Omeid 4f187074bf Components:Touchables: Expose Accessibility prop. Fix #6550
Summary:
With accessibility prop set to true, it is not possible to access
childern elements. This makes it impossible to test Components with
appium and releatives. This commit adds support to change accessiblity
property on Touchable elements to overcome the aforementioned issue.
Closes https://github.com/facebook/react-native/pull/8243

Differential Revision: D3462949

Pulled By: javache

fbshipit-source-id: 65ce6507a1619218ab5b527c970a74af197ef462
2016-06-21 08:28:23 -07:00

158 lines
5.3 KiB
JavaScript

/**
* Copyright (c) 2015-present, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
*
* @providesModule TouchableBounce
* @flow
*/
'use strict';
var Animated = require('Animated');
var EdgeInsetsPropType = require('EdgeInsetsPropType');
var NativeMethodsMixin = require('NativeMethodsMixin');
var React = require('React');
var Touchable = require('Touchable');
type Event = Object;
type State = {
animationID: ?number;
scale: Animated.Value;
};
var PRESS_RETENTION_OFFSET = {top: 20, left: 20, right: 20, bottom: 30};
/**
* Example of using the `TouchableMixin` to play well with other responder
* locking views including `ScrollView`. `TouchableMixin` provides touchable
* hooks (`this.touchableHandle*`) that we forward events to. In turn,
* `TouchableMixin` expects us to implement some abstract methods to handle
* interesting interactions such as `handleTouchablePress`.
*/
var TouchableBounce = React.createClass({
mixins: [Touchable.Mixin, NativeMethodsMixin],
propTypes: {
/**
* When true, indicates that the view is an accessibility element. By default,
* all the touchable elements are accessible.
*/
accessible: React.PropTypes.bool,
onPress: React.PropTypes.func,
onPressIn: React.PropTypes.func,
onPressOut: React.PropTypes.func,
// The function passed takes a callback to start the animation which should
// be run after this onPress handler is done. You can use this (for example)
// to update UI before starting the animation.
onPressWithCompletion: React.PropTypes.func,
// the function passed is called after the animation is complete
onPressAnimationComplete: React.PropTypes.func,
/**
* When the scroll view is disabled, this defines how far your touch may
* move off of the button, before deactivating the button. Once deactivated,
* try moving it back and you'll see that the button is once again
* reactivated! Move it back and forth several times while the scroll view
* is disabled. Ensure you pass in a constant to reduce memory allocations.
*/
pressRetentionOffset: EdgeInsetsPropType,
/**
* This defines how far your touch can start away from the button. This is
* added to `pressRetentionOffset` when moving off of the button.
* ** NOTE **
* The touch area never extends past the parent view bounds and the Z-index
* of sibling views always takes precedence if a touch hits two overlapping
* views.
*/
hitSlop: EdgeInsetsPropType,
},
getInitialState: function(): State {
return {
...this.touchableGetInitialState(),
scale: new Animated.Value(1),
};
},
bounceTo: function(
value: number,
velocity: number,
bounciness: number,
callback?: ?Function
) {
Animated.spring(this.state.scale, {
toValue: value,
velocity,
bounciness,
}).start(callback);
},
/**
* `Touchable.Mixin` self callbacks. The mixin will invoke these if they are
* defined on your component.
*/
touchableHandleActivePressIn: function(e: Event) {
this.bounceTo(0.93, 0.1, 0);
this.props.onPressIn && this.props.onPressIn(e);
},
touchableHandleActivePressOut: function(e: Event) {
this.bounceTo(1, 0.4, 0);
this.props.onPressOut && this.props.onPressOut(e);
},
touchableHandlePress: function(e: Event) {
var onPressWithCompletion = this.props.onPressWithCompletion;
if (onPressWithCompletion) {
onPressWithCompletion(() => {
this.state.scale.setValue(0.93);
this.bounceTo(1, 10, 10, this.props.onPressAnimationComplete);
});
return;
}
this.bounceTo(1, 10, 10, this.props.onPressAnimationComplete);
this.props.onPress && this.props.onPress(e);
},
touchableGetPressRectOffset: function(): typeof PRESS_RETENTION_OFFSET {
return this.props.pressRetentionOffset || PRESS_RETENTION_OFFSET;
},
touchableGetHitSlop: function(): ?Object {
return this.props.hitSlop;
},
touchableGetHighlightDelayMS: function(): number {
return 0;
},
render: function(): ReactElement<any> {
return (
<Animated.View
style={[{transform: [{scale: this.state.scale}]}, this.props.style]}
accessible={this.props.accessible !== false}
accessibilityLabel={this.props.accessibilityLabel}
accessibilityComponentType={this.props.accessibilityComponentType}
accessibilityTraits={this.props.accessibilityTraits}
testID={this.props.testID}
hitSlop={this.props.hitSlop}
onStartShouldSetResponder={this.touchableHandleStartShouldSetResponder}
onResponderTerminationRequest={this.touchableHandleResponderTerminationRequest}
onResponderGrant={this.touchableHandleResponderGrant}
onResponderMove={this.touchableHandleResponderMove}
onResponderRelease={this.touchableHandleResponderRelease}
onResponderTerminate={this.touchableHandleResponderTerminate}>
{this.props.children}
{Touchable.renderDebugView({color: 'orange', hitSlop: this.props.hitSlop})}
</Animated.View>
);
}
});
module.exports = TouchableBounce;