Spencer Ahrens 83da74b556 Refactor uimanager stuff a bit
Summary: Simplies UIManager a bit and some other tweaks

Reviewed By: shergin

Differential Revision: D10211883

fbshipit-source-id: 93ab23dd2baab2fdc6d9c54e976b001a19efab7f
2018-10-10 20:01:04 -07:00

108 lines
3.2 KiB
C++

// Copyright (c) Facebook, Inc. and its affiliates.
// This source code is licensed under the MIT license found in the
// LICENSE file in the root directory of this source tree.
#pragma once
#include <memory>
#include <mutex>
#include <fabric/core/ComponentDescriptor.h>
#include <fabric/core/LayoutConstraints.h>
#include <fabric/uimanager/ComponentDescriptorRegistry.h>
#include <fabric/uimanager/ContextContainer.h>
#include <fabric/uimanager/SchedulerDelegate.h>
#include <fabric/uimanager/ShadowTree.h>
#include <fabric/uimanager/ShadowTreeDelegate.h>
#include <fabric/uimanager/UIManagerDelegate.h>
namespace facebook {
namespace react {
class FabricUIManager;
/*
* Scheduler coordinates Shadow Tree updates and event flows.
*/
class Scheduler final : public UIManagerDelegate, public ShadowTreeDelegate {
public:
Scheduler(const SharedContextContainer &contextContainer);
~Scheduler();
#pragma mark - Surface Management
void startSurface(
SurfaceId surfaceId,
const std::string &moduleName,
const folly::dynamic &initialProps,
const LayoutConstraints &layoutConstraints = {},
const LayoutContext &layoutContext = {});
void stopSurface(SurfaceId surfaceId) const;
Size measureSurface(
SurfaceId surfaceId,
const LayoutConstraints &layoutConstraints,
const LayoutContext &layoutContext) const;
/*
* Applies given `layoutConstraints` and `layoutContext` to a Surface.
* The user interface will be relaid out as a result. The operation will be
* performed synchronously (including mounting) if the method is called
* on the main thread.
* Can be called from any thread.
*/
void constraintSurfaceLayout(
SurfaceId surfaceId,
const LayoutConstraints &layoutConstraints,
const LayoutContext &layoutContext) const;
#pragma mark - Delegate
/*
* Sets and gets the Scheduler's delegate.
* The delegate is stored as a raw pointer, so the owner must null
* the pointer before being destroyed.
*/
void setDelegate(SchedulerDelegate *delegate);
SchedulerDelegate *getDelegate() const;
#pragma mark - UIManagerDelegate
void uiManagerDidFinishTransaction(
Tag rootTag,
const SharedShadowNodeUnsharedList &rootChildNodes) override;
void uiManagerDidCreateShadowNode(
const SharedShadowNode &shadowNode) override;
#pragma mark - ShadowTreeDelegate
void shadowTreeDidCommit(
const ShadowTree &shadowTree,
const ShadowViewMutationList &mutations) const override;
#pragma mark - Deprecated
/*
* UIManager instance must be temporarily exposed for registration purposes.
*/
std::shared_ptr<FabricUIManager> getUIManager_DO_NOT_USE();
private:
SchedulerDelegate *delegate_;
std::shared_ptr<FabricUIManager> uiManager_;
SharedComponentDescriptorRegistry componentDescriptorRegistry_;
mutable std::mutex mutex_;
mutable std::unordered_map<SurfaceId, std::unique_ptr<ShadowTree>>
shadowTreeRegistry_; // Protected by `mutex_`.
SharedEventDispatcher eventDispatcher_;
SharedContextContainer contextContainer_;
void uiManagerDidFinishTransactionWithoutLock(Tag rootTag, const SharedShadowNodeUnsharedList &rootChildNodes);
};
} // namespace react
} // namespace facebook