react-native/local-cli/server/util/launchEditor.js
esbenvb 43d394cb4b Updated support for WebStorm
Summary:
Added the executable path to the `COMMON_EDITORS`
Added the executable name to the arguments selections

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Need to be able to jump to specific files and line numbers in WebStorm and autodetect WebStorm as editor, without setting up any environment vars.

Start a new RN project in WebStorm, make some JS errors and click the errors to confirm that it will jump to the right file and line number in WebStorm.

Make sure that none of the other `COMMON_EDITORS` are running, unless you set the `REACT_EDITOR` environment variable.
Closes https://github.com/facebook/react-native/pull/15984

Differential Revision: D5911698

Pulled By: shergin

fbshipit-source-id: 54fced7539520553dd2a93bf7ca7e4f457b0bfc3
2017-09-26 15:03:52 -07:00

203 lines
6.1 KiB
JavaScript

/**
* Copyright (c) 2015-present, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
*/
'use strict';
var chalk = require('chalk');
var fs = require('fs');
var path = require('path');
var child_process = require('child_process');
const isAbsolutePath = require('absolute-path');
const shellQuote = require('shell-quote');
function isTerminalEditor(editor) {
switch (editor) {
case 'vim':
case 'emacs':
case 'nano':
return true;
}
return false;
}
// Map from full process name to binary that starts the process
// We can't just re-use full process name, because it will spawn a new instance
// of the app every time
var COMMON_EDITORS = {
'/Applications/Atom.app/Contents/MacOS/Atom': 'atom',
'/Applications/Atom Beta.app/Contents/MacOS/Atom Beta':
'/Applications/Atom Beta.app/Contents/MacOS/Atom Beta',
'/Applications/IntelliJ IDEA.app/Contents/MacOS/idea': 'idea',
'/Applications/Sublime Text.app/Contents/MacOS/Sublime Text':
'/Applications/Sublime Text.app/Contents/SharedSupport/bin/subl',
'/Applications/Sublime Text 2.app/Contents/MacOS/Sublime Text 2':
'/Applications/Sublime Text 2.app/Contents/SharedSupport/bin/subl',
'/Applications/Visual Studio Code.app/Contents/MacOS/Electron': 'code',
'/Applications/WebStorm.app/Contents/MacOS/webstorm': 'webstorm',
};
function addWorkspaceToArgumentsIfExists(args, workspace) {
if (workspace) {
args.unshift(workspace);
}
return args;
}
function getArgumentsForLineNumber(editor, fileName, lineNumber, workspace) {
switch (path.basename(editor)) {
case 'vim':
case 'mvim':
return [fileName, '+' + lineNumber];
case 'atom':
case 'Atom':
case 'Atom Beta':
case 'subl':
case 'sublime':
case 'webstorm':
case 'wstorm':
case 'appcode':
case 'charm':
case 'idea':
return [fileName + ':' + lineNumber];
case 'joe':
case 'emacs':
case 'emacsclient':
return ['+' + lineNumber, fileName];
case 'rmate':
case 'mate':
case 'mine':
return ['--line', lineNumber, fileName];
case 'code':
return addWorkspaceToArgumentsIfExists(['-g', fileName + ':' + lineNumber], workspace);
}
// For all others, drop the lineNumber until we have
// a mapping above, since providing the lineNumber incorrectly
// can result in errors or confusing behavior.
return [fileName];
}
function guessEditor() {
// Explicit config always wins
if (process.env.REACT_EDITOR) {
return shellQuote.parse(process.env.REACT_EDITOR);
}
// Using `ps x` on OSX we can find out which editor is currently running.
// Potentially we could use similar technique for Windows and Linux
if (process.platform === 'darwin') {
try {
var output = child_process.execSync('ps x').toString();
var processNames = Object.keys(COMMON_EDITORS);
for (var i = 0; i < processNames.length; i++) {
var processName = processNames[i];
if (output.indexOf(processName) !== -1) {
return [COMMON_EDITORS[processName]];
}
}
} catch(error) {
// Ignore...
}
}
// Last resort, use old skool env vars
if (process.env.VISUAL) {
return [process.env.VISUAL];
} else if (process.env.EDITOR) {
return [process.env.EDITOR];
}
return [null];
}
function printInstructions(title) {
console.log([
'',
chalk.bgBlue.white.bold(' ' + title + ' '),
' When you see Red Box with stack trace, you can click any ',
' stack frame to jump to the source file. The packager will launch your ',
' editor of choice. It will first look at REACT_EDITOR environment ',
' variable, then at EDITOR. To set it up, you can add something like ',
' export REACT_EDITOR=atom to your ~/.bashrc or ~/.zshrc depending on ',
' which shell you use.',
''
].join('\n'));
}
function transformToAbsolutePathIfNeeded(pathName) {
if (!isAbsolutePath(pathName)) {
pathName = path.resolve(process.cwd(), pathName);
}
return pathName;
}
function findRootForFile(projectRoots, fileName) {
fileName = transformToAbsolutePathIfNeeded(fileName);
return projectRoots.find((root) => {
root = transformToAbsolutePathIfNeeded(root);
return fileName.startsWith(root + path.sep);
});
}
var _childProcess = null;
function launchEditor(fileName, lineNumber, projectRoots) {
if (!fs.existsSync(fileName)) {
return;
}
// Sanitize lineNumber to prevent malicious use on win32
// via: https://github.com/nodejs/node/blob/c3bb4b1aa5e907d489619fb43d233c3336bfc03d/lib/child_process.js#L333
if (lineNumber && isNaN(lineNumber)) {
return;
}
let [editor, ...args] = guessEditor();
if (!editor) {
printInstructions('PRO TIP');
return;
}
var workspace = findRootForFile(projectRoots, fileName);
if (lineNumber) {
args = args.concat(getArgumentsForLineNumber(editor, fileName, lineNumber, workspace));
} else {
args.push(fileName);
}
console.log('Opening ' + chalk.underline(fileName) + ' with ' + chalk.bold(editor));
if (_childProcess && isTerminalEditor(editor)) {
// There's an existing editor process already and it's attached
// to the terminal, so go kill it. Otherwise two separate editor
// instances attach to the stdin/stdout which gets confusing.
_childProcess.kill('SIGKILL');
}
if (process.platform === 'win32') {
// On Windows, launch the editor in a shell because spawn can only
// launch .exe files.
_childProcess = child_process.spawn('cmd.exe', ['/C', editor].concat(args), {stdio: 'inherit'});
} else {
_childProcess = child_process.spawn(editor, args, {stdio: 'inherit'});
}
_childProcess.on('exit', function(errorCode) {
_childProcess = null;
if (errorCode) {
console.log(chalk.red('Your editor exited with an error!'));
printInstructions('Keep these instructions in mind:');
}
});
_childProcess.on('error', function(error) {
console.log(chalk.red(error.message));
printInstructions('How to fix:');
});
}
module.exports = launchEditor;