unused UIGestureRecognizer *)preventingGestureRecognizer
{
return NO;
}
- (void)reset
{
_dispatchedInitialTouches = NO;
}
@end