84 lines
3.4 KiB
C++
84 lines
3.4 KiB
C++
/**
|
|
* Copyright (c) 2015-present, Facebook, Inc.
|
|
*
|
|
* This source code is licensed under the MIT license found in the
|
|
* LICENSE file in the root directory of this source tree.
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include <memory>
|
|
|
|
#include <folly/dynamic.h>
|
|
|
|
#include <fabric/core/ShadowNode.h>
|
|
#include <fabric/uimanager/ComponentDescriptorRegistry.h>
|
|
#include <fabric/uimanager/UIManagerDelegate.h>
|
|
|
|
namespace facebook {
|
|
namespace react {
|
|
|
|
using DispatchEventToEmptyTargetFunction = void (EventHandler eventHandler, std::string type, folly::dynamic payload);
|
|
using DispatchEventToTargetFunction = void (EventHandler eventHandler, EventTarget eventTarget, std::string type, folly::dynamic payload);
|
|
using ReleaseEventHandlerFunction = void (EventHandler eventHandler);
|
|
using ReleaseEventTargetFunction = void (EventTarget eventTarget);
|
|
|
|
class FabricUIManager {
|
|
public:
|
|
|
|
#pragma mark - Native-facing Interface
|
|
|
|
~FabricUIManager();
|
|
|
|
void setComponentDescriptorRegistry(const SharedComponentDescriptorRegistry &componentDescriptorRegistry);
|
|
|
|
/*
|
|
* Sets and gets the UIManager's delegate.
|
|
* The delegate is stored as a raw pointer, so the owner must null
|
|
* the pointer before being destroyed.
|
|
*/
|
|
void setDelegate(UIManagerDelegate *delegate);
|
|
UIManagerDelegate *getDelegate();
|
|
|
|
#pragma mark - Callback Functions
|
|
|
|
/*
|
|
* Registers callback functions.
|
|
*/
|
|
void setDispatchEventToEmptyTargetFunction(std::function<DispatchEventToEmptyTargetFunction> dispatchEventFunction);
|
|
void setDispatchEventToTargetFunction(std::function<DispatchEventToTargetFunction> dispatchEventFunction);
|
|
void setReleaseEventHandlerFunction(std::function<ReleaseEventHandlerFunction> releaseEventHandlerFunction);
|
|
void setReleaseEventTargetFunction(std::function<ReleaseEventTargetFunction> releaseEventTargetFunction);
|
|
|
|
#pragma mark - Native-facing Interface
|
|
|
|
void dispatchEventToTarget(const EventTarget &eventTarget, const std::string &type, const folly::dynamic &payload) const;
|
|
void releaseEventTarget(const EventTarget &eventTarget) const;
|
|
|
|
#pragma mark - JavaScript/React-facing Interface
|
|
|
|
SharedShadowNode createNode(Tag reactTag, std::string viewName, Tag rootTag, folly::dynamic props, EventTarget eventTarget);
|
|
SharedShadowNode cloneNode(const SharedShadowNode &node);
|
|
SharedShadowNode cloneNodeWithNewChildren(const SharedShadowNode &node);
|
|
SharedShadowNode cloneNodeWithNewProps(const SharedShadowNode &node, folly::dynamic props);
|
|
SharedShadowNode cloneNodeWithNewChildrenAndProps(const SharedShadowNode &node, folly::dynamic newProps);
|
|
void appendChild(const SharedShadowNode &parentNode, const SharedShadowNode &childNode);
|
|
SharedShadowNodeUnsharedList createChildSet(Tag rootTag);
|
|
void appendChildToSet(const SharedShadowNodeUnsharedList &childSet, const SharedShadowNode &childNode);
|
|
void completeRoot(Tag rootTag, const SharedShadowNodeUnsharedList &childSet);
|
|
void registerEventHandler(const EventHandler &eventHandler);
|
|
|
|
private:
|
|
|
|
SharedComponentDescriptorRegistry componentDescriptorRegistry_;
|
|
UIManagerDelegate *delegate_;
|
|
EventHandler eventHandler_;
|
|
std::function<DispatchEventToEmptyTargetFunction> dispatchEventToEmptyTargetFunction_;
|
|
std::function<DispatchEventToTargetFunction> dispatchEventToTargetFunction_;
|
|
std::function<ReleaseEventHandlerFunction> releaseEventHandlerFunction_;
|
|
std::function<ReleaseEventTargetFunction> releaseEventTargetFunction_;
|
|
};
|
|
|
|
} // namespace react
|
|
} // namespace facebook
|