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fc45471af2
Summary: There was an edge case where sometimes a view could be added and removed in the same batch so this caused issues because we ran `disconnectAnimatedNodeFromView` before `connectAnimatedNodeToView`. This separates restoring default values from `disconnectAnimatedNodeFromView` so we can run only `restoreDefaultValues` on the pre-operations queue and just do nothing in case the view doesn't exist (it is fine because we know it will be removed immediately). **Test plan** Tested that native animations still work properly in RNTester and tested that the edge case crash was fixed. Closes https://github.com/facebook/react-native/pull/14114 Differential Revision: D5128989 Pulled By: javache fbshipit-source-id: 9f47a2d3aafeb06d8ed1a4dd1800b8af225edb7d
26 lines
662 B
Objective-C
26 lines
662 B
Objective-C
/**
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* Copyright (c) 2015-present, Facebook, Inc.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* LICENSE file in the root directory of this source tree. An additional grant
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* of patent rights can be found in the PATENTS file in the same directory.
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*/
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#import "RCTAnimatedNode.h"
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@class RCTUIManager;
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@class RCTViewPropertyMapper;
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@interface RCTPropsAnimatedNode : RCTAnimatedNode
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- (void)connectToView:(NSNumber *)viewTag
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viewName:(NSString *)viewName
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uiManager:(RCTUIManager *)uiManager;
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- (void)disconnectFromView:(NSNumber *)viewTag;
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- (void)restoreDefaultValues;
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@end
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