244 lines
6.8 KiB
JavaScript
244 lines
6.8 KiB
JavaScript
/**
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* Copyright (c) Facebook, Inc. and its affiliates.
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*
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* This source code is licensed under the MIT license found in the
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* LICENSE file in the root directory of this source tree.
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*
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* @format
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* @flow
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*/
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'use strict';
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const MatrixMath = require('MatrixMath');
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const Platform = require('Platform');
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const invariant = require('fbjs/lib/invariant');
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const stringifySafe = require('stringifySafe');
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/**
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* Generate a transform matrix based on the provided transforms, and use that
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* within the style object instead.
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*
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* This allows us to provide an API that is similar to CSS, where transforms may
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* be applied in an arbitrary order, and yet have a universal, singular
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* interface to native code.
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*/
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function processTransform(
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transform: Array<Object>,
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): Array<Object> | Array<number> {
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if (__DEV__) {
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_validateTransforms(transform);
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}
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// Android & iOS implementations of transform property accept the list of
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// transform properties as opposed to a transform Matrix. This is necessary
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// to control transform property updates completely on the native thread.
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if (Platform.OS === 'android' || Platform.OS === 'ios') {
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return transform;
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}
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const result = MatrixMath.createIdentityMatrix();
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transform.forEach(transformation => {
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const key = Object.keys(transformation)[0];
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const value = transformation[key];
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switch (key) {
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case 'matrix':
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MatrixMath.multiplyInto(result, result, value);
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break;
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case 'perspective':
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_multiplyTransform(result, MatrixMath.reusePerspectiveCommand, [value]);
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break;
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case 'rotateX':
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_multiplyTransform(result, MatrixMath.reuseRotateXCommand, [
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_convertToRadians(value),
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]);
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break;
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case 'rotateY':
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_multiplyTransform(result, MatrixMath.reuseRotateYCommand, [
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_convertToRadians(value),
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]);
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break;
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case 'rotate':
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case 'rotateZ':
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_multiplyTransform(result, MatrixMath.reuseRotateZCommand, [
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_convertToRadians(value),
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]);
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break;
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case 'scale':
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_multiplyTransform(result, MatrixMath.reuseScaleCommand, [value]);
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break;
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case 'scaleX':
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_multiplyTransform(result, MatrixMath.reuseScaleXCommand, [value]);
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break;
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case 'scaleY':
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_multiplyTransform(result, MatrixMath.reuseScaleYCommand, [value]);
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break;
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case 'translate':
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_multiplyTransform(result, MatrixMath.reuseTranslate3dCommand, [
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value[0],
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value[1],
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value[2] || 0,
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]);
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break;
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case 'translateX':
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_multiplyTransform(result, MatrixMath.reuseTranslate2dCommand, [
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value,
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0,
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]);
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break;
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case 'translateY':
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_multiplyTransform(result, MatrixMath.reuseTranslate2dCommand, [
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0,
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value,
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]);
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break;
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case 'skewX':
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_multiplyTransform(result, MatrixMath.reuseSkewXCommand, [
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_convertToRadians(value),
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]);
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break;
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case 'skewY':
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_multiplyTransform(result, MatrixMath.reuseSkewYCommand, [
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_convertToRadians(value),
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]);
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break;
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default:
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throw new Error('Invalid transform name: ' + key);
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}
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});
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return result;
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}
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/**
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* Performs a destructive operation on a transform matrix.
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*/
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function _multiplyTransform(
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result: Array<number>,
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matrixMathFunction: Function,
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args: Array<number>,
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): void {
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const matrixToApply = MatrixMath.createIdentityMatrix();
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const argsWithIdentity = [matrixToApply].concat(args);
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matrixMathFunction.apply(this, argsWithIdentity);
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MatrixMath.multiplyInto(result, result, matrixToApply);
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}
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/**
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* Parses a string like '0.5rad' or '60deg' into radians expressed in a float.
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* Note that validation on the string is done in `_validateTransform()`.
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*/
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function _convertToRadians(value: string): number {
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const floatValue = parseFloat(value);
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return value.indexOf('rad') > -1 ? floatValue : (floatValue * Math.PI) / 180;
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}
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function _validateTransforms(transform: Array<Object>): void {
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transform.forEach(transformation => {
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const keys = Object.keys(transformation);
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invariant(
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keys.length === 1,
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'You must specify exactly one property per transform object. Passed properties: %s',
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stringifySafe(transformation),
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);
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const key = keys[0];
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const value = transformation[key];
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_validateTransform(key, value, transformation);
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});
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}
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function _validateTransform(key, value, transformation) {
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invariant(
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!value.getValue,
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'You passed an Animated.Value to a normal component. ' +
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'You need to wrap that component in an Animated. For example, ' +
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'replace <View /> by <Animated.View />.',
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);
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const multivalueTransforms = ['matrix', 'translate'];
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if (multivalueTransforms.indexOf(key) !== -1) {
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invariant(
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Array.isArray(value),
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'Transform with key of %s must have an array as the value: %s',
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key,
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stringifySafe(transformation),
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);
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}
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switch (key) {
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case 'matrix':
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invariant(
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value.length === 9 || value.length === 16,
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'Matrix transform must have a length of 9 (2d) or 16 (3d). ' +
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'Provided matrix has a length of %s: %s',
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value.length,
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stringifySafe(transformation),
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);
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break;
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case 'translate':
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invariant(
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value.length === 2 || value.length === 3,
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'Transform with key translate must be an array of length 2 or 3, found %s: %s',
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value.length,
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stringifySafe(transformation),
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);
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break;
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case 'rotateX':
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case 'rotateY':
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case 'rotateZ':
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case 'rotate':
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case 'skewX':
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case 'skewY':
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invariant(
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typeof value === 'string',
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'Transform with key of "%s" must be a string: %s',
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key,
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stringifySafe(transformation),
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);
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invariant(
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value.indexOf('deg') > -1 || value.indexOf('rad') > -1,
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'Rotate transform must be expressed in degrees (deg) or radians ' +
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'(rad): %s',
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stringifySafe(transformation),
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);
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break;
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case 'perspective':
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invariant(
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typeof value === 'number',
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'Transform with key of "%s" must be a number: %s',
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key,
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stringifySafe(transformation),
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);
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invariant(
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value !== 0,
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'Transform with key of "%s" cannot be zero: %s',
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key,
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stringifySafe(transformation),
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);
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break;
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case 'translateX':
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case 'translateY':
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case 'scale':
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case 'scaleX':
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case 'scaleY':
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invariant(
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typeof value === 'number',
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'Transform with key of "%s" must be a number: %s',
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key,
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stringifySafe(transformation),
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);
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break;
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default:
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invariant(
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false,
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'Invalid transform %s: %s',
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key,
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stringifySafe(transformation),
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);
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}
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}
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module.exports = processTransform;
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