react-native/Libraries/Components/Touchable/TouchableNativeFeedback.android.js
Jeff Chien 475f1b5796 Reverted commit D3126513
Summary:Using TouchableNativeFeedback has been a problem for me because the ripples it makes don't follow the child view's border radii so the ripples stick out of the child view's rounded corners. This PR should fix this problem with a minor caveat: this only works for TouchableNativeFeedback.Ripple and not TouchableNativeFeedback.SelectableBackground. I searched how I could apply corner radius to selectableItemBackground and it doesn't seem to be possible (the prevalent advice is to create the ripple manually which is equivalent to using TNF.Ripple in our case), though I could be wrong.

I added [an example to UIExplorer (TouchableExample)](http://i.imgur.com/CHY9xjW.png). This is my first PR to this repo so let me know if something's wrong. Cheers!
Closes https://github.com/facebook/react-native/pull/6515

Differential Revision: D3126513

Pulled By: AaaChiuuu

fb-gh-sync-id: 4a00e7177ee4ffd8dffeca143f4f43f08c99b5a1
fbshipit-source-id: 4a00e7177ee4ffd8dffeca143f4f43f08c99b5a1
2016-04-24 15:45:19 -07:00

239 lines
7.5 KiB
JavaScript

/**
* Copyright (c) 2015-present, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
*
* @providesModule TouchableNativeFeedback
*/
'use strict';
var PropTypes = require('ReactPropTypes');
var React = require('React');
var ReactNative = require('ReactNative');
var Touchable = require('Touchable');
var TouchableWithoutFeedback = require('TouchableWithoutFeedback');
var UIManager = require('UIManager');
var ensurePositiveDelayProps = require('ensurePositiveDelayProps');
var onlyChild = require('onlyChild');
var processColor = require('processColor');
var requireNativeComponent = require('requireNativeComponent');
var rippleBackgroundPropType = PropTypes.shape({
type: React.PropTypes.oneOf(['RippleAndroid']),
color: PropTypes.number,
borderless: PropTypes.bool,
});
var themeAttributeBackgroundPropType = PropTypes.shape({
type: React.PropTypes.oneOf(['ThemeAttrAndroid']),
attribute: PropTypes.string.isRequired,
});
var backgroundPropType = PropTypes.oneOfType([
rippleBackgroundPropType,
themeAttributeBackgroundPropType,
]);
var TouchableView = requireNativeComponent('RCTView', null, {
nativeOnly: {
nativeBackgroundAndroid: backgroundPropType,
}
});
type Event = Object;
var PRESS_RETENTION_OFFSET = {top: 20, left: 20, right: 20, bottom: 30};
/**
* A wrapper for making views respond properly to touches (Android only).
* On Android this component uses native state drawable to display touch
* feedback. At the moment it only supports having a single View instance as a
* child node, as it's implemented by replacing that View with another instance
* of RCTView node with some additional properties set.
*
* Background drawable of native feedback touchable can be customized with
* `background` property.
*
* Example:
*
* ```
* renderButton: function() {
* return (
* <TouchableNativeFeedback
* onPress={this._onPressButton}
* background={TouchableNativeFeedback.SelectableBackground()}>
* <View style={{width: 150, height: 100, backgroundColor: 'red'}}>
* <Text style={{margin: 30}}>Button</Text>
* </View>
* </TouchableNativeFeedback>
* );
* },
* ```
*/
var TouchableNativeFeedback = React.createClass({
propTypes: {
...TouchableWithoutFeedback.propTypes,
/**
* Determines the type of background drawable that's going to be used to
* display feedback. It takes an object with `type` property and extra data
* depending on the `type`. It's recommended to use one of the static
* methods to generate that dictionary.
*/
background: backgroundPropType,
},
statics: {
/**
* Creates an object that represents android theme's default background for
* selectable elements (?android:attr/selectableItemBackground).
*/
SelectableBackground: function() {
return {type: 'ThemeAttrAndroid', attribute: 'selectableItemBackground'};
},
/**
* Creates an object that represent android theme's default background for borderless
* selectable elements (?android:attr/selectableItemBackgroundBorderless).
* Available on android API level 21+.
*/
SelectableBackgroundBorderless: function() {
return {type: 'ThemeAttrAndroid', attribute: 'selectableItemBackgroundBorderless'};
},
/**
* Creates an object that represents ripple drawable with specified color (as a
* string). If property `borderless` evaluates to true the ripple will
* render outside of the view bounds (see native actionbar buttons as an
* example of that behavior). This background type is available on Android
* API level 21+.
*
* @param color The ripple color
* @param borderless If the ripple can render outside it's bounds
*/
Ripple: function(color: string, borderless: boolean) {
return {type: 'RippleAndroid', color: processColor(color), borderless: borderless};
},
},
mixins: [Touchable.Mixin],
getDefaultProps: function() {
return {
background: this.SelectableBackground(),
};
},
getInitialState: function() {
return this.touchableGetInitialState();
},
componentDidMount: function() {
ensurePositiveDelayProps(this.props);
},
componentWillReceiveProps: function(nextProps) {
ensurePositiveDelayProps(nextProps);
},
/**
* `Touchable.Mixin` self callbacks. The mixin will invoke these if they are
* defined on your component.
*/
touchableHandleActivePressIn: function(e: Event) {
this.props.onPressIn && this.props.onPressIn(e);
this._dispatchPressedStateChange(true);
this._dispatchHotspotUpdate(this.pressInLocation.locationX, this.pressInLocation.locationY);
},
touchableHandleActivePressOut: function(e: Event) {
this.props.onPressOut && this.props.onPressOut(e);
this._dispatchPressedStateChange(false);
},
touchableHandlePress: function(e: Event) {
this.props.onPress && this.props.onPress(e);
},
touchableHandleLongPress: function(e: Event) {
this.props.onLongPress && this.props.onLongPress(e);
},
touchableGetPressRectOffset: function() {
// Always make sure to predeclare a constant!
return this.props.pressRetentionOffset || PRESS_RETENTION_OFFSET;
},
touchableGetHitSlop: function() {
return this.props.hitSlop;
},
touchableGetHighlightDelayMS: function() {
return this.props.delayPressIn;
},
touchableGetLongPressDelayMS: function() {
return this.props.delayLongPress;
},
touchableGetPressOutDelayMS: function() {
return this.props.delayPressOut;
},
_handleResponderMove: function(e) {
this.touchableHandleResponderMove(e);
this._dispatchHotspotUpdate(e.nativeEvent.pageX, e.nativeEvent.pageY);
},
_dispatchHotspotUpdate: function(destX, destY) {
UIManager.dispatchViewManagerCommand(
ReactNative.findNodeHandle(this),
UIManager.RCTView.Commands.hotspotUpdate,
[destX || 0, destY || 0]
);
},
_dispatchPressedStateChange: function(pressed) {
UIManager.dispatchViewManagerCommand(
ReactNative.findNodeHandle(this),
UIManager.RCTView.Commands.setPressed,
[pressed]
);
},
render: function() {
const child = onlyChild(this.props.children);
let children = child.props.children;
if (Touchable.TOUCH_TARGET_DEBUG && child.type.displayName === 'View') {
if (!Array.isArray(children)) {
children = [children];
}
children.push(Touchable.renderDebugView({color: 'brown', hitSlop: this.props.hitSlop}));
}
var childProps = {
...child.props,
nativeBackgroundAndroid: this.props.background,
accessible: this.props.accessible !== false,
accessibilityLabel: this.props.accessibilityLabel,
accessibilityComponentType: this.props.accessibilityComponentType,
accessibilityTraits: this.props.accessibilityTraits,
children,
testID: this.props.testID,
onLayout: this.props.onLayout,
hitSlop: this.props.hitSlop,
onStartShouldSetResponder: this.touchableHandleStartShouldSetResponder,
onResponderTerminationRequest: this.touchableHandleResponderTerminationRequest,
onResponderGrant: this.touchableHandleResponderGrant,
onResponderMove: this._handleResponderMove,
onResponderRelease: this.touchableHandleResponderRelease,
onResponderTerminate: this.touchableHandleResponderTerminate,
};
return <TouchableView {...childProps}/>;
}
});
module.exports = TouchableNativeFeedback;