react-native/Libraries/Image/RCTGIFImageDecoder.m

112 lines
3.8 KiB
Objective-C

/**
* Copyright (c) 2015-present, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
*/
#import "RCTGIFImageDecoder.h"
#import <ImageIO/ImageIO.h>
#import <MobileCoreServices/MobileCoreServices.h>
#import <QuartzCore/QuartzCore.h>
#import "RCTUtils.h"
@implementation RCTGIFImageDecoder
RCT_EXPORT_MODULE()
- (BOOL)canDecodeImageData:(NSData *)imageData
{
char header[7] = {};
[imageData getBytes:header length:6];
return !strcmp(header, "GIF87a") || !strcmp(header, "GIF89a");
}
- (RCTImageLoaderCancellationBlock)decodeImageData:(NSData *)imageData
size:(CGSize)size
scale:(CGFloat)scale
resizeMode:(UIViewContentMode)resizeMode
completionHandler:(RCTImageLoaderCompletionBlock)completionHandler
{
CGImageSourceRef imageSource = CGImageSourceCreateWithData((CFDataRef)imageData, NULL);
NSDictionary *properties = (__bridge_transfer NSDictionary *)CGImageSourceCopyProperties(imageSource, NULL);
NSUInteger loopCount = [properties[(id)kCGImagePropertyGIFDictionary][(id)kCGImagePropertyGIFLoopCount] unsignedIntegerValue];
UIImage *image = nil;
size_t imageCount = CGImageSourceGetCount(imageSource);
if (imageCount > 1) {
NSTimeInterval duration = 0;
NSMutableArray *delays = [NSMutableArray arrayWithCapacity:imageCount];
NSMutableArray *images = [NSMutableArray arrayWithCapacity:imageCount];
for (size_t i = 0; i < imageCount; i++) {
CGImageRef imageRef = CGImageSourceCreateImageAtIndex(imageSource, i, NULL);
if (!image) {
image = [UIImage imageWithCGImage:imageRef];
}
NSDictionary *frameProperties = (__bridge_transfer NSDictionary *)CGImageSourceCopyPropertiesAtIndex(imageSource, i, NULL);
NSDictionary *frameGIFProperties = frameProperties[(id)kCGImagePropertyGIFDictionary];
const NSTimeInterval kDelayTimeIntervalDefault = 0.1;
NSNumber *delayTime = frameGIFProperties[(id)kCGImagePropertyGIFUnclampedDelayTime] ?: frameGIFProperties[(id)kCGImagePropertyGIFDelayTime];
if (delayTime == nil) {
if (i == 0) {
delayTime = @(kDelayTimeIntervalDefault);
} else {
delayTime = delays[i - 1];
}
}
const NSTimeInterval kDelayTimeIntervalMinimum = 0.02;
if (delayTime.floatValue < (float)kDelayTimeIntervalMinimum - FLT_EPSILON) {
delayTime = @(kDelayTimeIntervalDefault);
}
duration += delayTime.doubleValue;
delays[i] = delayTime;
images[i] = (__bridge_transfer id)imageRef;
}
CFRelease(imageSource);
NSMutableArray *keyTimes = [NSMutableArray arrayWithCapacity:delays.count];
NSTimeInterval runningDuration = 0;
for (NSNumber *delayNumber in delays) {
[keyTimes addObject:@(runningDuration / duration)];
runningDuration += delayNumber.doubleValue;
}
[keyTimes addObject:@1.0];
// Create animation
CAKeyframeAnimation *animation = [CAKeyframeAnimation animationWithKeyPath:@"contents"];
animation.calculationMode = kCAAnimationDiscrete;
animation.repeatCount = loopCount == 0 ? HUGE_VALF : loopCount;
animation.keyTimes = keyTimes;
animation.values = images;
animation.duration = duration;
image.reactKeyframeAnimation = animation;
} else {
// Don't bother creating an animation
CGImageRef imageRef = CGImageSourceCreateImageAtIndex(imageSource, 0, NULL);
if (imageRef) {
image = [UIImage imageWithCGImage:imageRef];
CFRelease(imageRef);
}
CFRelease(imageSource);
}
completionHandler(nil, image);
return ^{};
}
@end