322 lines
7.0 KiB
JavaScript
322 lines
7.0 KiB
JavaScript
/**
|
|
* The examples provided by Facebook are for non-commercial testing and
|
|
* evaluation purposes only.
|
|
*
|
|
* Facebook reserves all rights not expressly granted.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
|
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
* FITNESS FOR A PARTICULAR PURPOSE AND NON INFRINGEMENT. IN NO EVENT SHALL
|
|
* FACEBOOK BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
|
|
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
|
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
|
*
|
|
* @providesModule Game2048
|
|
* @flow
|
|
*/
|
|
'use strict';
|
|
|
|
var React = require('react-native');
|
|
var {
|
|
AppRegistry,
|
|
StyleSheet,
|
|
Text,
|
|
View,
|
|
} = React;
|
|
|
|
var Animated = require('Animated');
|
|
var GameBoard = require('GameBoard');
|
|
var TouchableBounce = require('TouchableBounce');
|
|
|
|
var BOARD_PADDING = 3;
|
|
var CELL_MARGIN = 4;
|
|
var CELL_SIZE = 60;
|
|
|
|
class Cell extends React.Component {
|
|
render() {
|
|
return <View style={styles.cell} />;
|
|
}
|
|
}
|
|
|
|
class Board extends React.Component {
|
|
render() {
|
|
return (
|
|
<View style={styles.board}>
|
|
<View style={styles.row}><Cell/><Cell/><Cell/><Cell/></View>
|
|
<View style={styles.row}><Cell/><Cell/><Cell/><Cell/></View>
|
|
<View style={styles.row}><Cell/><Cell/><Cell/><Cell/></View>
|
|
<View style={styles.row}><Cell/><Cell/><Cell/><Cell/></View>
|
|
{this.props.children}
|
|
</View>
|
|
);
|
|
}
|
|
}
|
|
|
|
class Tile extends React.Component {
|
|
static _getPosition(index): number {
|
|
return BOARD_PADDING + (index * (CELL_SIZE + CELL_MARGIN * 2) + CELL_MARGIN);
|
|
}
|
|
|
|
constructor(props: {}) {
|
|
super(props);
|
|
|
|
var tile = this.props.tile;
|
|
|
|
this.state = {
|
|
opacity: new Animated.Value(0),
|
|
top: new Animated.Value(Tile._getPosition(tile.toRow())),
|
|
left: new Animated.Value(Tile._getPosition(tile.toColumn())),
|
|
};
|
|
}
|
|
|
|
calculateOffset(): {top: number; left: number; opacity: number} {
|
|
var tile = this.props.tile;
|
|
|
|
var offset = {
|
|
top: this.state.top,
|
|
left: this.state.left,
|
|
opacity: this.state.opacity,
|
|
};
|
|
|
|
if (tile.isNew()) {
|
|
Animated.timing(this.state.opacity, {
|
|
duration: 100,
|
|
toValue: 1,
|
|
}).start();
|
|
} else {
|
|
Animated.parallel([
|
|
Animated.timing(offset.top, {
|
|
duration: 100,
|
|
toValue: Tile._getPosition(tile.toRow()),
|
|
}),
|
|
Animated.timing(offset.left, {
|
|
duration: 100,
|
|
toValue: Tile._getPosition(tile.toColumn()),
|
|
}),
|
|
]).start();
|
|
}
|
|
return offset;
|
|
}
|
|
|
|
render() {
|
|
var tile = this.props.tile;
|
|
|
|
var tileStyles = [
|
|
styles.tile,
|
|
styles['tile' + tile.value],
|
|
this.calculateOffset(),
|
|
];
|
|
|
|
var textStyles = [
|
|
styles.value,
|
|
tile.value > 4 && styles.whiteText,
|
|
tile.value > 100 && styles.threeDigits,
|
|
tile.value > 1000 && styles.fourDigits,
|
|
];
|
|
|
|
return (
|
|
<Animated.View style={tileStyles}>
|
|
<Text style={textStyles}>{tile.value}</Text>
|
|
</Animated.View>
|
|
);
|
|
}
|
|
}
|
|
|
|
class GameEndOverlay extends React.Component {
|
|
render() {
|
|
var board = this.props.board;
|
|
|
|
if (!board.hasWon() && !board.hasLost()) {
|
|
return <View/>;
|
|
}
|
|
|
|
var message = board.hasWon() ?
|
|
'Good Job!' : 'Game Over';
|
|
|
|
return (
|
|
<View style={styles.overlay}>
|
|
<Text style={styles.overlayMessage}>{message}</Text>
|
|
<TouchableBounce onPress={this.props.onRestart} style={styles.tryAgain}>
|
|
<Text style={styles.tryAgainText}>Try Again?</Text>
|
|
</TouchableBounce>
|
|
</View>
|
|
);
|
|
}
|
|
}
|
|
|
|
class Game2048 extends React.Component {
|
|
startX: number;
|
|
startY: number;
|
|
|
|
constructor(props: {}) {
|
|
super(props);
|
|
this.state = {
|
|
board: new GameBoard(),
|
|
};
|
|
this.startX = 0;
|
|
this.startY = 0;
|
|
}
|
|
|
|
restartGame() {
|
|
this.setState({board: new GameBoard()});
|
|
}
|
|
|
|
handleTouchStart(event: Object) {
|
|
if (this.state.board.hasWon()) {
|
|
return;
|
|
}
|
|
|
|
this.startX = event.nativeEvent.pageX;
|
|
this.startY = event.nativeEvent.pageY;
|
|
}
|
|
|
|
handleTouchEnd(event: Object) {
|
|
if (this.state.board.hasWon()) {
|
|
return;
|
|
}
|
|
|
|
var deltaX = event.nativeEvent.pageX - this.startX;
|
|
var deltaY = event.nativeEvent.pageY - this.startY;
|
|
|
|
var direction = -1;
|
|
if (Math.abs(deltaX) > 3 * Math.abs(deltaY) && Math.abs(deltaX) > 30) {
|
|
direction = deltaX > 0 ? 2 : 0;
|
|
} else if (Math.abs(deltaY) > 3 * Math.abs(deltaX) && Math.abs(deltaY) > 30) {
|
|
direction = deltaY > 0 ? 3 : 1;
|
|
}
|
|
|
|
if (direction !== -1) {
|
|
this.setState({board: this.state.board.move(direction)});
|
|
}
|
|
}
|
|
|
|
render() {
|
|
var tiles = this.state.board.tiles
|
|
.filter((tile) => tile.value)
|
|
.map((tile) => <Tile ref={tile.id} key={tile.id} tile={tile} />);
|
|
|
|
return (
|
|
<View
|
|
style={styles.container}
|
|
onTouchStart={(event) => this.handleTouchStart(event)}
|
|
onTouchEnd={(event) => this.handleTouchEnd(event)}>
|
|
<Board>
|
|
{tiles}
|
|
</Board>
|
|
<GameEndOverlay board={this.state.board} onRestart={() => this.restartGame()} />
|
|
</View>
|
|
);
|
|
}
|
|
}
|
|
|
|
var styles = StyleSheet.create({
|
|
container: {
|
|
flex: 1,
|
|
justifyContent: 'center',
|
|
alignItems: 'center',
|
|
},
|
|
board: {
|
|
padding: BOARD_PADDING,
|
|
backgroundColor: '#bbaaaa',
|
|
borderRadius: 5,
|
|
},
|
|
overlay: {
|
|
position: 'absolute',
|
|
top: 0,
|
|
bottom: 0,
|
|
left: 0,
|
|
right: 0,
|
|
backgroundColor: 'rgba(221, 221, 221, 0.5)',
|
|
flex: 1,
|
|
flexDirection: 'column',
|
|
justifyContent: 'center',
|
|
alignItems: 'center',
|
|
},
|
|
overlayMessage: {
|
|
fontSize: 40,
|
|
marginBottom: 20,
|
|
},
|
|
tryAgain: {
|
|
backgroundColor: '#887766',
|
|
padding: 20,
|
|
borderRadius: 5,
|
|
},
|
|
tryAgainText: {
|
|
color: '#ffffff',
|
|
fontSize: 20,
|
|
fontWeight: '500',
|
|
},
|
|
cell: {
|
|
width: CELL_SIZE,
|
|
height: CELL_SIZE,
|
|
borderRadius: 5,
|
|
backgroundColor: '#ddccbb',
|
|
margin: CELL_MARGIN,
|
|
},
|
|
row: {
|
|
flexDirection: 'row',
|
|
},
|
|
tile: {
|
|
position: 'absolute',
|
|
width: CELL_SIZE,
|
|
height: CELL_SIZE,
|
|
backgroundColor: '#ddccbb',
|
|
borderRadius: 5,
|
|
flex: 1,
|
|
justifyContent: 'center',
|
|
alignItems: 'center',
|
|
},
|
|
value: {
|
|
fontSize: 24,
|
|
color: '#776666',
|
|
fontFamily: 'Verdana',
|
|
fontWeight: '500',
|
|
},
|
|
tile2: {
|
|
backgroundColor: '#eeeeee',
|
|
},
|
|
tile4: {
|
|
backgroundColor: '#eeeecc',
|
|
},
|
|
tile8: {
|
|
backgroundColor: '#ffbb88',
|
|
},
|
|
tile16: {
|
|
backgroundColor: '#ff9966',
|
|
},
|
|
tile32: {
|
|
backgroundColor: '#ff7755',
|
|
},
|
|
tile64: {
|
|
backgroundColor: '#ff5533',
|
|
},
|
|
tile128: {
|
|
backgroundColor: '#eecc77',
|
|
},
|
|
tile256: {
|
|
backgroundColor: '#eecc66',
|
|
},
|
|
tile512: {
|
|
backgroundColor: '#eecc55',
|
|
},
|
|
tile1024: {
|
|
backgroundColor: '#eecc33',
|
|
},
|
|
tile2048: {
|
|
backgroundColor: '#eecc22',
|
|
},
|
|
whiteText: {
|
|
color: '#ffffff',
|
|
},
|
|
threeDigits: {
|
|
fontSize: 20,
|
|
},
|
|
fourDigits: {
|
|
fontSize: 18,
|
|
},
|
|
});
|
|
|
|
AppRegistry.registerComponent('Game2048', () => Game2048);
|
|
|
|
module.exports = Game2048;
|