691 lines
21 KiB
Objective-C
691 lines
21 KiB
Objective-C
/**
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* Copyright (c) 2015-present, Facebook, Inc.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* LICENSE file in the root directory of this source tree. An additional grant
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* of patent rights can be found in the PATENTS file in the same directory.
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*/
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#import "RCTView.h"
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#import "RCTAutoInsetsProtocol.h"
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#import "RCTBorderDrawing.h"
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#import "RCTConvert.h"
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#import "RCTLog.h"
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#import "RCTUtils.h"
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#import "UIView+React.h"
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@implementation UIView (RCTViewUnmounting)
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- (void)react_remountAllSubviews
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{
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// Normal views don't support unmounting, so all
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// this does is forward message to our subviews,
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// in case any of those do support it
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for (UIView *subview in self.subviews) {
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[subview react_remountAllSubviews];
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}
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}
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- (void)react_updateClippedSubviewsWithClipRect:(CGRect)clipRect relativeToView:(UIView *)clipView
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{
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// Even though we don't support subview unmounting
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// we do support clipsToBounds, so if that's enabled
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// we'll update the clipping
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if (self.clipsToBounds && self.subviews.count > 0) {
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clipRect = [clipView convertRect:clipRect toView:self];
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clipRect = CGRectIntersection(clipRect, self.bounds);
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clipView = self;
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}
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// Normal views don't support unmounting, so all
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// this does is forward message to our subviews,
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// in case any of those do support it
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for (UIView *subview in self.subviews) {
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[subview react_updateClippedSubviewsWithClipRect:clipRect relativeToView:clipView];
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}
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}
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- (UIView *)react_findClipView
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{
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UIView *testView = self;
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UIView *clipView = nil;
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CGRect clipRect = self.bounds;
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// We will only look for a clipping view up the view hierarchy until we hit the root view.
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while (testView) {
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if (testView.clipsToBounds) {
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if (clipView) {
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CGRect testRect = [clipView convertRect:clipRect toView:testView];
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if (!CGRectContainsRect(testView.bounds, testRect)) {
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clipView = testView;
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clipRect = CGRectIntersection(testView.bounds, testRect);
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}
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} else {
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clipView = testView;
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clipRect = [self convertRect:self.bounds toView:clipView];
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}
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}
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if ([testView isReactRootView]) {
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break;
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}
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testView = testView.superview;
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}
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return clipView ?: self.window;
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}
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@end
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static NSString *RCTRecursiveAccessibilityLabel(UIView *view)
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{
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NSMutableString *str = [NSMutableString stringWithString:@""];
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for (UIView *subview in view.subviews) {
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NSString *label = subview.accessibilityLabel;
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if (label) {
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[str appendString:@" "];
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[str appendString:label];
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} else {
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[str appendString:RCTRecursiveAccessibilityLabel(subview)];
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}
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}
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return str;
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}
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@implementation RCTView
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{
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UIColor *_backgroundColor;
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}
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@synthesize reactZIndex = _reactZIndex;
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- (instancetype)initWithFrame:(CGRect)frame
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{
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if ((self = [super initWithFrame:frame])) {
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_borderWidth = -1;
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_borderTopWidth = -1;
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_borderRightWidth = -1;
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_borderBottomWidth = -1;
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_borderLeftWidth = -1;
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_borderTopLeftRadius = -1;
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_borderTopRightRadius = -1;
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_borderBottomLeftRadius = -1;
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_borderBottomRightRadius = -1;
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_borderStyle = RCTBorderStyleSolid;
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_hitTestEdgeInsets = UIEdgeInsetsZero;
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_backgroundColor = super.backgroundColor;
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}
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return self;
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}
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RCT_NOT_IMPLEMENTED(- (instancetype)initWithCoder:unused)
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- (NSString *)accessibilityLabel
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{
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if (super.accessibilityLabel) {
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return super.accessibilityLabel;
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}
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return RCTRecursiveAccessibilityLabel(self);
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}
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- (void)setPointerEvents:(RCTPointerEvents)pointerEvents
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{
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_pointerEvents = pointerEvents;
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self.userInteractionEnabled = (pointerEvents != RCTPointerEventsNone);
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if (pointerEvents == RCTPointerEventsBoxNone) {
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self.accessibilityViewIsModal = NO;
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}
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}
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- (UIView *)hitTest:(CGPoint)point withEvent:(UIEvent *)event
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{
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BOOL canReceiveTouchEvents = ([self isUserInteractionEnabled] && ![self isHidden]);
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if(!canReceiveTouchEvents) {
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return nil;
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}
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// `hitSubview` is the topmost subview which was hit. The hit point can
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// be outside the bounds of `view` (e.g., if -clipsToBounds is NO).
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UIView *hitSubview = nil;
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BOOL isPointInside = [self pointInside:point withEvent:event];
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BOOL needsHitSubview = !(_pointerEvents == RCTPointerEventsNone || _pointerEvents == RCTPointerEventsBoxOnly);
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if (needsHitSubview && (![self clipsToBounds] || isPointInside)) {
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// The default behaviour of UIKit is that if a view does not contain a point,
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// then no subviews will be returned from hit testing, even if they contain
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// the hit point. By doing hit testing directly on the subviews, we bypass
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// the strict containment policy (i.e., UIKit guarantees that every ancestor
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// of the hit view will return YES from -pointInside:withEvent:). See:
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// - https://developer.apple.com/library/ios/qa/qa2013/qa1812.html
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for (UIView *subview in [self.subviews reverseObjectEnumerator]) {
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CGPoint convertedPoint = [subview convertPoint:point fromView:self];
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hitSubview = [subview hitTest:convertedPoint withEvent:event];
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if (hitSubview != nil) {
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break;
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}
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}
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}
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UIView *hitView = (isPointInside ? self : nil);
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switch (_pointerEvents) {
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case RCTPointerEventsNone:
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return nil;
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case RCTPointerEventsUnspecified:
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return hitSubview ?: hitView;
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case RCTPointerEventsBoxOnly:
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return hitView;
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case RCTPointerEventsBoxNone:
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return hitSubview;
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default:
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RCTLogError(@"Invalid pointer-events specified %zd on %@", _pointerEvents, self);
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return hitSubview ?: hitView;
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}
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}
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- (BOOL)pointInside:(CGPoint)point withEvent:(UIEvent *)event
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{
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if (UIEdgeInsetsEqualToEdgeInsets(self.hitTestEdgeInsets, UIEdgeInsetsZero)) {
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return [super pointInside:point withEvent:event];
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}
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CGRect hitFrame = UIEdgeInsetsInsetRect(self.bounds, self.hitTestEdgeInsets);
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return CGRectContainsPoint(hitFrame, point);
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}
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- (BOOL)accessibilityActivate
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{
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if (_onAccessibilityTap) {
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_onAccessibilityTap(nil);
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return YES;
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} else {
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return NO;
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}
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}
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- (BOOL)accessibilityPerformMagicTap
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{
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if (_onMagicTap) {
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_onMagicTap(nil);
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return YES;
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} else {
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return NO;
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}
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}
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- (NSString *)description
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{
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NSString *superDescription = super.description;
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NSRange semicolonRange = [superDescription rangeOfString:@";"];
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NSString *replacement = [NSString stringWithFormat:@"; reactTag: %@;", self.reactTag];
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return [superDescription stringByReplacingCharactersInRange:semicolonRange withString:replacement];
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}
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#pragma mark - Statics for dealing with layoutGuides
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+ (void)autoAdjustInsetsForView:(UIView<RCTAutoInsetsProtocol> *)parentView
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withScrollView:(UIScrollView *)scrollView
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updateOffset:(BOOL)updateOffset
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{
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UIEdgeInsets baseInset = parentView.contentInset;
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CGFloat previousInsetTop = scrollView.contentInset.top;
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CGPoint contentOffset = scrollView.contentOffset;
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if (parentView.automaticallyAdjustContentInsets) {
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UIEdgeInsets autoInset = [self contentInsetsForView:parentView];
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baseInset.top += autoInset.top;
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baseInset.bottom += autoInset.bottom;
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baseInset.left += autoInset.left;
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baseInset.right += autoInset.right;
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}
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scrollView.contentInset = baseInset;
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scrollView.scrollIndicatorInsets = baseInset;
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if (updateOffset) {
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// If we're adjusting the top inset, then let's also adjust the contentOffset so that the view
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// elements above the top guide do not cover the content.
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// This is generally only needed when your views are initially laid out, for
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// manual changes to contentOffset, you can optionally disable this step
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CGFloat currentInsetTop = scrollView.contentInset.top;
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if (currentInsetTop != previousInsetTop) {
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contentOffset.y -= (currentInsetTop - previousInsetTop);
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scrollView.contentOffset = contentOffset;
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}
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}
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}
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+ (UIEdgeInsets)contentInsetsForView:(UIView *)view
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{
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while (view) {
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UIViewController *controller = view.reactViewController;
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if (controller) {
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return (UIEdgeInsets){
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controller.topLayoutGuide.length, 0,
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controller.bottomLayoutGuide.length, 0
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};
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}
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view = view.superview;
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}
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return UIEdgeInsetsZero;
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}
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#pragma mark - View unmounting
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- (void)react_remountAllSubviews
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{
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if (_removeClippedSubviews) {
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for (UIView *view in self.sortedReactSubviews) {
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if (view.superview != self) {
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[self addSubview:view];
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[view react_remountAllSubviews];
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}
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}
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} else {
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// If _removeClippedSubviews is false, we must already be showing all subviews
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[super react_remountAllSubviews];
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}
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}
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- (void)react_updateClippedSubviewsWithClipRect:(CGRect)clipRect relativeToView:(UIView *)clipView
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{
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// TODO (#5906496): for scrollviews (the primary use-case) we could
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// optimize this by only doing a range check along the scroll axis,
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// instead of comparing the whole frame
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if (!_removeClippedSubviews) {
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// Use default behavior if unmounting is disabled
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return [super react_updateClippedSubviewsWithClipRect:clipRect relativeToView:clipView];
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}
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if (self.reactSubviews.count == 0) {
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// Do nothing if we have no subviews
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return;
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}
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if (CGSizeEqualToSize(self.bounds.size, CGSizeZero)) {
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// Do nothing if layout hasn't happened yet
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return;
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}
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// Convert clipping rect to local coordinates
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clipRect = [clipView convertRect:clipRect toView:self];
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clipRect = CGRectIntersection(clipRect, self.bounds);
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clipView = self;
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// Mount / unmount views
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for (UIView *view in self.sortedReactSubviews) {
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if (!CGRectIsEmpty(CGRectIntersection(clipRect, view.frame))) {
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// View is at least partially visible, so remount it if unmounted
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[self addSubview:view];
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// Then test its subviews
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if (CGRectContainsRect(clipRect, view.frame)) {
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// View is fully visible, so remount all subviews
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[view react_remountAllSubviews];
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} else {
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// View is partially visible, so update clipped subviews
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[view react_updateClippedSubviewsWithClipRect:clipRect relativeToView:clipView];
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}
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} else if (view.superview) {
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// View is completely outside the clipRect, so unmount it
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[view removeFromSuperview];
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}
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}
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}
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- (void)setRemoveClippedSubviews:(BOOL)removeClippedSubviews
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{
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if (!removeClippedSubviews && _removeClippedSubviews) {
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[self react_remountAllSubviews];
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}
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_removeClippedSubviews = removeClippedSubviews;
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}
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- (void)didUpdateReactSubviews
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{
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if (_removeClippedSubviews) {
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[self updateClippedSubviews];
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} else {
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[super didUpdateReactSubviews];
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}
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}
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- (void)updateClippedSubviews
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{
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// Find a suitable view to use for clipping
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UIView *clipView = [self react_findClipView];
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if (clipView) {
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[self react_updateClippedSubviewsWithClipRect:clipView.bounds relativeToView:clipView];
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}
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}
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- (void)layoutSubviews
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{
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// TODO (#5906496): this a nasty performance drain, but necessary
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// to prevent gaps appearing when the loading spinner disappears.
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// We might be able to fix this another way by triggering a call
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// to updateClippedSubviews manually after loading
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[super layoutSubviews];
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if (_removeClippedSubviews) {
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[self updateClippedSubviews];
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}
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}
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#pragma mark - Borders
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- (UIColor *)backgroundColor
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{
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return _backgroundColor;
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}
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- (void)setBackgroundColor:(UIColor *)backgroundColor
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{
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if ([_backgroundColor isEqual:backgroundColor]) {
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return;
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}
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_backgroundColor = backgroundColor;
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[self.layer setNeedsDisplay];
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}
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- (UIEdgeInsets)bordersAsInsets
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{
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const CGFloat borderWidth = MAX(0, _borderWidth);
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return (UIEdgeInsets) {
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_borderTopWidth >= 0 ? _borderTopWidth : borderWidth,
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_borderLeftWidth >= 0 ? _borderLeftWidth : borderWidth,
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_borderBottomWidth >= 0 ? _borderBottomWidth : borderWidth,
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_borderRightWidth >= 0 ? _borderRightWidth : borderWidth,
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};
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}
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- (RCTCornerRadii)cornerRadii
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{
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// Get corner radii
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const CGFloat radius = MAX(0, _borderRadius);
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const CGFloat topLeftRadius = _borderTopLeftRadius >= 0 ? _borderTopLeftRadius : radius;
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const CGFloat topRightRadius = _borderTopRightRadius >= 0 ? _borderTopRightRadius : radius;
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const CGFloat bottomLeftRadius = _borderBottomLeftRadius >= 0 ? _borderBottomLeftRadius : radius;
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const CGFloat bottomRightRadius = _borderBottomRightRadius >= 0 ? _borderBottomRightRadius : radius;
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// Get scale factors required to prevent radii from overlapping
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const CGSize size = self.bounds.size;
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const CGFloat topScaleFactor = RCTZeroIfNaN(MIN(1, size.width / (topLeftRadius + topRightRadius)));
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const CGFloat bottomScaleFactor = RCTZeroIfNaN(MIN(1, size.width / (bottomLeftRadius + bottomRightRadius)));
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const CGFloat rightScaleFactor = RCTZeroIfNaN(MIN(1, size.height / (topRightRadius + bottomRightRadius)));
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const CGFloat leftScaleFactor = RCTZeroIfNaN(MIN(1, size.height / (topLeftRadius + bottomLeftRadius)));
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// Return scaled radii
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return (RCTCornerRadii){
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topLeftRadius * MIN(topScaleFactor, leftScaleFactor),
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topRightRadius * MIN(topScaleFactor, rightScaleFactor),
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bottomLeftRadius * MIN(bottomScaleFactor, leftScaleFactor),
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bottomRightRadius * MIN(bottomScaleFactor, rightScaleFactor),
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};
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}
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- (RCTBorderColors)borderColors
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{
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return (RCTBorderColors){
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_borderTopColor ?: _borderColor,
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_borderLeftColor ?: _borderColor,
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_borderBottomColor ?: _borderColor,
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_borderRightColor ?: _borderColor,
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};
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}
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- (void)reactSetFrame:(CGRect)frame
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{
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// If frame is zero, or below the threshold where the border radii can
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// be rendered as a stretchable image, we'll need to re-render.
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// TODO: detect up-front if re-rendering is necessary
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CGSize oldSize = self.bounds.size;
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[super reactSetFrame:frame];
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if (!CGSizeEqualToSize(self.bounds.size, oldSize)) {
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[self.layer setNeedsDisplay];
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}
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}
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- (void)displayLayer:(CALayer *)layer
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{
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if (CGSizeEqualToSize(layer.bounds.size, CGSizeZero)) {
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return;
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}
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RCTUpdateShadowPathForView(self);
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const RCTCornerRadii cornerRadii = [self cornerRadii];
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const UIEdgeInsets borderInsets = [self bordersAsInsets];
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const RCTBorderColors borderColors = [self borderColors];
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BOOL useIOSBorderRendering =
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!RCTRunningInTestEnvironment() &&
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RCTCornerRadiiAreEqual(cornerRadii) &&
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RCTBorderInsetsAreEqual(borderInsets) &&
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RCTBorderColorsAreEqual(borderColors) &&
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_borderStyle == RCTBorderStyleSolid &&
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// iOS draws borders in front of the content whereas CSS draws them behind
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// the content. For this reason, only use iOS border drawing when clipping
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// or when the border is hidden.
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(borderInsets.top == 0 || CGColorGetAlpha(borderColors.top) == 0 || self.clipsToBounds);
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// iOS clips to the outside of the border, but CSS clips to the inside. To
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// solve this, we'll need to add a container view inside the main view to
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// correctly clip the subviews.
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if (useIOSBorderRendering) {
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layer.cornerRadius = cornerRadii.topLeft;
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layer.borderColor = borderColors.left;
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layer.borderWidth = borderInsets.left;
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layer.backgroundColor = _backgroundColor.CGColor;
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layer.contents = nil;
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layer.needsDisplayOnBoundsChange = NO;
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layer.mask = nil;
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return;
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}
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UIImage *image = RCTGetBorderImage(_borderStyle,
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layer.bounds.size,
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cornerRadii,
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borderInsets,
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borderColors,
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_backgroundColor.CGColor,
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self.clipsToBounds);
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layer.backgroundColor = NULL;
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if (image == nil) {
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layer.contents = nil;
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layer.needsDisplayOnBoundsChange = NO;
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return;
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}
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CGRect contentsCenter = ({
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CGSize size = image.size;
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UIEdgeInsets insets = image.capInsets;
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CGRectMake(
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insets.left / size.width,
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insets.top / size.height,
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1.0 / size.width,
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1.0 / size.height
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);
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});
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if (RCTRunningInTestEnvironment()) {
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const CGSize size = self.bounds.size;
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UIGraphicsBeginImageContextWithOptions(size, NO, image.scale);
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[image drawInRect:(CGRect){CGPointZero, size}];
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|
image = UIGraphicsGetImageFromCurrentImageContext();
|
|
UIGraphicsEndImageContext();
|
|
contentsCenter = CGRectMake(0, 0, 1, 1);
|
|
}
|
|
|
|
layer.contents = (id)image.CGImage;
|
|
layer.contentsScale = image.scale;
|
|
layer.needsDisplayOnBoundsChange = YES;
|
|
layer.magnificationFilter = kCAFilterNearest;
|
|
|
|
const BOOL isResizable = !UIEdgeInsetsEqualToEdgeInsets(image.capInsets, UIEdgeInsetsZero);
|
|
if (isResizable) {
|
|
layer.contentsCenter = contentsCenter;
|
|
} else {
|
|
layer.contentsCenter = CGRectMake(0.0, 0.0, 1.0, 1.0);
|
|
}
|
|
|
|
[self updateClippingForLayer:layer];
|
|
}
|
|
|
|
static BOOL RCTLayerHasShadow(CALayer *layer)
|
|
{
|
|
return layer.shadowOpacity * CGColorGetAlpha(layer.shadowColor) > 0;
|
|
}
|
|
|
|
- (void)reactSetInheritedBackgroundColor:(UIColor *)inheritedBackgroundColor
|
|
{
|
|
// Inherit background color if a shadow has been set, as an optimization
|
|
if (RCTLayerHasShadow(self.layer)) {
|
|
self.backgroundColor = inheritedBackgroundColor;
|
|
}
|
|
}
|
|
|
|
static void RCTUpdateShadowPathForView(RCTView *view)
|
|
{
|
|
if (RCTLayerHasShadow(view.layer)) {
|
|
if (CGColorGetAlpha(view.backgroundColor.CGColor) > 0.999) {
|
|
|
|
// If view has a solid background color, calculate shadow path from border
|
|
const RCTCornerRadii cornerRadii = [view cornerRadii];
|
|
const RCTCornerInsets cornerInsets = RCTGetCornerInsets(cornerRadii, UIEdgeInsetsZero);
|
|
CGPathRef shadowPath = RCTPathCreateWithRoundedRect(view.bounds, cornerInsets, NULL);
|
|
view.layer.shadowPath = shadowPath;
|
|
CGPathRelease(shadowPath);
|
|
|
|
} else {
|
|
|
|
// Can't accurately calculate box shadow, so fall back to pixel-based shadow
|
|
view.layer.shadowPath = nil;
|
|
|
|
RCTLogWarn(@"View #%@ of type %@ has a shadow set but cannot calculate "
|
|
"shadow efficiently. Consider setting a background color to "
|
|
"fix this, or apply the shadow to a more specific component.",
|
|
view.reactTag, [view class]);
|
|
}
|
|
}
|
|
}
|
|
|
|
- (void)updateClippingForLayer:(CALayer *)layer
|
|
{
|
|
CALayer *mask = nil;
|
|
CGFloat cornerRadius = 0;
|
|
|
|
if (self.clipsToBounds) {
|
|
|
|
const RCTCornerRadii cornerRadii = [self cornerRadii];
|
|
if (RCTCornerRadiiAreEqual(cornerRadii)) {
|
|
|
|
cornerRadius = cornerRadii.topLeft;
|
|
|
|
} else {
|
|
|
|
CAShapeLayer *shapeLayer = [CAShapeLayer layer];
|
|
CGPathRef path = RCTPathCreateWithRoundedRect(self.bounds, RCTGetCornerInsets(cornerRadii, UIEdgeInsetsZero), NULL);
|
|
shapeLayer.path = path;
|
|
CGPathRelease(path);
|
|
mask = shapeLayer;
|
|
}
|
|
}
|
|
|
|
layer.cornerRadius = cornerRadius;
|
|
layer.mask = mask;
|
|
}
|
|
|
|
#pragma mark Border Color
|
|
|
|
#define setBorderColor(side) \
|
|
- (void)setBorder##side##Color:(CGColorRef)color \
|
|
{ \
|
|
if (CGColorEqualToColor(_border##side##Color, color)) { \
|
|
return; \
|
|
} \
|
|
CGColorRelease(_border##side##Color); \
|
|
_border##side##Color = CGColorRetain(color); \
|
|
[self.layer setNeedsDisplay]; \
|
|
}
|
|
|
|
setBorderColor()
|
|
setBorderColor(Top)
|
|
setBorderColor(Right)
|
|
setBorderColor(Bottom)
|
|
setBorderColor(Left)
|
|
|
|
#pragma mark - Border Width
|
|
|
|
#define setBorderWidth(side) \
|
|
- (void)setBorder##side##Width:(CGFloat)width \
|
|
{ \
|
|
if (_border##side##Width == width) { \
|
|
return; \
|
|
} \
|
|
_border##side##Width = width; \
|
|
[self.layer setNeedsDisplay]; \
|
|
}
|
|
|
|
setBorderWidth()
|
|
setBorderWidth(Top)
|
|
setBorderWidth(Right)
|
|
setBorderWidth(Bottom)
|
|
setBorderWidth(Left)
|
|
|
|
#pragma mark - Border Radius
|
|
|
|
#define setBorderRadius(side) \
|
|
- (void)setBorder##side##Radius:(CGFloat)radius \
|
|
{ \
|
|
if (_border##side##Radius == radius) { \
|
|
return; \
|
|
} \
|
|
_border##side##Radius = radius; \
|
|
[self.layer setNeedsDisplay]; \
|
|
}
|
|
|
|
setBorderRadius()
|
|
setBorderRadius(TopLeft)
|
|
setBorderRadius(TopRight)
|
|
setBorderRadius(BottomLeft)
|
|
setBorderRadius(BottomRight)
|
|
|
|
#pragma mark - Border Style
|
|
|
|
#define setBorderStyle(side) \
|
|
- (void)setBorder##side##Style:(RCTBorderStyle)style \
|
|
{ \
|
|
if (_border##side##Style == style) { \
|
|
return; \
|
|
} \
|
|
_border##side##Style = style; \
|
|
[self.layer setNeedsDisplay]; \
|
|
}
|
|
|
|
setBorderStyle()
|
|
|
|
- (void)dealloc
|
|
{
|
|
CGColorRelease(_borderColor);
|
|
CGColorRelease(_borderTopColor);
|
|
CGColorRelease(_borderRightColor);
|
|
CGColorRelease(_borderBottomColor);
|
|
CGColorRelease(_borderLeftColor);
|
|
}
|
|
|
|
@end
|