190 lines
6.5 KiB
JavaScript
Executable File
190 lines
6.5 KiB
JavaScript
Executable File
/**
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* Copyright (c) 2015-present, Facebook, Inc.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* LICENSE file in the root directory of this source tree. An additional grant
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* of patent rights can be found in the PATENTS file in the same directory.
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*
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* @providesModule TouchableWithoutFeedback
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* @flow
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*/
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'use strict';
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const EdgeInsetsPropType = require('EdgeInsetsPropType');
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const React = require('React');
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const TimerMixin = require('react-timer-mixin');
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const Touchable = require('Touchable');
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const View = require('View');
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const ensurePositiveDelayProps = require('ensurePositiveDelayProps');
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const onlyChild = require('react/lib/onlyChild');
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const warning = require('fbjs/lib/warning');
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type Event = Object;
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const PRESS_RETENTION_OFFSET = {top: 20, left: 20, right: 20, bottom: 30};
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/**
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* Do not use unless you have a very good reason. All the elements that
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* respond to press should have a visual feedback when touched. This is
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* one of the primary reason a "web" app doesn't feel "native".
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*
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* > **NOTE**: TouchableWithoutFeedback supports only one child
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* >
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* > If you wish to have several child components, wrap them in a View.
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*/
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const TouchableWithoutFeedback = React.createClass({
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mixins: [TimerMixin, Touchable.Mixin],
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propTypes: {
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accessible: React.PropTypes.bool,
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accessibilityComponentType: React.PropTypes.oneOf(View.AccessibilityComponentType),
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accessibilityTraits: React.PropTypes.oneOfType([
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React.PropTypes.oneOf(View.AccessibilityTraits),
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React.PropTypes.arrayOf(React.PropTypes.oneOf(View.AccessibilityTraits)),
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]),
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/**
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* If true, disable all interactions for this component.
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*/
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disabled: React.PropTypes.bool,
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/**
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* Called when the touch is released, but not if cancelled (e.g. by a scroll
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* that steals the responder lock).
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*/
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onPress: React.PropTypes.func,
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onPressIn: React.PropTypes.func,
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onPressOut: React.PropTypes.func,
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/**
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* Invoked on mount and layout changes with
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*
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* `{nativeEvent: {layout: {x, y, width, height}}}`
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*/
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onLayout: React.PropTypes.func,
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onLongPress: React.PropTypes.func,
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/**
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* Delay in ms, from the start of the touch, before onPressIn is called.
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*/
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delayPressIn: React.PropTypes.number,
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/**
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* Delay in ms, from the release of the touch, before onPressOut is called.
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*/
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delayPressOut: React.PropTypes.number,
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/**
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* Delay in ms, from onPressIn, before onLongPress is called.
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*/
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delayLongPress: React.PropTypes.number,
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/**
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* When the scroll view is disabled, this defines how far your touch may
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* move off of the button, before deactivating the button. Once deactivated,
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* try moving it back and you'll see that the button is once again
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* reactivated! Move it back and forth several times while the scroll view
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* is disabled. Ensure you pass in a constant to reduce memory allocations.
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*/
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pressRetentionOffset: EdgeInsetsPropType,
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/**
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* This defines how far your touch can start away from the button. This is
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* added to `pressRetentionOffset` when moving off of the button.
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* ** NOTE **
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* The touch area never extends past the parent view bounds and the Z-index
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* of sibling views always takes precedence if a touch hits two overlapping
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* views.
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*/
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hitSlop: EdgeInsetsPropType,
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},
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getInitialState: function() {
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return this.touchableGetInitialState();
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},
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componentDidMount: function() {
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ensurePositiveDelayProps(this.props);
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},
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componentWillReceiveProps: function(nextProps: Object) {
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ensurePositiveDelayProps(nextProps);
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},
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/**
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* `Touchable.Mixin` self callbacks. The mixin will invoke these if they are
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* defined on your component.
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*/
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touchableHandlePress: function(e: Event) {
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this.props.onPress && this.props.onPress(e);
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},
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touchableHandleActivePressIn: function(e: Event) {
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this.props.onPressIn && this.props.onPressIn(e);
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},
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touchableHandleActivePressOut: function(e: Event) {
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this.props.onPressOut && this.props.onPressOut(e);
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},
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touchableHandleLongPress: function(e: Event) {
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this.props.onLongPress && this.props.onLongPress(e);
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},
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touchableGetPressRectOffset: function(): typeof PRESS_RETENTION_OFFSET {
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return this.props.pressRetentionOffset || PRESS_RETENTION_OFFSET;
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},
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touchableGetHitSlop: function(): ?Object {
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return this.props.hitSlop;
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},
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touchableGetHighlightDelayMS: function(): number {
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return this.props.delayPressIn || 0;
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},
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touchableGetLongPressDelayMS: function(): number {
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return this.props.delayLongPress === 0 ? 0 :
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this.props.delayLongPress || 500;
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},
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touchableGetPressOutDelayMS: function(): number {
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return this.props.delayPressOut || 0;
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},
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render: function(): ReactElement<any> {
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// Note(avik): remove dynamic typecast once Flow has been upgraded
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const child = onlyChild(this.props.children);
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let children = child.props.children;
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warning(
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!child.type || child.type.displayName !== 'Text',
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'TouchableWithoutFeedback does not work well with Text children. Wrap children in a View instead. See ' +
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((child._owner && child._owner.getName && child._owner.getName()) || '<unknown>')
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);
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if (Touchable.TOUCH_TARGET_DEBUG && child.type && child.type.displayName === 'View') {
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if (!Array.isArray(children)) {
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children = [children];
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}
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children.push(Touchable.renderDebugView({color: 'red', hitSlop: this.props.hitSlop}));
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}
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const style = (Touchable.TOUCH_TARGET_DEBUG && child.type && child.type.displayName === 'Text') ?
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[child.props.style, {color: 'red'}] :
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child.props.style;
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return (React: any).cloneElement(child, {
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accessible: this.props.accessible !== false,
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accessibilityLabel: this.props.accessibilityLabel,
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accessibilityComponentType: this.props.accessibilityComponentType,
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accessibilityTraits: this.props.accessibilityTraits,
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testID: this.props.testID,
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onLayout: this.props.onLayout,
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hitSlop: this.props.hitSlop,
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onStartShouldSetResponder: this.touchableHandleStartShouldSetResponder,
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onResponderTerminationRequest: this.touchableHandleResponderTerminationRequest,
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onResponderGrant: this.touchableHandleResponderGrant,
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onResponderMove: this.touchableHandleResponderMove,
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onResponderRelease: this.touchableHandleResponderRelease,
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onResponderTerminate: this.touchableHandleResponderTerminate,
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style,
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children,
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});
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}
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});
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module.exports = TouchableWithoutFeedback;
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