192 lines
5.9 KiB
JavaScript
192 lines
5.9 KiB
JavaScript
/**
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* Copyright (c) 2015-present, Facebook, Inc.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* LICENSE file in the root directory of this source tree. An additional grant
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* of patent rights can be found in the PATENTS file in the same directory.
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*/
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'use strict';
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const chalk = require('chalk');
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const child_process = require('child_process');
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const fs = require('fs');
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const path = require('path');
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const parseCommandLine = require('../util/parseCommandLine');
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const isPackagerRunning = require('../util/isPackagerRunning');
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const Promise = require('promise');
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const adb = require('./adb');
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/**
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* Starts the app on a connected Android emulator or device.
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*/
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function runAndroid(argv, config) {
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return new Promise((resolve, reject) => {
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_runAndroid(argv, config, resolve, reject);
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});
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}
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function _runAndroid(argv, config, resolve, reject) {
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const args = parseCommandLine([{
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command: 'install-debug',
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type: 'string',
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required: false,
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}, {
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command: 'root',
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type: 'string',
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description: 'Override the root directory for the android build (which contains the android directory)',
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}, {
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command: 'flavor',
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type: 'string',
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required: false,
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}], argv);
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args.root = args.root || '';
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if (!checkAndroid(args)) {
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console.log(chalk.red('Android project not found. Maybe run react-native android first?'));
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return;
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}
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resolve(isPackagerRunning().then(result => {
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if (result === 'running') {
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console.log(chalk.bold(`JS server already running.`));
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} else if (result === 'unrecognized') {
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console.warn(chalk.yellow(`JS server not recognized, continuing with build...`));
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} else {
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// result == 'not_running'
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console.log(chalk.bold(`Starting JS server...`));
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startServerInNewWindow();
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}
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buildAndRun(args, reject);
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}));
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}
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// Verifies this is an Android project
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function checkAndroid(args) {
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return fs.existsSync(path.join(args.root, 'android/gradlew'));
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}
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// Builds the app and runs it on a connected emulator / device.
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function buildAndRun(args, reject) {
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process.chdir(path.join(args.root, 'android'));
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try {
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const cmd = process.platform.startsWith('win')
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? 'gradlew.bat'
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: './gradlew';
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const gradleArgs = [];
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if (args['flavor']) {
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gradleArgs.push('install' +
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args['flavor'][0].toUpperCase() + args['flavor'].slice(1)
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);
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} else {
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gradleArgs.push('installDebug');
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}
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if (args['install-debug']) {
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gradleArgs.push(args['install-debug']);
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}
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console.log(chalk.bold(
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`Building and installing the app on the device (cd android && ${cmd} ${gradleArgs.join(' ')}...`
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));
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child_process.execFileSync(cmd, gradleArgs, {
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stdio: [process.stdin, process.stdout, process.stderr],
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});
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} catch (e) {
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console.log(chalk.red(
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'Could not install the app on the device, read the error above for details.\n' +
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'Make sure you have an Android emulator running or a device connected and have\n' +
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'set up your Android development environment:\n' +
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'https://facebook.github.io/react-native/docs/android-setup.html'
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));
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// stderr is automatically piped from the gradle process, so the user
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// should see the error already, there is no need to do
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// `console.log(e.stderr)`
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reject();
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return;
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}
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try {
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const packageName = fs.readFileSync(
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'app/src/main/AndroidManifest.xml',
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'utf8'
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).match(/package="(.+?)"/)[1];
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const adbPath = process.env.ANDROID_HOME
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? process.env.ANDROID_HOME + '/platform-tools/adb'
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: 'adb';
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const devices = adb.getDevices();
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if (devices && devices.length > 0) {
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devices.forEach((device) => {
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const adbArgs = ['-s', device, 'shell', 'am', 'start', '-n', packageName + '/.MainActivity'];
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console.log(chalk.bold(
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`Starting the app on ${device} (${adbPath} ${adbArgs.join(' ')})...`
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));
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child_process.spawnSync(adbPath, adbArgs, {stdio: 'inherit'});
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});
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} else {
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// If we cannot execute based on adb devices output, fall back to
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// shell am start
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const fallbackAdbArgs = [
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'shell', 'am', 'start', '-n', packageName + '/.MainActivity'
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];
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console.log(chalk.bold(
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`Starting the app (${adbPath} ${fallbackAdbArgs.join(' ')}...`
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));
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child_process.spawnSync(adbPath, fallbackAdbArgs, {stdio: 'inherit'});
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}
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} catch (e) {
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console.log(chalk.red(
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`adb invocation failed. Do you have adb in your PATH?`
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));
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// stderr is automatically piped from the gradle process, so the user
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// should see the error already, there is no need to do
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// `console.log(e.stderr)`
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reject();
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return;
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}
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}
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function startServerInNewWindow() {
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var yargV = require('yargs').argv;
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const launchPackagerScript = path.resolve(
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__dirname, '..', '..', 'packager', 'launchPackager.command'
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);
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if (process.platform === 'darwin') {
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if (yargV.open) {
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return child_process.spawnSync('open', ['-a', yargV.open, launchPackagerScript]);
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}
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return child_process.spawnSync('open', [launchPackagerScript]);
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} else if (process.platform === 'linux') {
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if (yargV.open){
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return child_process.spawn(yargV.open,['-e', 'sh', launchPackagerScript], {detached: true});
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}
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return child_process.spawn('sh', [launchPackagerScript],{detached: true});
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} else if (/^win/.test(process.platform)) {
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console.log(chalk.yellow('Starting the packager in a new window ' +
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'is not supported on Windows yet.\nPlease start it manually using ' +
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'\'react-native start\'.'));
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console.log('We believe the best Windows ' +
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'support will come from a community of people\nusing React Native on ' +
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'Windows on a daily basis.\n' +
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'Would you be up for sending a pull request?');
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} else {
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console.log(chalk.red(`Cannot start the packager. Unknown platform ${process.platform}`));
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}
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}
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module.exports = runAndroid;
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