71 lines
2.0 KiB
JavaScript
71 lines
2.0 KiB
JavaScript
/**
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* Copyright (c) Facebook, Inc. and its affiliates.
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*
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* This source code is licensed under the MIT license found in the
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* LICENSE file in the root directory of this source tree.
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*
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* @flow
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* @format
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*/
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'use strict';
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const NativeAnimatedHelper = require('NativeAnimatedHelper');
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import type AnimatedValue from '../nodes/AnimatedValue';
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export type EndResult = {finished: boolean};
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export type EndCallback = (result: EndResult) => void;
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export type AnimationConfig = {
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isInteraction?: boolean,
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useNativeDriver?: boolean,
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onComplete?: ?EndCallback,
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iterations?: number,
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};
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// Important note: start() and stop() will only be called at most once.
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// Once an animation has been stopped or finished its course, it will
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// not be reused.
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class Animation {
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__active: boolean;
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__isInteraction: boolean;
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__nativeId: number;
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__onEnd: ?EndCallback;
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__iterations: number;
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start(
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fromValue: number,
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onUpdate: (value: number) => void,
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onEnd: ?EndCallback,
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previousAnimation: ?Animation,
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animatedValue: AnimatedValue,
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): void {}
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stop(): void {
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if (this.__nativeId) {
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NativeAnimatedHelper.API.stopAnimation(this.__nativeId);
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}
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}
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__getNativeAnimationConfig(): any {
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// Subclasses that have corresponding animation implementation done in native
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// should override this method
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throw new Error('This animation type cannot be offloaded to native');
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}
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// Helper function for subclasses to make sure onEnd is only called once.
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__debouncedOnEnd(result: EndResult): void {
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const onEnd = this.__onEnd;
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this.__onEnd = null;
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onEnd && onEnd(result);
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}
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__startNativeAnimation(animatedValue: AnimatedValue): void {
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animatedValue.__makeNative();
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this.__nativeId = NativeAnimatedHelper.generateNewAnimationId();
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NativeAnimatedHelper.API.startAnimatingNode(
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this.__nativeId,
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animatedValue.__getNativeTag(),
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this.__getNativeAnimationConfig(),
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this.__debouncedOnEnd.bind(this),
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);
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}
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}
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module.exports = Animation;
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