react-native/Libraries/StyleSheet/processTransform.js
Krzysztof Magiera a59afb98d5 Decompose transform matrix in native (for android).
Summary:
This diff translates implementation of transform matrix decomposition from JS to java. This is to support offloading animations of transform property, in which case it is required that we can calculate decomposed transform in the UI thread.

Since the matrix decomposition code is not being used for other platform I went ahead and deleted parts that are no longer being used.

**Test plan**
Run UIExplorer Transform example before and after - compare the results
Closes https://github.com/facebook/react-native/pull/7916

Reviewed By: ritzau

Differential Revision: D3398393

Pulled By: astreet

fbshipit-source-id: 9881c3f565e2050e415849b0f76a0cefe11c6afb
2016-06-21 11:28:29 -07:00

186 lines
5.5 KiB
JavaScript

/**
* Copyright (c) 2015-present, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
*
* @providesModule processTransform
* @flow
*/
'use strict';
var MatrixMath = require('MatrixMath');
var Platform = require('Platform');
var invariant = require('fbjs/lib/invariant');
var stringifySafe = require('stringifySafe');
/**
* Generate a transform matrix based on the provided transforms, and use that
* within the style object instead.
*
* This allows us to provide an API that is similar to CSS, where transforms may
* be applied in an arbitrary order, and yet have a universal, singular
* interface to native code.
*/
function processTransform(transform: Object): Object {
var result = MatrixMath.createIdentityMatrix();
transform.forEach(transformation => {
var key = Object.keys(transformation)[0];
var value = transformation[key];
if (__DEV__) {
_validateTransform(key, value, transformation);
}
switch (key) {
case 'matrix':
MatrixMath.multiplyInto(result, result, value);
break;
case 'perspective':
_multiplyTransform(result, MatrixMath.reusePerspectiveCommand, [value]);
break;
case 'rotateX':
_multiplyTransform(result, MatrixMath.reuseRotateXCommand, [_convertToRadians(value)]);
break;
case 'rotateY':
_multiplyTransform(result, MatrixMath.reuseRotateYCommand, [_convertToRadians(value)]);
break;
case 'rotate':
case 'rotateZ':
_multiplyTransform(result, MatrixMath.reuseRotateZCommand, [_convertToRadians(value)]);
break;
case 'scale':
_multiplyTransform(result, MatrixMath.reuseScaleCommand, [value]);
break;
case 'scaleX':
_multiplyTransform(result, MatrixMath.reuseScaleXCommand, [value]);
break;
case 'scaleY':
_multiplyTransform(result, MatrixMath.reuseScaleYCommand, [value]);
break;
case 'translate':
_multiplyTransform(result, MatrixMath.reuseTranslate3dCommand, [value[0], value[1], value[2] || 0]);
break;
case 'translateX':
_multiplyTransform(result, MatrixMath.reuseTranslate2dCommand, [value, 0]);
break;
case 'translateY':
_multiplyTransform(result, MatrixMath.reuseTranslate2dCommand, [0, value]);
break;
case 'skewX':
_multiplyTransform(result, MatrixMath.reuseSkewXCommand, [_convertToRadians(value)]);
break;
case 'skewY':
_multiplyTransform(result, MatrixMath.reuseSkewYCommand, [_convertToRadians(value)]);
break;
default:
throw new Error('Invalid transform name: ' + key);
}
});
return result;
}
/**
* Performs a destructive operation on a transform matrix.
*/
function _multiplyTransform(
result: Array<number>,
matrixMathFunction: Function,
args: Array<number>
): void {
var matrixToApply = MatrixMath.createIdentityMatrix();
var argsWithIdentity = [matrixToApply].concat(args);
matrixMathFunction.apply(this, argsWithIdentity);
MatrixMath.multiplyInto(result, result, matrixToApply);
}
/**
* Parses a string like '0.5rad' or '60deg' into radians expressed in a float.
* Note that validation on the string is done in `_validateTransform()`.
*/
function _convertToRadians(value: string): number {
var floatValue = parseFloat(value, 10);
return value.indexOf('rad') > -1 ? floatValue : floatValue * Math.PI / 180;
}
function _validateTransform(key, value, transformation) {
invariant(
!value.getValue,
'You passed an Animated.Value to a normal component. ' +
'You need to wrap that component in an Animated. For example, ' +
'replace <View /> by <Animated.View />.'
);
var multivalueTransforms = [
'matrix',
'translate',
];
if (multivalueTransforms.indexOf(key) !== -1) {
invariant(
Array.isArray(value),
'Transform with key of %s must have an array as the value: %s',
key,
stringifySafe(transformation),
);
}
switch (key) {
case 'matrix':
invariant(
value.length === 9 || value.length === 16,
'Matrix transform must have a length of 9 (2d) or 16 (3d). ' +
'Provided matrix has a length of %s: %s',
value.length,
stringifySafe(transformation),
);
break;
case 'translate':
break;
case 'rotateX':
case 'rotateY':
case 'rotateZ':
case 'rotate':
case 'skewX':
case 'skewY':
invariant(
typeof value === 'string',
'Transform with key of "%s" must be a string: %s',
key,
stringifySafe(transformation),
);
invariant(
value.indexOf('deg') > -1 || value.indexOf('rad') > -1,
'Rotate transform must be expressed in degrees (deg) or radians ' +
'(rad): %s',
stringifySafe(transformation),
);
break;
case 'perspective':
invariant(
typeof value === 'number',
'Transform with key of "%s" must be a number: %s',
key,
stringifySafe(transformation),
);
invariant(
value !== 0,
'Transform with key of "%s" cannot be zero: %s',
key,
stringifySafe(transformation),
);
break;
default:
invariant(
typeof value === 'number',
'Transform with key of "%s" must be a number: %s',
key,
stringifySafe(transformation),
);
}
}
module.exports = processTransform;