Valentin Shergin 764dd511d2 Fabric: Making EventEmitter reenableable
Summary:
The first implementation of EventEmitter's enable/disable feature didn't not provide a way to enable an object after it was disabled.
Apparently, we need this functionality due that fact that all nodes of the same family share same event emitter.

Reviewed By: mdvacca

Differential Revision: D10395849

fbshipit-source-id: 0eba54f0bb7ded35d64afb6559e6e27208c2b577
2018-10-16 12:29:33 -07:00

85 lines
2.1 KiB
C++

/**
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#include "EventEmitter.h"
#include <folly/dynamic.h>
#include "RawEvent.h"
namespace facebook {
namespace react {
// TODO(T29874519): Get rid of "top" prefix once and for all.
/*
* Capitalizes the first letter of the event type and adds "top" prefix if
* necessary (e.g. "layout" becames "topLayout").
*/
static std::string normalizeEventType(const std::string &type) {
auto prefixedType = type;
if (type.find("top", 0) != 0) {
prefixedType.insert(0, "top");
prefixedType[3] = toupper(prefixedType[3]);
}
return prefixedType;
}
std::recursive_mutex &EventEmitter::DispatchMutex() {
static std::recursive_mutex mutex;
return mutex;
}
EventEmitter::EventEmitter(
SharedEventTarget eventTarget,
Tag tag,
WeakEventDispatcher eventDispatcher)
: eventTarget_(std::move(eventTarget)),
weakEventTarget_({}),
tag_(tag),
eventDispatcher_(std::move(eventDispatcher)) {}
void EventEmitter::dispatchEvent(
const std::string &type,
const folly::dynamic &payload,
const EventPriority &priority) const {
auto eventDispatcher = eventDispatcher_.lock();
if (!eventDispatcher) {
return;
}
// Mixing `target` into `payload`.
assert(payload.isObject());
folly::dynamic extendedPayload = folly::dynamic::object("target", tag_);
extendedPayload.merge_patch(payload);
eventDispatcher->dispatchEvent(
RawEvent(normalizeEventType(type), extendedPayload, eventTarget_),
priority);
}
void EventEmitter::setEnabled(bool enabled) const {
bool alreadyEnabled = eventTarget_ != nullptr;
if (enabled == alreadyEnabled) {
return;
}
if (enabled) {
eventTarget_ = weakEventTarget_.lock();
weakEventTarget_.reset();
} else {
weakEventTarget_ = eventTarget_;
eventTarget_.reset();
}
}
bool EventEmitter::getEnabled() const {
return eventTarget_ != nullptr;
}
} // namespace react
} // namespace facebook