380 lines
13 KiB
JavaScript
380 lines
13 KiB
JavaScript
/**
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* Copyright (c) 2015-present, Facebook, Inc.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* LICENSE file in the root directory of this source tree. An additional grant
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* of patent rights can be found in the PATENTS file in the same directory.
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*
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* @providesModule Image
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* @flow
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*/
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'use strict';
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const EdgeInsetsPropType = require('EdgeInsetsPropType');
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const ImageResizeMode = require('ImageResizeMode');
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const ImageSourcePropType = require('ImageSourcePropType');
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const ImageStylePropTypes = require('ImageStylePropTypes');
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const NativeMethodsMixin = require('NativeMethodsMixin');
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const NativeModules = require('NativeModules');
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const React = require('React');
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const ReactNativeViewAttributes = require('ReactNativeViewAttributes');
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const StyleSheet = require('StyleSheet');
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const StyleSheetPropType = require('StyleSheetPropType');
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const flattenStyle = require('flattenStyle');
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const requireNativeComponent = require('requireNativeComponent');
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const resolveAssetSource = require('resolveAssetSource');
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const PropTypes = React.PropTypes;
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const ImageViewManager = NativeModules.ImageViewManager;
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/**
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* A React component for displaying different types of images,
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* including network images, static resources, temporary local images, and
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* images from local disk, such as the camera roll.
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*
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* This example shows both fetching and displaying an image from local storage as well as on from
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* network.
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*
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* ```ReactNativeWebPlayer
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* import React, { Component } from 'react';
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* import { AppRegistry, View, Image } from 'react-native';
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*
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* class DisplayAnImage extends Component {
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* render() {
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* return (
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* <View>
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* <Image
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* source={require('./img/favicon.png')}
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* />
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* <Image
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* style={{width: 50, height: 50}}
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* source={{uri: 'https://facebook.github.io/react/img/logo_og.png'}}
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* />
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* </View>
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* );
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* }
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* }
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*
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* // App registration and rendering
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* AppRegistry.registerComponent('DisplayAnImage', () => DisplayAnImage);
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* ```
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*
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* You can also add `style` to an image:
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*
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* ```ReactNativeWebPlayer
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* import React, { Component } from 'react';
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* import { AppRegistry, View, Image, StyleSheet} from 'react-native';
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*
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* const styles = StyleSheet.create({
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* stretch: {
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* width: 50,
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* height: 200
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* }
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* });
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*
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* class DisplayAnImageWithStyle extends Component {
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* render() {
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* return (
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* <View>
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* <Image
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* style={styles.stretch}
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* source={require('./img/favicon.png')}
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* />
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* </View>
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* );
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* }
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* }
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*
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* // App registration and rendering
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* AppRegistry.registerComponent(
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* 'DisplayAnImageWithStyle',
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* () => DisplayAnImageWithStyle
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* );
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* ```
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*
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* ### GIF and WebP support on Android
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*
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* By default, GIF and WebP are not supported on Android.
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*
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* You will need to add some optional modules in `android/app/build.gradle`, depending on the needs of your app.
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*
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* ```
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* dependencies {
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* // If your app supports Android versions before Ice Cream Sandwich (API level 14)
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* compile 'com.facebook.fresco:animated-base-support:0.11.0'
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*
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* // For animated GIF support
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* compile 'com.facebook.fresco:animated-gif:0.11.0'
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*
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* // For WebP support, including animated WebP
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* compile 'com.facebook.fresco:animated-webp:0.11.0'
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* compile 'com.facebook.fresco:webpsupport:0.11.0'
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*
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* // For WebP support, without animations
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* compile 'com.facebook.fresco:webpsupport:0.11.0'
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* }
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* ```
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*
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* Also, if you use GIF with ProGuard, you will need to add this rule in `proguard-rules.pro` :
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* ```
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* -keep class com.facebook.imagepipeline.animated.factory.AnimatedFactoryImpl {
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* public AnimatedFactoryImpl(com.facebook.imagepipeline.bitmaps.PlatformBitmapFactory, com.facebook.imagepipeline.core.ExecutorSupplier);
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* }
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* ```
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*
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*/
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const Image = React.createClass({
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propTypes: {
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/**
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* > `ImageResizeMode` is an `Enum` for different image resizing modes, set via the
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* > `resizeMode` style property on `Image` components. The values are `contain`, `cover`,
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* > `stretch`, `center`, `repeat`.
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*/
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style: StyleSheetPropType(ImageStylePropTypes),
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/**
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* The image source (either a remote URL or a local file resource).
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*
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* This prop can also contain several remote URLs, specified together with
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* their width and height and potentially with scale/other URI arguments.
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* The native side will then choose the best `uri` to display based on the
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* measured size of the image container.
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*/
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source: ImageSourcePropType,
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/**
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* A static image to display while loading the image source.
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*
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* - `uri` - a string representing the resource identifier for the image, which
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* should be either a local file path or the name of a static image resource
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* (which should be wrapped in the `require('./path/to/image.png')` function).
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* - `width`, `height` - can be specified if known at build time, in which case
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* these will be used to set the default `<Image/>` component dimensions.
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* - `scale` - used to indicate the scale factor of the image. Defaults to 1.0 if
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* unspecified, meaning that one image pixel equates to one display point / DIP.
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* - `number` - Opaque type returned by something like `require('./image.jpg')`.
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*
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* @platform ios
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*/
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defaultSource: PropTypes.oneOfType([
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// TODO: Tooling to support documenting these directly and having them display in the docs.
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PropTypes.shape({
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uri: PropTypes.string,
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width: PropTypes.number,
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height: PropTypes.number,
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scale: PropTypes.number,
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}),
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PropTypes.number,
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]),
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/**
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* When true, indicates the image is an accessibility element.
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* @platform ios
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*/
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accessible: PropTypes.bool,
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/**
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* The text that's read by the screen reader when the user interacts with
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* the image.
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* @platform ios
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*/
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accessibilityLabel: PropTypes.string,
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/**
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* blurRadius: the blur radius of the blur filter added to the image
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* @platform ios
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*/
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blurRadius: PropTypes.number,
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/**
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* When the image is resized, the corners of the size specified
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* by `capInsets` will stay a fixed size, but the center content and borders
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* of the image will be stretched. This is useful for creating resizable
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* rounded buttons, shadows, and other resizable assets. More info in the
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* [official Apple documentation](https://developer.apple.com/library/ios/documentation/UIKit/Reference/UIImage_Class/index.html#//apple_ref/occ/instm/UIImage/resizableImageWithCapInsets).
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*
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* @platform ios
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*/
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capInsets: EdgeInsetsPropType,
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/**
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* The mechanism that should be used to resize the image when the image's dimensions
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* differ from the image view's dimensions. Defaults to `auto`.
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*
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* - `auto`: Use heuristics to pick between `resize` and `scale`.
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*
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* - `resize`: A software operation which changes the encoded image in memory before it
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* gets decoded. This should be used instead of `scale` when the image is much larger
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* than the view.
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*
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* - `scale`: The image gets drawn downscaled or upscaled. Compared to `resize`, `scale` is
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* faster (usually hardware accelerated) and produces higher quality images. This
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* should be used if the image is smaller than the view. It should also be used if the
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* image is slightly bigger than the view.
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*
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* More details about `resize` and `scale` can be found at http://frescolib.org/docs/resizing-rotating.html.
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*
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* @platform android
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*/
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resizeMethod: PropTypes.oneOf(['auto', 'resize', 'scale']),
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/**
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* Determines how to resize the image when the frame doesn't match the raw
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* image dimensions.
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*
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* - `cover`: Scale the image uniformly (maintain the image's aspect ratio)
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* so that both dimensions (width and height) of the image will be equal
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* to or larger than the corresponding dimension of the view (minus padding).
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*
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* - `contain`: Scale the image uniformly (maintain the image's aspect ratio)
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* so that both dimensions (width and height) of the image will be equal to
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* or less than the corresponding dimension of the view (minus padding).
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*
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* - `stretch`: Scale width and height independently, This may change the
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* aspect ratio of the src.
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*
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* - `repeat`: Repeat the image to cover the frame of the view. The
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* image will keep it's size and aspect ratio. (iOS only)
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*/
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resizeMode: PropTypes.oneOf(['cover', 'contain', 'stretch', 'repeat', 'center']),
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/**
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* A unique identifier for this element to be used in UI Automation
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* testing scripts.
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*/
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testID: PropTypes.string,
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/**
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* Invoked on mount and layout changes with
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* `{nativeEvent: {layout: {x, y, width, height}}}`.
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*/
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onLayout: PropTypes.func,
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/**
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* Invoked on load start.
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*
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* e.g., `onLoadStart={(e) => this.setState({loading: true})}`
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*/
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onLoadStart: PropTypes.func,
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/**
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* Invoked on download progress with `{nativeEvent: {loaded, total}}`.
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* @platform ios
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*/
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onProgress: PropTypes.func,
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/**
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* Invoked on load error with `{nativeEvent: {error}}`.
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* @platform ios
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*/
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onError: PropTypes.func,
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/**
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* Invoked when a partial load of the image is complete. The definition of
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* what constitutes a "partial load" is loader specific though this is meant
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* for progressive JPEG loads.
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* @platform ios
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*/
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onPartialLoad: PropTypes.func,
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/**
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* Invoked when load completes successfully.
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*/
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onLoad: PropTypes.func,
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/**
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* Invoked when load either succeeds or fails.
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*/
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onLoadEnd: PropTypes.func,
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},
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statics: {
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resizeMode: ImageResizeMode,
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/**
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* Retrieve the width and height (in pixels) of an image prior to displaying it.
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* This method can fail if the image cannot be found, or fails to download.
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*
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* In order to retrieve the image dimensions, the image may first need to be
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* loaded or downloaded, after which it will be cached. This means that in
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* principle you could use this method to preload images, however it is not
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* optimized for that purpose, and may in future be implemented in a way that
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* does not fully load/download the image data. A proper, supported way to
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* preload images will be provided as a separate API.
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*
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* @param uri The location of the image.
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* @param success The function that will be called if the image was sucessfully found and width
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* and height retrieved.
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* @param failure The function that will be called if there was an error, such as failing to
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* to retrieve the image.
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*
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* @returns void
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*
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* @platform ios
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*/
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getSize: function(
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uri: string,
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success: (width: number, height: number) => void,
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failure: (error: any) => void,
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) {
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ImageViewManager.getSize(uri, success, failure || function() {
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console.warn('Failed to get size for image: ' + uri);
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});
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},
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/**
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* Prefetches a remote image for later use by downloading it to the disk
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* cache
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*
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* @param url The remote location of the image.
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*
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* @return The prefetched image.
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*/
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prefetch(url: string) {
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return ImageViewManager.prefetchImage(url);
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},
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},
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mixins: [NativeMethodsMixin],
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/**
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* `NativeMethodsMixin` will look for this when invoking `setNativeProps`. We
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* make `this` look like an actual native component class.
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*/
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viewConfig: {
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uiViewClassName: 'UIView',
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validAttributes: ReactNativeViewAttributes.UIView
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},
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render: function() {
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const source = resolveAssetSource(this.props.source) || { uri: undefined, width: undefined, height: undefined };
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let sources;
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let style;
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if (Array.isArray(source)) {
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style = flattenStyle([styles.base, this.props.style]) || {};
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sources = source;
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} else {
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const {width, height, uri} = source;
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style = flattenStyle([{width, height}, styles.base, this.props.style]) || {};
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sources = [source];
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if (uri === '') {
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console.warn('source.uri should not be an empty string');
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}
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}
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const resizeMode = this.props.resizeMode || (style || {}).resizeMode || 'cover'; // Workaround for flow bug t7737108
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const tintColor = (style || {}).tintColor; // Workaround for flow bug t7737108
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if (this.props.src) {
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console.warn('The <Image> component requires a `source` property rather than `src`.');
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}
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return (
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<RCTImageView
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{...this.props}
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style={style}
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resizeMode={resizeMode}
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tintColor={tintColor}
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source={sources}
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/>
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);
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},
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});
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const styles = StyleSheet.create({
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base: {
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overflow: 'hidden',
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},
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});
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const RCTImageView = requireNativeComponent('RCTImageView', Image);
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module.exports = Image;
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