react-native/Examples/2048/Game2048.js

324 lines
7.0 KiB
JavaScript

/**
* The examples provided by Facebook are for non-commercial testing and
* evaluation purposes only.
*
* Facebook reserves all rights not expressly granted.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON INFRINGEMENT. IN NO EVENT SHALL
* FACEBOOK BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* @providesModule Game2048
* @flow
*/
'use strict';
var React = require('react-native');
var {
AppRegistry,
StyleSheet,
Text,
View,
} = React;
var AnimationExperimental = require('AnimationExperimental');
var GameBoard = require('GameBoard');
var TouchableBounce = require('TouchableBounce');
var BOARD_PADDING = 3;
var CELL_MARGIN = 4;
var CELL_SIZE = 60;
class Cell extends React.Component {
render() {
return <View style={styles.cell} />;
}
}
class Board extends React.Component {
render() {
return (
<View style={styles.board}>
<View style={styles.row}><Cell/><Cell/><Cell/><Cell/></View>
<View style={styles.row}><Cell/><Cell/><Cell/><Cell/></View>
<View style={styles.row}><Cell/><Cell/><Cell/><Cell/></View>
<View style={styles.row}><Cell/><Cell/><Cell/><Cell/></View>
{this.props.children}
</View>
);
}
}
class Tile extends React.Component {
calculateOffset(): {top: number; left: number; opacity: number} {
var tile = this.props.tile;
var pos = (i) => {
return BOARD_PADDING + (i * (CELL_SIZE + CELL_MARGIN * 2) + CELL_MARGIN);
};
var animationPosition = (i) => {
return pos(i) + (CELL_SIZE / 2);
};
var offset = {
top: pos(tile.toRow()),
left: pos(tile.toColumn()),
opacity: 1,
};
if (tile.isNew()) {
offset.opacity = 0;
} else {
var point = {
x: animationPosition(tile.toColumn()),
y: animationPosition(tile.toRow()),
};
AnimationExperimental.startAnimation({
node: this.refs['this'],
duration: 100,
easing: 'easeInOutQuad',
property: 'position',
toValue: point,
});
}
return offset;
}
componentDidMount() {
AnimationExperimental.startAnimation({
node: this.refs['this'],
duration: 100,
easing: 'easeInOutQuad',
property: 'opacity',
toValue: 1,
});
}
render() {
var tile = this.props.tile;
var tileStyles = [
styles.tile,
styles['tile' + tile.value],
this.calculateOffset()
];
var textStyles = [
styles.value,
tile.value > 4 && styles.whiteText,
tile.value > 100 && styles.threeDigits,
tile.value > 1000 && styles.fourDigits,
];
return (
<View ref="this" style={tileStyles}>
<Text style={textStyles}>{tile.value}</Text>
</View>
);
}
}
class GameEndOverlay extends React.Component {
render() {
var board = this.props.board;
if (!board.hasWon() && !board.hasLost()) {
return <View/>;
}
var message = board.hasWon() ?
'Good Job!' : 'Game Over';
return (
<View style={styles.overlay}>
<Text style={styles.overlayMessage}>{message}</Text>
<TouchableBounce onPress={this.props.onRestart}>
<View style={styles.tryAgain}>
<Text style={styles.tryAgainText}>Try Again?</Text>
</View>
</TouchableBounce>
</View>
);
}
}
class Game2048 extends React.Component {
startX: number;
startY: number;
constructor(props: {}) {
super(props);
this.state = {
board: new GameBoard(),
};
this.startX = 0;
this.startY = 0;
}
restartGame() {
this.setState({board: new GameBoard()});
}
handleTouchStart(event: Object) {
if (this.state.board.hasWon()) {
return;
}
this.startX = event.nativeEvent.pageX;
this.startY = event.nativeEvent.pageY;
}
handleTouchEnd(event: Object) {
if (this.state.board.hasWon()) {
return;
}
var deltaX = event.nativeEvent.pageX - this.startX;
var deltaY = event.nativeEvent.pageY - this.startY;
var direction = -1;
if (Math.abs(deltaX) > 3 * Math.abs(deltaY) && Math.abs(deltaX) > 30) {
direction = deltaX > 0 ? 2 : 0;
} else if (Math.abs(deltaY) > 3 * Math.abs(deltaX) && Math.abs(deltaY) > 30) {
direction = deltaY > 0 ? 3 : 1;
}
if (direction !== -1) {
this.setState({board: this.state.board.move(direction)});
}
}
render() {
var tiles = this.state.board.tiles
.filter((tile) => tile.value)
.map((tile) => <Tile ref={tile.id} key={tile.id} tile={tile} />);
return (
<View
style={styles.container}
onTouchStart={(event) => this.handleTouchStart(event)}
onTouchEnd={(event) => this.handleTouchEnd(event)}>
<Board>
{tiles}
</Board>
<GameEndOverlay board={this.state.board} onRestart={() => this.restartGame()} />
</View>
);
}
}
var styles = StyleSheet.create({
container: {
flex: 1,
justifyContent: 'center',
alignItems: 'center',
},
board: {
padding: BOARD_PADDING,
backgroundColor: '#bbaaaa',
borderRadius: 5,
},
overlay: {
position: 'absolute',
top: 0,
bottom: 0,
left: 0,
right: 0,
backgroundColor: 'rgba(221, 221, 221, 0.5)',
flex: 1,
flexDirection: 'column',
justifyContent: 'center',
alignItems: 'center',
},
overlayMessage: {
fontSize: 40,
marginBottom: 20,
},
tryAgain: {
backgroundColor: '#887766',
padding: 20,
borderRadius: 5,
},
tryAgainText: {
color: '#ffffff',
fontSize: 20,
fontWeight: '500',
},
cell: {
width: CELL_SIZE,
height: CELL_SIZE,
borderRadius: 5,
backgroundColor: '#ddccbb',
margin: CELL_MARGIN,
},
row: {
flexDirection: 'row',
},
tile: {
position: 'absolute',
width: CELL_SIZE,
height: CELL_SIZE,
backgroundColor: '#ddccbb',
borderRadius: 5,
flex: 1,
justifyContent: 'center',
alignItems: 'center',
},
value: {
fontSize: 24,
color: '#776666',
fontFamily: 'Verdana',
fontWeight: '500',
},
tile2: {
backgroundColor: '#eeeeee',
},
tile4: {
backgroundColor: '#eeeecc',
},
tile8: {
backgroundColor: '#ffbb88',
},
tile16: {
backgroundColor: '#ff9966',
},
tile32: {
backgroundColor: '#ff7755',
},
tile64: {
backgroundColor: '#ff5533',
},
tile128: {
backgroundColor: '#eecc77',
},
tile256: {
backgroundColor: '#eecc66',
},
tile512: {
backgroundColor: '#eecc55',
},
tile1024: {
backgroundColor: '#eecc33',
},
tile2048: {
backgroundColor: '#eecc22',
},
whiteText: {
color: '#ffffff',
},
threeDigits: {
fontSize: 20,
},
fourDigits: {
fontSize: 18,
},
});
AppRegistry.registerComponent('Game2048', () => Game2048);
module.exports = Game2048;