51 lines
1.6 KiB
JavaScript
51 lines
1.6 KiB
JavaScript
/**
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* Copyright (c) 2013-present, Facebook, Inc.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* LICENSE file in the root directory of this source tree. An additional grant
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* of patent rights can be found in the PATENTS file in the same directory.
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*
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* The examples provided by Facebook are for non-commercial testing and
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* evaluation purposes only.
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*
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* Facebook reserves all rights not expressly granted.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NON INFRINGEMENT. IN NO EVENT SHALL
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* FACEBOOK BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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* @flow
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*/
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'use strict';
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/* eslint-env node */
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const WebSocket = require('ws');
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console.log(`\
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Test server for WebSocketExample
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This will send each incoming message right back to the other side.a
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Restart with the '--binary' command line flag to have it respond with an
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ArrayBuffer instead of a string.
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`);
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const respondWithBinary = process.argv.indexOf('--binary') !== -1;
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const server = new WebSocket.Server({port: 5555});
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server.on('connection', (ws) => {
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ws.on('message', (message) => {
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console.log('Received message:', message);
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if (respondWithBinary) {
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message = new Buffer(message);
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}
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ws.send(message);
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});
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console.log('Incoming connection!');
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ws.send('Why hello there!');
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});
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