Valentin Shergin 7197aa026b Fabric: Using ShadowView instad of ShadowNode inside AttributedString
Summary:
That's generally better because:
 * Avoids exposing ShadowNode to mounting layer;
 * Enables hashing and comparing the AttributedString based on actual meaningful data (not on just a pointer to ShadowNode).

Reviewed By: mdvacca

Differential Revision: D13205230

fbshipit-source-id: 7b79c1aad97b10d81e3faa10408be61b74f815cf
2018-11-27 18:34:15 -08:00

116 lines
3.1 KiB
C++

/**
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#pragma once
#include <functional>
#include <memory>
#include <folly/Optional.h>
#include <react/attributedstring/TextAttributes.h>
#include <react/core/Sealable.h>
#include <react/core/ShadowNode.h>
#include <react/debug/DebugStringConvertible.h>
#include <react/mounting/ShadowView.h>
namespace facebook {
namespace react {
class AttributedString;
using SharedAttributedString = std::shared_ptr<const AttributedString>;
/*
* Simple, cross-platfrom, React-specific implementation of attributed string
* (aka spanned string).
* `AttributedString` is basically a list of `Fragments` which have `string` and
* `textAttributes` + `shadowNode` associated with the `string`.
*/
class AttributedString : public Sealable, public DebugStringConvertible {
public:
class Fragment {
public:
std::string string;
TextAttributes textAttributes;
ShadowView shadowView;
ShadowView parentShadowView;
bool operator==(const Fragment &rhs) const;
bool operator!=(const Fragment &rhs) const;
};
using Fragments = std::vector<Fragment>;
/*
* Appends and prepends a `fragment` to the string.
*/
void appendFragment(const Fragment &fragment);
void prependFragment(const Fragment &fragment);
/*
* Appends and prepends an `attributedString` (all its fragments) to
* the string.
*/
void appendAttributedString(const AttributedString &attributedString);
void prependAttributedString(const AttributedString &attributedString);
/*
* Returns read-only reference to a list of fragments.
*/
const Fragments &getFragments() const;
/*
* Returns a string constructed from all strings in all fragments.
*/
std::string getString() const;
bool operator==(const AttributedString &rhs) const;
bool operator!=(const AttributedString &rhs) const;
#pragma mark - DebugStringConvertible
#if RN_DEBUG_STRING_CONVERTIBLE
SharedDebugStringConvertibleList getDebugChildren() const override;
#endif
private:
Fragments fragments_;
};
} // namespace react
} // namespace facebook
namespace std {
template <>
struct hash<facebook::react::AttributedString::Fragment> {
size_t operator()(
const facebook::react::AttributedString::Fragment &fragment) const {
return std::hash<decltype(fragment.string)>{}(fragment.string) +
std::hash<decltype(fragment.textAttributes)>{}(
fragment.textAttributes) +
std::hash<decltype(fragment.shadowView)>{}(fragment.shadowView) +
std::hash<decltype(fragment.parentShadowView)>{}(
fragment.parentShadowView);
}
};
template <>
struct hash<facebook::react::AttributedString> {
size_t operator()(
const facebook::react::AttributedString &attributedString) const {
auto result = size_t{0};
for (const auto &fragment : attributedString.getFragments()) {
result +=
std::hash<facebook::react::AttributedString::Fragment>{}(fragment);
}
return result;
}
};
} // namespace std