Valentin Shergin 2a7bb12e84 Fabric: Modernizing JSIInstallFabricUIManager
Summary:
A bunch of different things was changed, but the most important (and need) change is that `UIManager` is now passed in the function as a regular reference, not as a `shared_ptr`. Besides that fact that passing this as `shared_ptr` is simply incorrect (because there is no ownership sharing/transferring here), we need this change because we cannot construct `shared_ptr` from `this` inside `UIManager` class (especially in the constructor).

Besides that:
 * `const &` everything (correctness, explicit intention, performance);
 * Names were unified with the rest of the code;
 * `auto` everything;
 * All JSI stuff is now explicitly prefixed with `jsi::`;
 * `using` instead of `typedef` (modern C++ syntax);
 * Lamdas instead of std::bind (same perfromance, much more clear and flexible);

Reviewed By: mdvacca

Differential Revision: D9835901

fbshipit-source-id: 935be0ae889fe5508ffa9498282c939c816587e1
2018-09-14 15:21:12 -07:00

84 lines
3.3 KiB
C++

/**
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#pragma once
#include <memory>
#include <folly/dynamic.h>
#include <fabric/core/ShadowNode.h>
#include <fabric/uimanager/ComponentDescriptorRegistry.h>
#include <fabric/uimanager/UIManagerDelegate.h>
namespace facebook {
namespace react {
class FabricUIManager;
using UIManager = FabricUIManager;
using DispatchEventToEmptyTargetFunction = void (const EventHandler &eventHandler, const std::string &type, const folly::dynamic &payload);
using DispatchEventToTargetFunction = void (const EventHandler &eventHandler, const EventTarget &eventTarget, const std::string &type, const folly::dynamic &payload);
class FabricUIManager {
public:
#pragma mark - Native-facing Interface
void setComponentDescriptorRegistry(const SharedComponentDescriptorRegistry &componentDescriptorRegistry);
/*
* Sets and gets the UIManager's delegate.
* The delegate is stored as a raw pointer, so the owner must null
* the pointer before being destroyed.
*/
void setDelegate(UIManagerDelegate *delegate);
UIManagerDelegate *getDelegate();
#pragma mark - Callback Functions
/*
* Registers callback functions.
*/
void setDispatchEventToEmptyTargetFunction(std::function<DispatchEventToEmptyTargetFunction> dispatchEventFunction);
void setDispatchEventToTargetFunction(std::function<DispatchEventToTargetFunction> dispatchEventFunction);
#pragma mark - Native-facing Interface
void dispatchEventToTarget(const EventTarget *eventTarget, const std::string &type, const folly::dynamic &payload) const;
#pragma mark - JavaScript/React-facing Interface
/*
* All those JavaScript-facing methods call be called from any thread.
* `UIManager` guarantees its own thread-safety, but it does *not* guarantee
* thread-safety of `ShadowNode`s that it operates on. The caller should
* enforce logical correctness and thread-safety of the unsealed `ShadowNode`s.
*/
SharedShadowNode createNode(Tag reactTag, std::string viewName, Tag rootTag, folly::dynamic props, SharedEventTarget eventTarget) const;
SharedShadowNode cloneNode(const SharedShadowNode &node) const;
SharedShadowNode cloneNodeWithNewChildren(const SharedShadowNode &node) const;
SharedShadowNode cloneNodeWithNewProps(const SharedShadowNode &node, folly::dynamic props) const;
SharedShadowNode cloneNodeWithNewChildrenAndProps(const SharedShadowNode &node, folly::dynamic newProps) const;
void appendChild(const SharedShadowNode &parentNode, const SharedShadowNode &childNode) const;
SharedShadowNodeUnsharedList createChildSet(Tag rootTag) const;
void appendChildToSet(const SharedShadowNodeUnsharedList &childSet, const SharedShadowNode &childNode) const;
void completeRoot(Tag rootTag, const SharedShadowNodeUnsharedList &childSet) const;
void registerEventHandler(UniqueEventHandler eventHandler) const;
private:
SharedComponentDescriptorRegistry componentDescriptorRegistry_;
UIManagerDelegate *delegate_;
mutable UniqueEventHandler eventHandler_;
std::function<DispatchEventToEmptyTargetFunction> dispatchEventToEmptyTargetFunction_;
std::function<DispatchEventToTargetFunction> dispatchEventToTargetFunction_;
};
} // namespace react
} // namespace facebook