Rubén Norte d5e9e55fa3 Remove @providesModule from all modules
Summary:
This PR removes the need for having the `providesModule` tags in all the modules in the repository.

It configures Flow, Jest and Metro to get the module names from the filenames (`Libraries/Animated/src/nodes/AnimatedInterpolation.js` => `AnimatedInterpolation`)

* Checked the Flow configuration by running flow on the project root (no errors):

```
yarn flow
```

* Checked the Jest configuration by running the tests with a clean cache:

```
yarn jest --clearCache && yarn test
```

* Checked the Metro configuration by starting the server with a clean cache and requesting some bundles:

```
yarn run start --reset-cache
curl 'localhost:8081/IntegrationTests/AccessibilityManagerTest.bundle?platform=android'
curl 'localhost:8081/Libraries/Alert/Alert.bundle?platform=ios'
```

[INTERNAL] [FEATURE] [All] - Removed providesModule from all modules and configured tools.
Closes https://github.com/facebook/react-native/pull/18995

Reviewed By: mjesun

Differential Revision: D7729509

Pulled By: rubennorte

fbshipit-source-id: 892f760a05ce1fddb088ff0cd2e97e521fb8e825
2018-04-25 07:37:10 -07:00

88 lines
2.1 KiB
JavaScript

/**
* Copyright (c) 2015-present, Facebook, Inc.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*
* @polyfill
* @nolint
*/
let _inGuard = 0;
/**
* This is the error handler that is called when we encounter an exception
* when loading a module. This will report any errors encountered before
* ExceptionsManager is configured.
*/
let _globalHandler = function onError(e) {
throw e;
};
/**
* The particular require runtime that we are using looks for a global
* `ErrorUtils` object and if it exists, then it requires modules with the
* error handler specified via ErrorUtils.setGlobalHandler by calling the
* require function with applyWithGuard. Since the require module is loaded
* before any of the modules, this ErrorUtils must be defined (and the handler
* set) globally before requiring anything.
*/
const ErrorUtils = {
setGlobalHandler(fun) {
_globalHandler = fun;
},
getGlobalHandler() {
return _globalHandler;
},
reportError(error) {
_globalHandler && _globalHandler(error);
},
reportFatalError(error) {
_globalHandler && _globalHandler(error, true);
},
applyWithGuard(fun, context, args) {
try {
_inGuard++;
return fun.apply(context, args);
} catch (e) {
ErrorUtils.reportError(e);
} finally {
_inGuard--;
}
return null;
},
applyWithGuardIfNeeded(fun, context, args) {
if (ErrorUtils.inGuard()) {
return fun.apply(context, args);
} else {
ErrorUtils.applyWithGuard(fun, context, args);
}
return null;
},
inGuard() {
return _inGuard;
},
guard(fun, name, context) {
if (typeof fun !== 'function') {
console.warn('A function must be passed to ErrorUtils.guard, got ', fun);
return null;
}
name = name || fun.name || '<generated guard>';
function guarded() {
return (
ErrorUtils.applyWithGuard(
fun,
context || this,
arguments,
null,
name
)
);
}
return guarded;
},
};
global.ErrorUtils = ErrorUtils;