Connor McEwen 51efaab120 Handle "Never Ask Again" in permissions and add requestMultiplePermissions
Summary:
In order to get featured in the Google Play Store, we had to handle a few specific cases with permissions based on feedback from the editorial team.

First, which was previously possible with this permissions module was bumping the sdk to version 23.

The second is requesting multiple permissions at one time. In order for the camera + upload to work, we needed to request both camera permissions + media storage in one flow.

The last is handling the case where the user checks the "Never Ask Again" box. This will only appear after a user denies a permission once and is then prompted again. The logic for handling this case is taken from here: http://stackoverflow.com/questions/31928868/how-do-we-distinguish-never-asked-from-stop-asking-in-android-ms-runtime-permis/35495372#35495372

We were also seeing a few crashes similar to #10009 due to `onRequestPermissionsResult` being called before `onResume` (http://stackoverflow.com/questions/35205643/why-is-onresume-called-after-onrequestpermissionsresult), so I delaye
Closes https://github.com/facebook/react-native/pull/10221

Differential Revision: D4232551

fbshipit-source-id: fee698d1c48a2d86623cb87996f3d17f4c10a62e
2016-11-24 22:43:28 -08:00

144 lines
5.3 KiB
Groovy

apply plugin: 'com.android.application'
import com.android.build.OutputFile
/**
* The react.gradle file registers a task for each build variant (e.g. bundleDebugJsAndAssets
* and bundleReleaseJsAndAssets).
* These basically call `react-native bundle` with the correct arguments during the Android build
* cycle. By default, bundleDebugJsAndAssets is skipped, as in debug/dev mode we prefer to load the
* bundle directly from the development server. Below you can see all the possible configurations
* and their defaults. If you decide to add a configuration block, make sure to add it before the
* `apply from: "react.gradle"` line.
*
* project.ext.react = [
* // the name of the generated asset file containing your JS bundle
* bundleAssetName: "index.android.bundle",
*
* // the entry file for bundle generation
* entryFile: "index.android.js",
*
* // whether to bundle JS and assets in debug mode
* bundleInDebug: false,
*
* // whether to bundle JS and assets in release mode
* bundleInRelease: true,
*
* // whether to bundle JS and assets in another build variant (if configured).
* // See http://tools.android.com/tech-docs/new-build-system/user-guide#TOC-Build-Variants
* // The configuration property is in the format 'bundleIn${productFlavor}${buildType}'
* // bundleInFreeDebug: true,
* // bundleInPaidRelease: true,
* // bundleInBeta: true,
*
* // the root of your project, i.e. where "package.json" lives
* root: "../../",
*
* // where to put the JS bundle asset in debug mode
* jsBundleDirDebug: "$buildDir/intermediates/assets/debug",
*
* // where to put the JS bundle asset in release mode
* jsBundleDirRelease: "$buildDir/intermediates/assets/release",
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in debug mode
* resourcesDirDebug: "$buildDir/intermediates/res/merged/debug",
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in release mode
* resourcesDirRelease: "$buildDir/intermediates/res/merged/release",
*
* // by default the gradle tasks are skipped if none of the JS files or assets change; this means
* // that we don't look at files in android/ or ios/ to determine whether the tasks are up to
* // date; if you have any other folders that you want to ignore for performance reasons (gradle
* // indexes the entire tree), add them here. Alternatively, if you have JS files in android/
* // for example, you might want to remove it from here.
* inputExcludes: ["android/**", "ios/**"]
* ]
*/
project.ext.react = [
bundleAssetName: "UIExplorerApp.android.bundle",
entryFile: file("../../js/UIExplorerApp.android.js"),
root: "../../../../",
inputExcludes: ["android/**", "./**"]
]
apply from: "react.gradle"
/**
* Set this to true to create three separate APKs instead of one:
* - A universal APK that works on all devices
* - An APK that only works on ARM devices
* - An APK that only works on x86 devices
* The advantage is the size of the APK is reduced by about 4MB.
* Upload all the APKs to the Play Store and people will download
* the correct one based on the CPU architecture of their device.
*/
def enableSeparateBuildPerCPUArchitecture = false
/**
* Run Proguard to shrink the Java bytecode in release builds.
*/
def enableProguardInReleaseBuilds = false
android {
compileSdkVersion 23
buildToolsVersion "23.0.1"
defaultConfig {
applicationId "com.facebook.react.uiapp"
minSdkVersion 16
targetSdkVersion 23
versionCode 1
versionName "1.0"
ndk {
abiFilters "armeabi-v7a", "x86"
}
}
signingConfigs {
release {
storeFile file(MYAPP_RELEASE_STORE_FILE)
storePassword MYAPP_RELEASE_STORE_PASSWORD
keyAlias MYAPP_RELEASE_KEY_ALIAS
keyPassword MYAPP_RELEASE_KEY_PASSWORD
}
}
splits {
abi {
enable enableSeparateBuildPerCPUArchitecture
universalApk false
reset()
include "armeabi-v7a", "x86"
}
}
buildTypes {
release {
minifyEnabled enableProguardInReleaseBuilds
proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
signingConfig signingConfigs.release
}
}
// applicationVariants are e.g. debug, release
applicationVariants.all { variant ->
variant.outputs.each { output ->
// For each separate APK per architecture, set a unique version code as described here:
// http://tools.android.com/tech-docs/new-build-system/user-guide/apk-splits
def versionCodes = ["armeabi-v7a":1, "x86":2]
def abi = output.getFilter(OutputFile.ABI)
if (abi != null) { // null for the universal-debug, universal-release variants
output.versionCodeOverride =
versionCodes.get(abi) * 1048576 + defaultConfig.versionCode
}
}
}
}
dependencies {
compile fileTree(dir: 'libs', include: ['*.jar'])
compile 'com.android.support:appcompat-v7:23.0.1'
// Build React Native from source
compile project(':ReactAndroid')
}