Valentin Shergin 3ad5c9e016 Fabric: Enabling clang-format for half of Fabric modules
Summary:
All code styles are terribly ugly. We have the only choise - choise something and embrace it.
This particular code style was borrowed from a neibour Fabric-friendly project because it follows established Facebook guides and respects client-side traditions.

Reviewed By: mdvacca

Differential Revision: D10218598

fbshipit-source-id: 8c4cf6713c07768566dadef479191661c79988f0
2018-10-05 11:03:23 -07:00

72 lines
2.1 KiB
C++

/**
* Copyright (c) 2015-present, Facebook, Inc.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#include "TouchEventEmitter.h"
namespace facebook {
namespace react {
#pragma mark - Touches
static folly::dynamic touchPayload(const Touch &touch) {
folly::dynamic object = folly::dynamic::object();
object["locationX"] = touch.offsetPoint.x;
object["locationY"] = touch.offsetPoint.x;
object["pageX"] = touch.pagePoint.x;
object["pageY"] = touch.pagePoint.x;
object["screenX"] = touch.screenPoint.x;
object["screenY"] = touch.screenPoint.x;
object["identifier"] = touch.identifier;
object["target"] = touch.target;
object["timestamp"] = touch.timestamp * 1000;
object["force"] = touch.force;
return object;
}
static folly::dynamic touchesPayload(const Touches &touches) {
folly::dynamic array = folly::dynamic::array();
for (const auto &touch : touches) {
array.push_back(touchPayload(touch));
}
return array;
}
static folly::dynamic touchEventPayload(const TouchEvent &event) {
folly::dynamic object = folly::dynamic::object();
object["touches"] = touchesPayload(event.touches);
object["changedTouches"] = touchesPayload(event.changedTouches);
object["targetTouches"] = touchesPayload(event.targetTouches);
return object;
}
void TouchEventEmitter::onTouchStart(const TouchEvent &event) const {
dispatchEvent(
"touchStart",
touchEventPayload(event),
EventPriority::SynchronousUnbatched);
}
void TouchEventEmitter::onTouchMove(const TouchEvent &event) const {
dispatchEvent(
"touchMove", touchEventPayload(event), EventPriority::SynchronousBatched);
}
void TouchEventEmitter::onTouchEnd(const TouchEvent &event) const {
dispatchEvent(
"touchEnd", touchEventPayload(event), EventPriority::SynchronousBatched);
}
void TouchEventEmitter::onTouchCancel(const TouchEvent &event) const {
dispatchEvent(
"touchCancel",
touchEventPayload(event),
EventPriority::SynchronousBatched);
}
} // namespace react
} // namespace facebook