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6e356895e7
Summary: Bump android gradle plugin to 3.1.4. We have been stay to 2.x too long. With 3.x we can have instant run and great performance and new features brought by google. Also thanks to CFKevinRef great pr to make this possible. pass all current ci. I have also tested RNTester release version works without crash. https://github.com/facebook/react-native/pull/17967. [GENERAL] [ANDROID] [FEATURE] - bump android gradle to 3.1.4 Pull Request resolved: https://github.com/facebook/react-native/pull/20767 Differential Revision: D9437576 Pulled By: hramos fbshipit-source-id: 6084056a1390582a75a879918f2538b0480f6299
149 lines
5.4 KiB
Groovy
149 lines
5.4 KiB
Groovy
apply plugin: 'com.android.application'
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import com.android.build.OutputFile
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/**
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* The react.gradle file registers a task for each build variant (e.g. bundleDebugJsAndAssets
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* and bundleReleaseJsAndAssets).
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* These basically call `react-native bundle` with the correct arguments during the Android build
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* cycle. By default, bundleDebugJsAndAssets is skipped, as in debug/dev mode we prefer to load the
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* bundle directly from the development server. Below you can see all the possible configurations
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* and their defaults. If you decide to add a configuration block, make sure to add it before the
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* `apply from: "react.gradle"` line.
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*
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* project.ext.react = [
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* // the name of the generated asset file containing your JS bundle
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* bundleAssetName: "index.android.bundle",
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*
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* // the entry file for bundle generation
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* entryFile: "index.android.js",
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*
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* // whether to bundle JS and assets in debug mode
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* bundleInDebug: false,
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*
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* // whether to bundle JS and assets in release mode
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* bundleInRelease: true,
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*
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* // whether to bundle JS and assets in another build variant (if configured).
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* // See http://tools.android.com/tech-docs/new-build-system/user-guide#TOC-Build-Variants
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* // The configuration property is in the format 'bundleIn${productFlavor}${buildType}'
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* // bundleInFreeDebug: true,
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* // bundleInPaidRelease: true,
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* // bundleInBeta: true,
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*
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* // the root of your project, i.e. where "package.json" lives
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* root: "../../",
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*
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* // where to put the JS bundle asset in debug mode
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* jsBundleDirDebug: "$buildDir/intermediates/assets/debug",
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*
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* // where to put the JS bundle asset in release mode
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* jsBundleDirRelease: "$buildDir/intermediates/assets/release",
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*
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* // where to put drawable resources / React Native assets, e.g. the ones you use via
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* // require('./image.png')), in debug mode
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* resourcesDirDebug: "$buildDir/intermediates/res/merged/debug",
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*
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* // where to put drawable resources / React Native assets, e.g. the ones you use via
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* // require('./image.png')), in release mode
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* resourcesDirRelease: "$buildDir/intermediates/res/merged/release",
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*
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* // by default the gradle tasks are skipped if none of the JS files or assets change; this means
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* // that we don't look at files in android/ or ios/ to determine whether the tasks are up to
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* // date; if you have any other folders that you want to ignore for performance reasons (gradle
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* // indexes the entire tree), add them here. Alternatively, if you have JS files in android/
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* // for example, you might want to remove it from here.
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* inputExcludes: ["android/**", "ios/**"]
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* ]
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*/
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project.ext.react = [
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cliPath: "$rootDir/local-cli/cli.js",
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bundleAssetName: "RNTesterApp.android.bundle",
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entryFile: file("../../js/RNTesterApp.android.js"),
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root: "$rootDir",
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inputExcludes: ["android/**", "./**", ".gradle/**"]
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]
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apply from: "../../../react.gradle"
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/**
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* Set this to true to create three separate APKs instead of one:
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* - A universal APK that works on all devices
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* - An APK that only works on ARM devices
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* - An APK that only works on x86 devices
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* The advantage is the size of the APK is reduced by about 4MB.
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* Upload all the APKs to the Play Store and people will download
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* the correct one based on the CPU architecture of their device.
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*/
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def enableSeparateBuildPerCPUArchitecture = false
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/**
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* Run Proguard to shrink the Java bytecode in release builds.
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*/
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def enableProguardInReleaseBuilds = true
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android {
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compileSdkVersion 27
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buildToolsVersion "27.0.3"
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defaultConfig {
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applicationId "com.facebook.react.uiapp"
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minSdkVersion 16
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targetSdkVersion 26
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versionCode 1
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versionName "1.0"
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ndk {
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abiFilters "armeabi-v7a", "x86"
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}
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}
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signingConfigs {
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release {
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storeFile file(MYAPP_RELEASE_STORE_FILE)
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storePassword MYAPP_RELEASE_STORE_PASSWORD
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keyAlias MYAPP_RELEASE_KEY_ALIAS
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keyPassword MYAPP_RELEASE_KEY_PASSWORD
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}
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}
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splits {
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abi {
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enable enableSeparateBuildPerCPUArchitecture
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universalApk false
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reset()
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include "armeabi-v7a", "x86"
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}
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}
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buildTypes {
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debug {
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signingConfig signingConfigs.release
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}
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release {
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minifyEnabled enableProguardInReleaseBuilds
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proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
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signingConfig signingConfigs.release
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}
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}
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// applicationVariants are e.g. debug, release
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applicationVariants.all { variant ->
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variant.outputs.each { output ->
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// For each separate APK per architecture, set a unique version code as described here:
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// http://tools.android.com/tech-docs/new-build-system/user-guide/apk-splits
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def versionCodes = ["armeabi-v7a":1, "x86":2]
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def abi = output.getFilter(OutputFile.ABI)
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if (abi != null) { // null for the universal-debug, universal-release variants
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output.versionCodeOverride =
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versionCodes.get(abi) * 1048576 + defaultConfig.versionCode
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}
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}
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}
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}
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dependencies {
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implementation fileTree(dir: 'libs', include: ['*.jar'])
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implementation 'com.android.support:appcompat-v7:27.1.1'
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// Build React Native from source
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implementation project(':ReactAndroid')
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}
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