mirror of
https://github.com/status-im/react-native.git
synced 2025-01-31 03:35:22 +00:00
cb19621dfe
Summary: On JS reload the FabricUIManager and EventDispatcher didn't get release due to a retain cycle. This breaks the cycle. In addition, force release the Scheduler on reload so that the stale classes get cleaned up properly, avoiding crashes. Also the surface now remounts the content correctly Reviewed By: shergin Differential Revision: D8414916 fbshipit-source-id: 4b14031f29b3bc9987d7aa765dc0d930a7de2b1e
51 lines
1.2 KiB
C++
51 lines
1.2 KiB
C++
/**
|
|
* Copyright (c) 2015-present, Facebook, Inc.
|
|
*
|
|
* This source code is licensed under the MIT license found in the
|
|
* LICENSE file in the root directory of this source tree.
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include <fabric/core/EventDispatcher.h>
|
|
#include <fabric/core/EventPrimitives.h>
|
|
#include <fabric/uimanager/FabricUIManager.h>
|
|
#include <folly/dynamic.h>
|
|
|
|
namespace facebook {
|
|
namespace react {
|
|
|
|
class SchedulerEventDispatcher;
|
|
|
|
using SharedSchedulerEventDispatcher = std::shared_ptr<const SchedulerEventDispatcher>;
|
|
|
|
/*
|
|
* Concrete EventDispatcher.
|
|
*/
|
|
class SchedulerEventDispatcher final:
|
|
public EventDispatcher {
|
|
|
|
public:
|
|
|
|
void setUIManager(std::shared_ptr<const FabricUIManager> uiManager) const;
|
|
|
|
#pragma mark - EventDispatcher
|
|
|
|
EventTarget createEventTarget(const InstanceHandle &instanceHandle) const override;
|
|
|
|
void dispatchEvent(
|
|
const EventTarget &eventTarget,
|
|
const std::string &type,
|
|
const folly::dynamic &payload,
|
|
const EventPriority &priority
|
|
) const override;
|
|
|
|
private:
|
|
|
|
// TODO: consider using std::weak_ptr<> instead for better memory management.
|
|
mutable std::shared_ptr<const FabricUIManager> uiManager_;
|
|
};
|
|
|
|
} // namespace react
|
|
} // namespace facebook
|