294 lines
8.4 KiB
JavaScript
294 lines
8.4 KiB
JavaScript
/**
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* Copyright (c) 2013-present, Facebook, Inc.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* LICENSE file in the root directory of this source tree. An additional grant
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* of patent rights can be found in the PATENTS file in the same directory.
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*
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* The examples provided by Facebook are for non-commercial testing and
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* evaluation purposes only.
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*
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* Facebook reserves all rights not expressly granted.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NON INFRINGEMENT. IN NO EVENT SHALL
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* FACEBOOK BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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* @flow
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*/
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'use strict';
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var React = require('react');
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var ReactNative = require('react-native');
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var {
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AlertIOS,
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Platform,
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ToastAndroid,
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Text,
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View,
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} = ReactNative;
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var TimerMixin = require('react-timer-mixin');
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var UIExplorerButton = require('./UIExplorerButton');
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var performanceNow = require('fbjs/lib/performanceNow');
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function burnCPU(milliseconds) {
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const start = performanceNow();
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while (performanceNow() < (start + milliseconds)) {}
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}
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class RequestIdleCallbackTester extends React.Component {
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state = {
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message: '-',
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};
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_idleTimer: any = null;
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_iters = 0;
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componentWillUnmount() {
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cancelIdleCallback(this._idleTimer);
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}
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render() {
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return (
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<View>
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<UIExplorerButton onPress={this._run.bind(this, false)}>
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Run requestIdleCallback
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</UIExplorerButton>
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<UIExplorerButton onPress={this._run.bind(this, true)}>
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Burn CPU inside of requestIdleCallback
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</UIExplorerButton>
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<UIExplorerButton onPress={this._runBackground}>
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Run background task
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</UIExplorerButton>
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<UIExplorerButton onPress={this._stopBackground}>
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Stop background task
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</UIExplorerButton>
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<Text>{this.state.message}</Text>
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</View>
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);
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}
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_run = (shouldBurnCPU) => {
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cancelIdleCallback(this._idleTimer);
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this._idleTimer = requestIdleCallback((deadline) => {
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let message = '';
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if (shouldBurnCPU) {
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burnCPU(10);
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message = 'Burned CPU for 10ms,';
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}
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this.setState({message: `${message} ${deadline.timeRemaining()}ms remaining in frame`});
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});
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};
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_runBackground = () => {
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cancelIdleCallback(this._idleTimer);
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const handler = (deadline) => {
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while (deadline.timeRemaining() > 5) {
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burnCPU(5);
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this.setState({message: `Burned CPU for 5ms ${this._iters++} times, ${deadline.timeRemaining()}ms remaining in frame`});
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}
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this._idleTimer = requestIdleCallback(handler);
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};
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this._idleTimer = requestIdleCallback(handler);
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};
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_stopBackground = () => {
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this._iters = 0;
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cancelIdleCallback(this._idleTimer);
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};
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}
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var TimerTester = React.createClass({
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mixins: [TimerMixin],
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_ii: 0,
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_iters: 0,
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_start: 0,
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_timerFn: (null : ?(() => any)),
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_handle: (null : any),
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render: function() {
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var args = 'fn' + (this.props.dt !== undefined ? ', ' + this.props.dt : '');
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return (
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<UIExplorerButton onPress={this._run}>
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Measure: {this.props.type}({args}) - {this._ii || 0}
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</UIExplorerButton>
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);
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},
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_run: function() {
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if (!this._start) {
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var d = new Date();
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this._start = d.getTime();
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this._iters = 100;
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this._ii = 0;
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if (this.props.type === 'setTimeout') {
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if (this.props.dt < 1) {
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this._iters = 5000;
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} else if (this.props.dt > 20) {
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this._iters = 10;
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}
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this._timerFn = () => this.setTimeout(this._run, this.props.dt);
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} else if (this.props.type === 'requestAnimationFrame') {
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this._timerFn = () => this.requestAnimationFrame(this._run);
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} else if (this.props.type === 'setImmediate') {
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this._iters = 5000;
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this._timerFn = () => this.setImmediate(this._run);
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} else if (this.props.type === 'setInterval') {
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this._iters = 30; // Only used for forceUpdate periodicidy
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this._timerFn = null;
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this._handle = this.setInterval(this._run, this.props.dt);
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}
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}
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if (this._ii >= this._iters && !this._handle) {
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var d = new Date();
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var e = (d.getTime() - this._start);
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var msg = 'Finished ' + this._ii + ' ' + this.props.type + ' calls.\n' +
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'Elapsed time: ' + e + ' ms\n' + (e / this._ii) + ' ms / iter';
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console.log(msg);
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if (Platform.OS === 'ios') {
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AlertIOS.alert(msg);
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} else if (Platform.OS === 'android') {
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ToastAndroid.show(msg, ToastAndroid.SHORT);
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}
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this._start = 0;
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this.forceUpdate(() => { this._ii = 0; });
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return;
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}
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this._ii++;
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// Only re-render occasionally so we don't slow down timers.
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if (this._ii % (this._iters / 5) === 0) {
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this.forceUpdate();
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}
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this._timerFn && this._timerFn();
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},
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clear: function() {
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this.clearInterval(this._handle); // invalid handles are ignored
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if (this._handle) {
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// Configure things so we can do a final run to update UI and reset state.
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this._handle = null;
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this._iters = this._ii;
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this._run();
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}
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},
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});
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exports.framework = 'React';
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exports.title = 'Timers, TimerMixin';
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exports.description = 'The TimerMixin provides timer functions for executing ' +
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'code in the future that are safely cleaned up when the component unmounts.';
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exports.examples = [
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{
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title: 'this.setTimeout(fn, t)',
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description: 'Execute function fn t milliseconds in the future. If ' +
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't === 0, it will be enqueued immediately in the next event loop. ' +
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'Larger values will fire on the closest frame.',
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render: function() {
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return (
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<View>
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<TimerTester type="setTimeout" dt={0} />
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<TimerTester type="setTimeout" dt={1} />
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<TimerTester type="setTimeout" dt={100} />
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</View>
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);
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},
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},
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{
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title: 'this.requestAnimationFrame(fn)',
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description: 'Execute function fn on the next frame.',
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render: function() {
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return (
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<View>
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<TimerTester type="requestAnimationFrame" />
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</View>
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);
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},
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},
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{
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title: 'this.requestIdleCallback(fn)',
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description: 'Execute function fn on the next JS frame that has idle time',
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render: function() {
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return (
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<View>
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<RequestIdleCallbackTester />
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</View>
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);
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},
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},
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{
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title: 'this.setImmediate(fn)',
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description: 'Execute function fn at the end of the current JS event loop.',
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render: function() {
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return (
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<View>
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<TimerTester type="setImmediate" />
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</View>
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);
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},
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},
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{
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title: 'this.setInterval(fn, t)',
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description: 'Execute function fn every t milliseconds until cancelled ' +
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'or component is unmounted.',
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render: function(): React.Element<*> {
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class IntervalExample extends React.Component {
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state = {
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showTimer: true,
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};
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render() {
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if (this.state.showTimer) {
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var timer = [
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<TimerTester ref="interval" dt={25} type="setInterval" />,
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<UIExplorerButton onPress={() => this.refs.interval.clear() }>
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Clear interval
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</UIExplorerButton>
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];
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var toggleText = 'Unmount timer';
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} else {
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var timer = null;
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var toggleText = 'Mount new timer';
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}
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return (
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<View>
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{this.state.showTimer && this._renderTimer()}
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<UIExplorerButton onPress={this._toggleTimer}>
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{this.state.showTimer ? 'Unmount timer' : 'Mount new timer'}
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</UIExplorerButton>
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</View>
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);
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}
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_renderTimer = () => {
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return (
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<View>
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<TimerTester ref="interval" dt={25} type="setInterval" />
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<UIExplorerButton onPress={() => this.refs.interval.clear() }>
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Clear interval
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</UIExplorerButton>
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</View>
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);
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};
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_toggleTimer = () => {
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this.setState({showTimer: !this.state.showTimer});
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};
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}
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return <IntervalExample />;
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},
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},
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];
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