Valentin Shergin dea8773c19 Fabric: ValueFactory and EventEmitter::dispatchEvent based on that
Summary:
Now the event delive pipeline supports `JSI::Value`-based payload. Instead of passing `folly::dynamic`, now we are passing `std::function<jsi::Value(jsi::Runtime &runtime)>` as factory that can build a `JSI::Value` with given `jsi::Runtime` and any captured data.
The old (now legacy) way of calling `EventEmitter::dispatchEvent(..., const folly::dynamic &payload, ...)` is also supported.

Reviewed By: sahrens

Differential Revision: D13123043

fbshipit-source-id: d65348bb215013042abb2fcfe5083a8c697333d0
2018-11-27 21:00:55 -08:00

75 lines
1.9 KiB
C++

// Copyright 2004-present Facebook. All Rights Reserved.
#pragma once
#include <folly/dynamic.h>
#include <jsi/jsi.h>
#include <react/uimanager/UIManager.h>
#include <react/uimanager/primitives.h>
namespace facebook {
namespace react {
/*
* Exposes UIManager to JavaScript realm.
*/
class UIManagerBinding : public jsi::HostObject {
public:
/*
* Installs UIManagerBinding into JavaSctipt runtime.
* Thread synchronization must be enforced externally.
*/
static void install(
jsi::Runtime &runtime,
std::shared_ptr<UIManagerBinding> uiManagerBinding);
UIManagerBinding(std::unique_ptr<UIManager> uiManager);
/*
* Stops React Native Surface with given id, moduleName, and props.
* Thread synchronization must be enforced externally.
*/
void startSurface(
jsi::Runtime &runtime,
SurfaceId surfaceId,
const std::string &moduleName,
const folly::dynamic &initalProps) const;
/*
* Stops React Native Surface with given id.
* Thread synchronization must be enforced externally.
*/
void stopSurface(jsi::Runtime &runtime, SurfaceId surfaceId) const;
/*
* Delivers raw event data to JavaScript.
* Thread synchronization must be enforced externally.
*/
void dispatchEvent(
jsi::Runtime &runtime,
const EventTarget *eventTarget,
const std::string &type,
const ValueFactory &payloadFactory) const;
/*
* Invalidates the binding and underlying UIManager.
* Allows to save some resources and prevents UIManager's delegate to be
* called.
* Calling public methods of this class after calling this method is UB.
* Can be called on any thread.
*/
void invalidate() const;
/*
* `jsi::HostObject` specific overloads.
*/
jsi::Value get(jsi::Runtime &runtime, const jsi::PropNameID &name) override;
private:
std::unique_ptr<UIManager> uiManager_;
std::unique_ptr<const EventHandler> eventHandler_;
};
} // namespace react
} // namespace facebook