268 lines
9.4 KiB
JavaScript
268 lines
9.4 KiB
JavaScript
/**
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* Copyright (c) 2015-present, Facebook, Inc.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* LICENSE file in the root directory of this source tree. An additional grant
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* of patent rights can be found in the PATENTS file in the same directory.
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*/
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'use strict';
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const child_process = require('child_process');
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const fs = require('fs');
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const path = require('path');
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const findXcodeProject = require('./findXcodeProject');
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const findReactNativeScripts = require('../util/findReactNativeScripts');
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const parseIOSDevicesList = require('./parseIOSDevicesList');
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const findMatchingSimulator = require('./findMatchingSimulator');
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const getBuildPath = function(configuration = 'Debug', appName, isDevice) {
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return `build/Build/Products/${configuration}-${isDevice ? 'iphoneos' : 'iphonesimulator'}/${appName}.app`;
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};
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function runIOS(argv, config, args) {
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if (!fs.existsSync(args.projectPath)) {
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const reactNativeScriptsPath = findReactNativeScripts();
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if (reactNativeScriptsPath) {
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child_process.spawnSync(
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reactNativeScriptsPath,
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['ios'].concat(process.argv.slice(1)),
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{stdio: 'inherit'}
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);
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return;
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} else {
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throw new Error('iOS project folder not found. Are you sure this is a React Native project?');
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}
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}
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process.chdir(args.projectPath);
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const xcodeProject = findXcodeProject(fs.readdirSync('.'));
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if (!xcodeProject) {
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throw new Error('Could not find Xcode project files in ios folder');
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}
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const inferredSchemeName = path.basename(xcodeProject.name, path.extname(xcodeProject.name));
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const scheme = args.scheme || inferredSchemeName;
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console.log(`Found Xcode ${xcodeProject.isWorkspace ? 'workspace' : 'project'} ${xcodeProject.name}`);
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const devices = parseIOSDevicesList(
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child_process.execFileSync('xcrun', ['instruments', '-s'], {encoding: 'utf8'})
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);
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if (args.device) {
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const selectedDevice = matchingDevice(devices, args.device);
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if (selectedDevice) {
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return runOnDevice(selectedDevice, scheme, xcodeProject, args.configuration, args.packager);
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} else {
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if (devices && devices.length > 0) {
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console.log('Could not find device with the name: "' + args.device + '".');
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console.log('Choose one of the following:');
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printFoundDevices(devices);
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} else {
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console.log('No iOS devices connected.');
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}
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}
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} else if (args.udid) {
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return runOnDeviceByUdid(args, scheme, xcodeProject, devices);
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} else {
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return runOnSimulator(xcodeProject, args, scheme);
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}
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}
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function runOnDeviceByUdid(args, scheme, xcodeProject, devices) {
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const selectedDevice = matchingDeviceByUdid(devices, args.udid);
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if (selectedDevice) {
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return runOnDevice(selectedDevice, scheme, xcodeProject, args.configuration, args.packager);
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} else {
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if (devices && devices.length > 0) {
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console.log('Could not find device with the udid: "' + args.udid + '".');
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console.log('Choose one of the following:');
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printFoundDevices(devices);
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} else {
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console.log('No iOS devices connected.');
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}
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}
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}
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function runOnSimulator(xcodeProject, args, scheme) {
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return new Promise((resolve) => {
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try {
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var simulators = JSON.parse(
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child_process.execFileSync('xcrun', ['simctl', 'list', '--json', 'devices'], {encoding: 'utf8'})
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);
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} catch (e) {
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throw new Error('Could not parse the simulator list output');
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}
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const selectedSimulator = findMatchingSimulator(simulators, args.simulator);
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if (!selectedSimulator) {
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throw new Error(`Could not find ${args.simulator} simulator`);
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}
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const simulatorFullName = formattedDeviceName(selectedSimulator);
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console.log(`Launching ${simulatorFullName}...`);
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try {
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child_process.spawnSync('xcrun', ['instruments', '-w', selectedSimulator.udid]);
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} catch (e) {
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// instruments always fail with 255 because it expects more arguments,
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// but we want it to only launch the simulator
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}
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resolve(selectedSimulator.udid)
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})
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.then((udid) => buildProject(xcodeProject, udid, scheme, args.configuration, args.packager))
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.then((appName) => {
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if (!appName) {
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appName = scheme;
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}
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let appPath = getBuildPath(args.configuration, appName);
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console.log(`Installing ${appPath}`);
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child_process.spawnSync('xcrun', ['simctl', 'install', 'booted', appPath], {stdio: 'inherit'});
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const bundleID = child_process.execFileSync(
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'/usr/libexec/PlistBuddy',
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['-c', 'Print:CFBundleIdentifier', path.join(appPath, 'Info.plist')],
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{encoding: 'utf8'}
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).trim();
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console.log(`Launching ${bundleID}`);
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child_process.spawnSync('xcrun', ['simctl', 'launch', 'booted', bundleID], {stdio: 'inherit'});
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})
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}
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function runOnDevice(selectedDevice, scheme, xcodeProject, configuration, launchPackager) {
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return buildProject(xcodeProject, selectedDevice.udid, scheme, configuration, launchPackager)
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.then((appName) => {
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if (!appName) {
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appName = scheme;
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}
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const iosDeployInstallArgs = [
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'--bundle', getBuildPath(configuration, appName, true),
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'--id' , selectedDevice.udid,
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'--justlaunch'
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];
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console.log(`installing and launching your app on ${selectedDevice.name}...`);
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const iosDeployOutput = child_process.spawnSync('ios-deploy', iosDeployInstallArgs, {encoding: 'utf8'});
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if (iosDeployOutput.error) {
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console.log('');
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console.log('** INSTALLATION FAILED **');
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console.log('Make sure you have ios-deploy installed globally.');
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console.log('(e.g "npm install -g ios-deploy")');
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} else {
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console.log('** INSTALLATION SUCCEEDED **');
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}
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});
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}
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function buildProject(xcodeProject, udid, scheme, configuration = 'Debug', launchPackager = false) {
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return new Promise((resolve,reject) =>
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{
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var xcodebuildArgs = [
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xcodeProject.isWorkspace ? '-workspace' : '-project', xcodeProject.name,
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'-configuration', configuration,
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'-scheme', scheme,
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'-destination', `id=${udid}`,
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'-derivedDataPath', 'build',
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];
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console.log(`Building using "xcodebuild ${xcodebuildArgs.join(' ')}"`);
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const buildProcess = child_process.spawn('xcodebuild', xcodebuildArgs, getProcessOptions(launchPackager));
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let buildOutput = "";
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buildProcess.stdout.on('data', function(data) {
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console.log(data.toString());
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buildOutput += data.toString();
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});
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buildProcess.stderr.on('data', function(data) {
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console.error(data.toString());
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});
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buildProcess.on('close', function(code) {
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//FULL_PRODUCT_NAME is the actual file name of the app, which actually comes from the Product Name in the build config, which does not necessary match a scheme name, example output line: export FULL_PRODUCT_NAME="Super App Dev.app"
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let productNameMatch = /export FULL_PRODUCT_NAME="?(.+).app"?$/m.exec(buildOutput);
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if (productNameMatch && productNameMatch.length && productNameMatch.length > 1) {
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return resolve(productNameMatch[1]);//0 is the full match, 1 is the app name
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}
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return buildProcess.error? reject(buildProcess.error) : resolve();
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});
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});
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}
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function matchingDevice(devices, deviceName) {
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if (deviceName === true && devices.length === 1)
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{
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console.log(`Using first available device ${devices[0].name} due to lack of name supplied.`)
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return devices[0];
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}
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for (let i = devices.length - 1; i >= 0; i--) {
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if (devices[i].name === deviceName || formattedDeviceName(devices[i]) === deviceName) {
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return devices[i];
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}
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}
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}
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function matchingDeviceByUdid(devices, udid) {
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for (let i = devices.length - 1; i >= 0; i--) {
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if (devices[i].udid === udid) {
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return devices[i];
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}
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}
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}
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function formattedDeviceName(simulator) {
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return `${simulator.name} (${simulator.version})`;
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}
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function printFoundDevices(devices) {
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for (let i = devices.length - 1; i >= 0; i--) {
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console.log(devices[i].name + ' Udid: ' + devices[i].udid);
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}
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}
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function getProcessOptions(launchPackager) {
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if (launchPackager) {
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return {};
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}
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return {
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env: Object.assign({}, process.env, { RCT_NO_LAUNCH_PACKAGER: true }),
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};
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}
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module.exports = {
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name: 'run-ios',
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description: 'builds your app and starts it on iOS simulator',
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func: runIOS,
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examples: [
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{
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desc: 'Run on a different simulator, e.g. iPhone 5',
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cmd: 'react-native run-ios --simulator "iPhone 5"',
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},
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{
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desc: 'Pass a non-standard location of iOS directory',
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cmd: 'react-native run-ios --project-path "./app/ios"',
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},
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{
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desc: "Run on a connected device, e.g. Max's iPhone",
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cmd: 'react-native run-ios --device "Max\'s iPhone"',
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},
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],
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options: [{
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command: '--simulator [string]',
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description: 'Explicitly set simulator to use',
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default: 'iPhone 6',
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} , {
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command: '--configuration [string]',
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description: 'Explicitly set the scheme configuration to use',
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} , {
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command: '--scheme [string]',
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description: 'Explicitly set Xcode scheme to use',
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}, {
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command: '--project-path [string]',
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description: 'Path relative to project root where the Xcode project '
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+ '(.xcodeproj) lives. The default is \'ios\'.',
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default: 'ios',
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}, {
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command: '--device [string]',
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description: 'Explicitly set device to use by name. The value is not required if you have a single device connected.',
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}, {
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command: '--udid [string]',
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description: 'Explicitly set device to use by udid',
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}, {
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command: '--no-packager',
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description: 'Do not launch packager while building',
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}],
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};
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