626 lines
23 KiB
Objective-C
626 lines
23 KiB
Objective-C
// Copyright 2004-present Facebook. All Rights Reserved.
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#import "RCTScrollView.h"
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#import <UIKit/UIKit.h>
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#import "RCTConvert.h"
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#import "RCTEventDispatcher.h"
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#import "RCTLog.h"
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#import "RCTUIManager.h"
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#import "RCTUtils.h"
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#import "UIView+ReactKit.h"
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CGFloat const ZINDEX_DEFAULT = 0;
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CGFloat const ZINDEX_STICKY_HEADER = 50;
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/**
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* Include a custom scroll view subclass because we want to limit certain
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* default UIKit behaviors such as textFields automatically scrolling
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* scroll views that contain them and support sticky headers.
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*/
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@interface RCTCustomScrollView : UIScrollView<UIGestureRecognizerDelegate>
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@property (nonatomic, copy, readwrite) NSArray *stickyHeaderIndices;
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@property (nonatomic, readwrite, assign) BOOL centerContent;
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@end
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@implementation RCTCustomScrollView
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- (instancetype)initWithFrame:(CGRect)frame
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{
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if ((self = [super initWithFrame:frame])) {
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[self.panGestureRecognizer addTarget:self action:@selector(handleCustomPan:)];
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}
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return self;
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}
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- (UIView *)contentView
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{
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return ((RCTScrollView *)self.superview).contentView;
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}
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/**
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* @return Whether or not the scroll view interaction should be blocked because
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* JS was found to be the responder.
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*/
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- (BOOL)_shouldDisableScrollInteraction
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{
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// Since this may be called on every pan, we need to make sure to only climb
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// the hierarchy on rare occasions.
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UIView *JSResponder = [RCTUIManager JSResponder];
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if (JSResponder && JSResponder != self.superview) {
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BOOL superviewHasResponder = [self isDescendantOfView:JSResponder];
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return superviewHasResponder;
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}
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return NO;
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}
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- (void)handleCustomPan:(UIPanGestureRecognizer *)sender
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{
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if ([self _shouldDisableScrollInteraction]) {
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self.panGestureRecognizer.enabled = NO;
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self.panGestureRecognizer.enabled = YES;
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// TODO: If mid bounce, animate the scroll view to a non-bounced position
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// while disabling (but only if `stopScrollInteractionIfJSHasResponder` was
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// called *during* a `pan`. Currently, it will just snap into place which
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// is not so bad either.
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// Another approach:
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// self.scrollEnabled = NO;
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// self.scrollEnabled = YES;
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}
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}
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- (void)scrollRectToVisible:(CGRect)rect animated:(BOOL)animated
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{
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// noop
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}
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/**
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* Returning `YES` cancels touches for the "inner" `view` and causes a scroll.
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* Returning `NO` causes touches to be directed to that inner view and prevents
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* the scroll view from scrolling.
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*
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* `YES` -> Allows scrolling.
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* `NO` -> Doesn't allow scrolling.
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*
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* By default this returns NO for all views that are UIControls and YES for
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* everything else. What that does is allows scroll views to scroll even when a
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* touch started inside of a `UIControl` (`UIButton` etc). For React scroll
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* views, we want the default to be the same behavior as `UIControl`s so we
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* return `YES` by default. But there's one case where we want to block the
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* scrolling no matter what: When JS believes it has its own responder lock on
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* a view that is *above* the scroll view in the hierarchy. So we abuse this
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* `touchesShouldCancelInContentView` API in order to stop the scroll view from
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* scrolling in this case.
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*
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* We are not aware of *any* other solution to the problem because alternative
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* approaches require that we disable the scrollview *before* touches begin or
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* move. This approach (`touchesShouldCancelInContentView`) works even if the
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* JS responder is set after touches start/move because
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* `touchesShouldCancelInContentView` is called as soon as the scroll view has
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* been touched and dragged *just* far enough to decide to begin the "drag"
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* movement of the scroll interaction. Returning `NO`, will cause the drag
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* operation to fail.
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*
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* `touchesShouldCancelInContentView` will stop the *initialization* of a
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* scroll pan gesture and most of the time this is sufficient. On rare
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* occasion, the scroll gesture would have already initialized right before JS
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* notifies native of the JS responder being set. In order to recover from that
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* timing issue we have a fallback that kills any ongoing pan gesture that
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* occurs when native is notified of a JS responder.
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*
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* Note: Explicitly returning `YES`, instead of relying on the default fixes
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* (at least) one bug where if you have a UIControl inside a UIScrollView and
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* tap on the UIControl and then start dragging (to scroll), it won't scroll.
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* Chat with andras for more details.
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*
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* In order to have this called, you must have delaysContentTouches set to NO
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* (which is the not the `UIKit` default).
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*/
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- (BOOL)touchesShouldCancelInContentView:(UIView *)view
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{
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//TODO: shouldn't this call super if _shouldDisableScrollInteraction returns NO?
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return ![self _shouldDisableScrollInteraction];
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}
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/*
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* Automatically centers the content such that if the content is smaller than the
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* ScrollView, we force it to be centered, but when you zoom or the content otherwise
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* becomes larger than the ScrollView, there is no padding around the content but it
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* can still fill the whole view.
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*/
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- (void)setContentOffset:(CGPoint)contentOffset
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{
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UIView *contentView = [self contentView];
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if (contentView && _centerContent) {
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CGSize subviewSize = contentView.frame.size;
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CGSize scrollViewSize = self.bounds.size;
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if (subviewSize.width < scrollViewSize.width) {
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contentOffset.x = -(scrollViewSize.width - subviewSize.width) / 2.0;
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}
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if (subviewSize.height < scrollViewSize.height) {
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contentOffset.y = -(scrollViewSize.height - subviewSize.height) / 2.0;
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}
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}
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[super setContentOffset:contentOffset];
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}
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- (void)setBounds:(CGRect)bounds
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{
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[super setBounds:bounds];
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[self dockClosestSectionHeader];
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}
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- (void)dockClosestSectionHeader
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{
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UIView *contentView = [self contentView];
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if (_stickyHeaderIndices.count == 0 || !contentView) {
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return;
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}
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// find the section header that needs to be docked
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NSInteger firstIndexInView = [[_stickyHeaderIndices firstObject] integerValue] + 1;
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CGRect scrollBounds = self.bounds;
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scrollBounds.origin.x += self.contentInset.left;
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scrollBounds.origin.y += self.contentInset.top;
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NSInteger i = 0;
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for (UIView *subview in contentView.subviews) {
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CGRect rowFrame = [RCTCustomScrollView _calculateUntransformedFrame:subview];
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if (CGRectIntersectsRect(scrollBounds, rowFrame)) {
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firstIndexInView = i;
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break;
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}
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i++;
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}
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NSInteger stickyHeaderii = 0;
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for (NSNumber *stickyHeaderI in _stickyHeaderIndices) {
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if ([stickyHeaderI integerValue] > firstIndexInView) {
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break;
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}
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stickyHeaderii++;
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}
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stickyHeaderii = MAX(0, stickyHeaderii - 1);
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// Set up transforms for the various section headers
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NSInteger currentlyDockedIndex = [_stickyHeaderIndices[stickyHeaderii] integerValue];
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NSInteger previouslyDockedIndex = stickyHeaderii > 0 ? [_stickyHeaderIndices[stickyHeaderii-1] integerValue] : -1;
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NSInteger nextDockedIndex = (stickyHeaderii < _stickyHeaderIndices.count - 1) ?
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[_stickyHeaderIndices[stickyHeaderii + 1] integerValue] : -1;
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UIView *currentHeader = contentView.subviews[currentlyDockedIndex];
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UIView *previousHeader = previouslyDockedIndex >= 0 ? contentView.subviews[previouslyDockedIndex] : nil;
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CGRect curFrame = [RCTCustomScrollView _calculateUntransformedFrame:currentHeader];
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if (previousHeader) {
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// the previous header is offset to sit right above the currentlyDockedHeader's initial position
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// (so it scrolls away nicely once the currentHeader locks into position)
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CGRect previousFrame = [RCTCustomScrollView _calculateUntransformedFrame:previousHeader];
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CGFloat yOffset = curFrame.origin.y - previousFrame.origin.y - previousFrame.size.height;
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previousHeader.transform = CGAffineTransformMakeTranslation(0, yOffset);
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}
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UIView *nextHeader = nextDockedIndex >= 0 ? contentView.subviews[nextDockedIndex] : nil;
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CGRect nextFrame = [RCTCustomScrollView _calculateUntransformedFrame:nextHeader];
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if (curFrame.origin.y < scrollBounds.origin.y) {
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// scrolled off (or being scrolled off) the top of the screen
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CGFloat yOffset = 0;
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if (nextHeader && nextFrame.origin.y < scrollBounds.origin.y + curFrame.size.height) {
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// next frame is bumping me off if scrolling down (or i'm bumping the next one off if scrolling up)
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yOffset = nextFrame.origin.y - curFrame.origin.y - curFrame.size.height;
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} else {
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// standard sticky header position
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yOffset = scrollBounds.origin.y - curFrame.origin.y;
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}
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currentHeader.transform = CGAffineTransformMakeTranslation(0, yOffset);
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currentHeader.layer.zPosition = ZINDEX_STICKY_HEADER;
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} else {
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// i'm the current header but in the viewport, so just scroll in normal position
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currentHeader.transform = CGAffineTransformIdentity;
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currentHeader.layer.zPosition = ZINDEX_DEFAULT;
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}
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// in our setup, 'next header' will always just scroll with the page
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if (nextHeader) {
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nextHeader.transform = CGAffineTransformIdentity;
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nextHeader.layer.zPosition = ZINDEX_DEFAULT;
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}
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}
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+ (CGRect)_calculateUntransformedFrame:(UIView *)view
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{
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CGRect frame = CGRectNull;
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if (view) {
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frame.size = view.bounds.size;
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frame.origin = CGPointMake(view.layer.position.x - view.bounds.size.width * view.layer.anchorPoint.x, view.layer.position.y - view.bounds.size.height * view.layer.anchorPoint.y);
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}
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return frame;
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}
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@end
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@implementation RCTScrollView
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{
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RCTEventDispatcher *_eventDispatcher;
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BOOL _contentSizeManuallySet;
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RCTCustomScrollView *_scrollView;
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UIView *_contentView;
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NSTimeInterval _lastScrollDispatchTime;
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NSMutableArray *_cachedChildFrames;
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BOOL _allowNextScrollNoMatterWhat;
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}
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@synthesize nativeMainScrollDelegate = _nativeMainScrollDelegate;
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- (instancetype)initWithEventDispatcher:(RCTEventDispatcher *)eventDispatcher
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{
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if ((self = [super initWithFrame:CGRectZero])) {
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_eventDispatcher = eventDispatcher;
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_scrollView = [[RCTCustomScrollView alloc] initWithFrame:CGRectZero];
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_scrollView.delegate = self;
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_scrollView.delaysContentTouches = NO;
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_automaticallyAdjustContentInsets = YES;
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_contentInset = UIEdgeInsetsZero;
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_throttleScrollCallbackMS = 0;
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_lastScrollDispatchTime = CACurrentMediaTime();
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_cachedChildFrames = [[NSMutableArray alloc] init];
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[self addSubview:_scrollView];
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}
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return self;
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}
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- (void)setRemoveClippedSubviews:(__unused BOOL)removeClippedSubviews
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{
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// Does nothing
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}
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- (void)insertReactSubview:(UIView *)view atIndex:(NSInteger)atIndex
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{
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RCTAssert(_contentView == nil, @"RCTScrollView may only contain a single subview");
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_contentView = view;
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[_scrollView addSubview:view];
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}
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- (void)removeReactSubview:(UIView *)subview
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{
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RCTAssert(_contentView == subview, @"Attempted to remove non-existent subview");
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_contentView = nil;
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[subview removeFromSuperview];
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}
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- (NSArray *)reactSubviews
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{
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return _contentView ? @[_contentView] : @[];
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}
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- (void)setCenterContent:(BOOL)centerContent
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{
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_scrollView.centerContent = centerContent;
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}
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- (void)setStickyHeaderIndices:(NSArray *)headerIndices
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{
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RCTAssert(_scrollView.contentSize.width <= self.frame.size.width,
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@"sticky headers are not supported with horizontal scrolled views");
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_scrollView.stickyHeaderIndices = headerIndices;
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}
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/**
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* Once you set the `contentSize`, it's assumed to be managed by you forever
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* and we'll never automatically compute the size for you.
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*/
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- (void)setContentSize:(CGSize)contentSize
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{
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_contentSize = contentSize;
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_contentSizeManuallySet = YES;
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}
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- (void)dealloc
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{
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_scrollView.delegate = nil;
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}
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- (void)layoutSubviews
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{
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[super layoutSubviews];
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RCTAssert(self.subviews.count == 1, @"we should only have exactly one subview");
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RCTAssert([self.subviews lastObject] == _scrollView, @"our only subview should be a scrollview");
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_scrollView.frame = self.bounds;
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[RCTView autoAdjustInsetsForView:self
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withScrollView:_scrollView
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updateOffset:YES];
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[self updateClippedSubviews];
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}
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- (void)setContentInset:(UIEdgeInsets)contentInset
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{
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CGPoint contentOffset = _scrollView.contentOffset;
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_contentInset = contentInset;
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[RCTView autoAdjustInsetsForView:self
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withScrollView:_scrollView
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updateOffset:NO];
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_scrollView.contentOffset = contentOffset;
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}
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- (void)scrollToOffset:(CGPoint)offset
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{
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[self scrollToOffset:offset animated:YES];
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}
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- (void)scrollToOffset:(CGPoint)offset animated:(BOOL)animated
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{
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if (!CGPointEqualToPoint(_scrollView.contentOffset, offset)) {
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[_scrollView setContentOffset:offset animated:animated];
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}
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}
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- (void)zoomToRect:(CGRect)rect animated:(BOOL)animated
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{
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[_scrollView zoomToRect:rect animated:animated];
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}
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#pragma mark - ScrollView delegate
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#define RCT_SCROLL_EVENT_HANDLER(delegateMethod, eventName) \
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- (void)delegateMethod:(UIScrollView *)scrollView \
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{ \
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[_eventDispatcher sendScrollEventWithType:eventName reactTag:self.reactTag scrollView:scrollView userData:nil]; \
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if ([_nativeMainScrollDelegate respondsToSelector:_cmd]) { \
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[_nativeMainScrollDelegate delegateMethod:scrollView]; \
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} \
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}
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#define RCT_FORWARD_SCROLL_EVENT(call) \
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if ([_nativeMainScrollDelegate respondsToSelector:_cmd]) { \
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[_nativeMainScrollDelegate call]; \
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}
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RCT_SCROLL_EVENT_HANDLER(scrollViewDidEndScrollingAnimation, RCTScrollEventTypeEndDeceleration)
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RCT_SCROLL_EVENT_HANDLER(scrollViewWillBeginDecelerating, RCTScrollEventTypeStartDeceleration)
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RCT_SCROLL_EVENT_HANDLER(scrollViewDidEndDecelerating, RCTScrollEventTypeEndDeceleration)
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RCT_SCROLL_EVENT_HANDLER(scrollViewDidZoom, RCTScrollEventTypeMove)
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- (void)scrollViewDidScroll:(UIScrollView *)scrollView
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{
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[self updateClippedSubviews];
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NSTimeInterval now = CACurrentMediaTime();
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NSTimeInterval throttleScrollCallbackSeconds = _throttleScrollCallbackMS / 1000.0;
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/**
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* TODO: this logic looks wrong, and it may be because it is. Currently, if _throttleScrollCallbackMS
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* is set to zero (the default), the "didScroll" event is only sent once per scroll, instead of repeatedly
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* while scrolling as expected. However, if you "fix" that bug, ScrollView will generate repeated
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* warnings, and behave strangely (ListView works fine however), so don't fix it unless you fix that too!
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*/
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if (_allowNextScrollNoMatterWhat ||
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(_throttleScrollCallbackMS != 0 && throttleScrollCallbackSeconds < (now - _lastScrollDispatchTime))) {
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// Calculate changed frames
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NSMutableArray *updatedChildFrames = [[NSMutableArray alloc] init];
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[[_contentView reactSubviews] enumerateObjectsUsingBlock:^(UIView *subview, NSUInteger idx, BOOL *stop) {
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// Check if new or changed
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CGRect newFrame = subview.frame;
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BOOL frameChanged = NO;
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if (_cachedChildFrames.count <= idx) {
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frameChanged = YES;
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[_cachedChildFrames addObject:[NSValue valueWithCGRect:newFrame]];
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} else if (!CGRectEqualToRect(newFrame, [_cachedChildFrames[idx] CGRectValue])) {
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frameChanged = YES;
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_cachedChildFrames[idx] = [NSValue valueWithCGRect:newFrame];
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}
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// Create JS frame object
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if (frameChanged) {
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[updatedChildFrames addObject: @{
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@"index": @(idx),
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@"x": @(newFrame.origin.x),
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@"y": @(newFrame.origin.y),
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@"width": @(newFrame.size.width),
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@"height": @(newFrame.size.height),
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}];
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}
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}];
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// If there are new frames, add them to event data
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NSDictionary *userData = nil;
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if (updatedChildFrames.count > 0) {
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userData = @{@"updatedChildFrames": updatedChildFrames};
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}
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// Dispatch event
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[_eventDispatcher sendScrollEventWithType:RCTScrollEventTypeMove
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reactTag:self.reactTag
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scrollView:scrollView
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userData:userData];
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// Update dispatch time
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_lastScrollDispatchTime = now;
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_allowNextScrollNoMatterWhat = NO;
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}
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RCT_FORWARD_SCROLL_EVENT(scrollViewDidScroll:scrollView);
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}
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- (void)scrollViewWillBeginDragging:(UIScrollView *)scrollView
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{
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_allowNextScrollNoMatterWhat = YES; // Ensure next scroll event is recorded, regardless of throttle
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[_eventDispatcher sendScrollEventWithType:RCTScrollEventTypeStart reactTag:self.reactTag scrollView:scrollView userData:nil];
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RCT_FORWARD_SCROLL_EVENT(scrollViewWillBeginDragging:scrollView);
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}
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- (void)scrollViewWillEndDragging:(UIScrollView *)scrollView withVelocity:(CGPoint)velocity targetContentOffset:(inout CGPoint *)targetContentOffset
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{
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[_eventDispatcher sendScrollEventWithType:RCTScrollEventTypeEnd reactTag:self.reactTag scrollView:scrollView userData:nil];
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RCT_FORWARD_SCROLL_EVENT(scrollViewWillEndDragging:scrollView withVelocity:velocity targetContentOffset:targetContentOffset);
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}
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- (void)scrollViewDidEndDragging:(UIScrollView *)scrollView willDecelerate:(BOOL)decelerate
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{
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RCT_FORWARD_SCROLL_EVENT(scrollViewDidEndDragging:scrollView willDecelerate:decelerate);
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}
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- (void)scrollViewWillBeginZooming:(UIScrollView *)scrollView withView:(UIView *)view
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{
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[_eventDispatcher sendScrollEventWithType:RCTScrollEventTypeStart reactTag:self.reactTag scrollView:scrollView userData:nil];
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RCT_FORWARD_SCROLL_EVENT(scrollViewWillBeginZooming:scrollView withView:view);
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}
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- (void)scrollViewDidEndZooming:(UIScrollView *)scrollView withView:(UIView *)view atScale:(CGFloat)scale
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{
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[_eventDispatcher sendScrollEventWithType:RCTScrollEventTypeEnd reactTag:self.reactTag scrollView:scrollView userData:nil];
|
|
RCT_FORWARD_SCROLL_EVENT(scrollViewDidEndZooming:scrollView withView:view atScale:scale);
|
|
}
|
|
|
|
- (BOOL)scrollViewShouldScrollToTop:(UIScrollView *)scrollView
|
|
{
|
|
if ([_nativeMainScrollDelegate respondsToSelector:_cmd]) {
|
|
return [_nativeMainScrollDelegate scrollViewShouldScrollToTop:scrollView];
|
|
}
|
|
return YES;
|
|
}
|
|
|
|
- (UIView *)viewForZoomingInScrollView:(UIScrollView *)scrollView
|
|
{
|
|
return _contentView;
|
|
}
|
|
|
|
#pragma mark - Setters
|
|
|
|
- (CGSize)_calculateViewportSize
|
|
{
|
|
CGSize viewportSize = self.bounds.size;
|
|
if (_automaticallyAdjustContentInsets) {
|
|
UIEdgeInsets contentInsets = [RCTView contentInsetsForView:self];
|
|
viewportSize = CGSizeMake(self.bounds.size.width - contentInsets.left - contentInsets.right,
|
|
self.bounds.size.height - contentInsets.top - contentInsets.bottom);
|
|
}
|
|
return viewportSize;
|
|
}
|
|
|
|
- (CGPoint)calculateOffsetForContentSize:(CGSize)newContentSize
|
|
{
|
|
CGPoint oldOffset = _scrollView.contentOffset;
|
|
CGPoint newOffset = oldOffset;
|
|
|
|
CGSize oldContentSize = _scrollView.contentSize;
|
|
CGSize viewportSize = [self _calculateViewportSize];
|
|
|
|
BOOL fitsinViewportY = oldContentSize.height <= viewportSize.height && newContentSize.height <= viewportSize.height;
|
|
if (newContentSize.height < oldContentSize.height && !fitsinViewportY) {
|
|
CGFloat offsetHeight = oldOffset.y + viewportSize.height;
|
|
if (oldOffset.y < 0) {
|
|
// overscrolled on top, leave offset alone
|
|
} else if (offsetHeight > oldContentSize.height) {
|
|
// overscrolled on the bottom, preserve overscroll amount
|
|
newOffset.y = MAX(0, oldOffset.y - (oldContentSize.height - newContentSize.height));
|
|
} else if (offsetHeight > newContentSize.height) {
|
|
// offset falls outside of bounds, scroll back to end of list
|
|
newOffset.y = MAX(0, newContentSize.height - viewportSize.height);
|
|
}
|
|
}
|
|
|
|
BOOL fitsinViewportX = oldContentSize.width <= viewportSize.width && newContentSize.width <= viewportSize.width;
|
|
if (newContentSize.width < oldContentSize.width && !fitsinViewportX) {
|
|
CGFloat offsetHeight = oldOffset.x + viewportSize.width;
|
|
if (oldOffset.x < 0) {
|
|
// overscrolled at the beginning, leave offset alone
|
|
} else if (offsetHeight > oldContentSize.width && newContentSize.width > viewportSize.width) {
|
|
// overscrolled at the end, preserve overscroll amount as much as possible
|
|
newOffset.x = MAX(0, oldOffset.x - (oldContentSize.width - newContentSize.width));
|
|
} else if (offsetHeight > newContentSize.width) {
|
|
// offset falls outside of bounds, scroll back to end
|
|
newOffset.x = MAX(0, newContentSize.width - viewportSize.width);
|
|
}
|
|
}
|
|
|
|
// all other cases, offset doesn't change
|
|
return newOffset;
|
|
}
|
|
|
|
- (void)reactBridgeDidFinishTransaction
|
|
{
|
|
if (_contentSizeManuallySet) {
|
|
_scrollView.contentSize = _contentSize;
|
|
} else if (!_contentView) {
|
|
_scrollView.contentSize = CGSizeZero;
|
|
} else {
|
|
CGSize singleSubviewSize = _contentView.frame.size;
|
|
CGPoint singleSubviewPosition = _contentView.frame.origin;
|
|
CGSize fittedSize = {
|
|
singleSubviewSize.width + singleSubviewPosition.x,
|
|
singleSubviewSize.height + singleSubviewPosition.y
|
|
};
|
|
if (!CGSizeEqualToSize(_scrollView.contentSize, fittedSize)) {
|
|
// When contentSize is set manually, ScrollView internals will reset contentOffset to 0,0. Since
|
|
// we potentially set contentSize whenever anything in the ScrollView updates, we workaround this
|
|
// issue by manually adjusting contentOffset whenever this happens
|
|
CGPoint newOffset = [self calculateOffsetForContentSize:fittedSize];
|
|
_scrollView.contentSize = fittedSize;
|
|
_scrollView.contentOffset = newOffset;
|
|
}
|
|
[_scrollView dockClosestSectionHeader];
|
|
}
|
|
}
|
|
|
|
// Note: setting several properties of UIScrollView has the effect of
|
|
// resetting its contentOffset to {0, 0}. To prevent this, we generate
|
|
// setters here that will record the contentOffset beforehand, and
|
|
// restore it after the property has been set.
|
|
|
|
#define RCT_SET_AND_PRESERVE_OFFSET(setter, type) \
|
|
- (void)setter:(type)value \
|
|
{ \
|
|
CGPoint contentOffset = _scrollView.contentOffset; \
|
|
[_scrollView setter:value]; \
|
|
_scrollView.contentOffset = contentOffset; \
|
|
}
|
|
|
|
RCT_SET_AND_PRESERVE_OFFSET(setAlwaysBounceHorizontal, BOOL)
|
|
RCT_SET_AND_PRESERVE_OFFSET(setAlwaysBounceVertical, BOOL)
|
|
RCT_SET_AND_PRESERVE_OFFSET(setBounces, BOOL)
|
|
RCT_SET_AND_PRESERVE_OFFSET(setBouncesZoom, BOOL)
|
|
RCT_SET_AND_PRESERVE_OFFSET(setCanCancelContentTouches, BOOL)
|
|
RCT_SET_AND_PRESERVE_OFFSET(setDecelerationRate, CGFloat)
|
|
RCT_SET_AND_PRESERVE_OFFSET(setDirectionalLockEnabled, BOOL)
|
|
RCT_SET_AND_PRESERVE_OFFSET(setKeyboardDismissMode, UIScrollViewKeyboardDismissMode)
|
|
RCT_SET_AND_PRESERVE_OFFSET(setMaximumZoomScale, CGFloat)
|
|
RCT_SET_AND_PRESERVE_OFFSET(setMinimumZoomScale, CGFloat)
|
|
RCT_SET_AND_PRESERVE_OFFSET(setPagingEnabled, BOOL)
|
|
RCT_SET_AND_PRESERVE_OFFSET(setScrollEnabled, BOOL)
|
|
RCT_SET_AND_PRESERVE_OFFSET(setScrollsToTop, BOOL)
|
|
RCT_SET_AND_PRESERVE_OFFSET(setShowsHorizontalScrollIndicator, BOOL)
|
|
RCT_SET_AND_PRESERVE_OFFSET(setShowsVerticalScrollIndicator, BOOL)
|
|
RCT_SET_AND_PRESERVE_OFFSET(setZoomScale, CGFloat);
|
|
RCT_SET_AND_PRESERVE_OFFSET(setScrollIndicatorInsets, UIEdgeInsets);
|
|
|
|
#pragma mark - Forward methods and properties to underlying UIScrollView
|
|
|
|
- (BOOL)respondsToSelector:(SEL)aSelector
|
|
{
|
|
return [super respondsToSelector:aSelector] || [_scrollView respondsToSelector:aSelector];
|
|
}
|
|
|
|
- (void)setValue:(id)value forUndefinedKey:(NSString *)key
|
|
{
|
|
[_scrollView setValue:value forKey:key];
|
|
}
|
|
|
|
- (id)valueForUndefinedKey:(NSString *)key
|
|
{
|
|
return [_scrollView valueForKey:key];
|
|
}
|
|
|
|
@end
|