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c8a0a3eff6
Summary: **Problem:** As I was trying to document what color formats we supported, I realized that our current implementation based on the open source project tinycolor supported some crazy things. A few examples that were all valid: ``` tinycolor('abc') tinycolor(' #abc ') tinycolor('##abc') tinycolor('rgb 255 0 0') tinycolor('RGBA(0, 1, 2)') tinycolor('rgb (0, 1, 2)') tinycolor('hsv(0, 1, 2)') tinycolor({r: 10, g: 10, b: 10}) tinycolor('hsl(1%, 2, 3)') tinycolor('rgb(1.0, 2.0, 3.0)') tinycolor('rgb(1%, 2%, 3%)') ``` The integrations of tinycolor were also really bad. processColor added "support" for pure numbers and an array of colors!?? ColorPropTypes did some crazy trim().toString() and repeated a bad error message twice. **Solution:** While iteratively cleaning the file, I eventually ended up reimplementing it entierly. Major changes are: - The API is now dead simple: returns null if it doesn't parse or returns the int32 representation of the color - Stricter parsing of at Closes https://github.com/facebook/react-native/pull/5529 Reviewed By: svcscm Differential Revision: D2872015 Pulled By: nicklockwood fb-gh-sync-id: df78244eefce6cf8e8ed2ea51f58d6b232de16f9
39 lines
1.0 KiB
JavaScript
39 lines
1.0 KiB
JavaScript
/**
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* Copyright (c) 2015-present, Facebook, Inc.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* LICENSE file in the root directory of this source tree. An additional grant
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* of patent rights can be found in the PATENTS file in the same directory.
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*
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* @providesModule processColor
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*/
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'use strict';
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var Platform = require('Platform');
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var normalizeColor = require('normalizeColor');
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/* eslint no-bitwise: 0 */
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function processColor(color) {
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if (color === undefined || color === null) {
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return color;
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}
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var int32Color = normalizeColor(color);
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if (int32Color === null) {
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return undefined;
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}
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if (Platform.OS === 'android') {
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// Android use 32 bit *signed* integer to represent the color
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// We utilize the fact that bitwise operations in JS also operates on
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// signed 32 bit integers, so that we can use those to convert from
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// *unsigned* to *signed* 32bit int that way.
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int32Color = int32Color | 0x0;
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}
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return int32Color;
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}
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module.exports = processColor;
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