mirror of
https://github.com/status-im/react-native.git
synced 2025-02-23 14:48:25 +00:00
Summary: All code styles are terribly ugly. We have the only choise - choise something and embrace it. This particular code style was borrowed from a neibour Fabric-friendly project because it follows established Facebook guides and respects client-side traditions. Reviewed By: mdvacca Differential Revision: D10218598 fbshipit-source-id: 8c4cf6713c07768566dadef479191661c79988f0
230 lines
5.2 KiB
C++
230 lines
5.2 KiB
C++
// Copyright (c) Facebook, Inc. and its affiliates.
|
|
|
|
// This source code is licensed under the MIT license found in the
|
|
// LICENSE file in the root directory of this source tree.
|
|
|
|
#pragma once
|
|
|
|
#include <algorithm>
|
|
#include <functional>
|
|
#include <tuple>
|
|
|
|
#include <fabric/graphics/Float.h>
|
|
|
|
namespace facebook {
|
|
namespace react {
|
|
|
|
/*
|
|
* Point
|
|
*/
|
|
struct Point {
|
|
Float x{0};
|
|
Float y{0};
|
|
|
|
Point &operator+=(const Point &point) {
|
|
x += point.x;
|
|
y += point.y;
|
|
return *this;
|
|
}
|
|
|
|
Point &operator*=(const Point &point) {
|
|
x *= point.x;
|
|
y *= point.y;
|
|
return *this;
|
|
}
|
|
|
|
friend Point operator+(Point lhs, const Point &rhs) {
|
|
return lhs += rhs;
|
|
}
|
|
|
|
bool operator==(const Point &rhs) const {
|
|
return std::tie(this->x, this->y) == std::tie(rhs.x, rhs.y);
|
|
}
|
|
|
|
bool operator!=(const Point &rhs) const {
|
|
return !(*this == rhs);
|
|
}
|
|
};
|
|
|
|
/*
|
|
* Size
|
|
*/
|
|
struct Size {
|
|
Float width{0};
|
|
Float height{0};
|
|
|
|
Size &operator+=(const Point &point) {
|
|
width += point.x;
|
|
height += point.y;
|
|
return *this;
|
|
}
|
|
|
|
Size &operator*=(const Point &point) {
|
|
width *= point.x;
|
|
height *= point.y;
|
|
return *this;
|
|
}
|
|
|
|
bool operator==(const Size &rhs) const {
|
|
return std::tie(this->width, this->height) ==
|
|
std::tie(rhs.width, rhs.height);
|
|
}
|
|
|
|
bool operator!=(const Size &rhs) const {
|
|
return !(*this == rhs);
|
|
}
|
|
};
|
|
|
|
/*
|
|
* Rect: Point and Size
|
|
*/
|
|
struct Rect {
|
|
Point origin{0, 0};
|
|
Size size{0, 0};
|
|
|
|
bool operator==(const Rect &rhs) const {
|
|
return std::tie(this->origin, this->size) == std::tie(rhs.origin, rhs.size);
|
|
}
|
|
|
|
bool operator!=(const Rect &rhs) const {
|
|
return !(*this == rhs);
|
|
}
|
|
|
|
Float getMaxX() const {
|
|
return size.width > 0 ? origin.x + size.width : origin.x;
|
|
}
|
|
Float getMaxY() const {
|
|
return size.height > 0 ? origin.y + size.height : origin.y;
|
|
}
|
|
Float getMinX() const {
|
|
return size.width >= 0 ? origin.x : origin.x + size.width;
|
|
}
|
|
Float getMinY() const {
|
|
return size.height >= 0 ? origin.y : origin.y + size.height;
|
|
}
|
|
|
|
void unionInPlace(const Rect &rect) {
|
|
auto x1 = std::min(getMinX(), rect.getMinX());
|
|
auto y1 = std::min(getMinY(), rect.getMinY());
|
|
auto x2 = std::max(getMaxX(), rect.getMaxX());
|
|
auto y2 = std::max(getMaxY(), rect.getMaxY());
|
|
origin = {x1, y1};
|
|
size = {x2 - x1, y2 - y1};
|
|
}
|
|
};
|
|
|
|
/*
|
|
* Generic data structure describes some values associated with *edges*
|
|
* of a rectangle.
|
|
*/
|
|
template <typename T>
|
|
struct RectangleEdges {
|
|
T left{};
|
|
T top{};
|
|
T right{};
|
|
T bottom{};
|
|
|
|
bool operator==(const RectangleEdges<T> &rhs) const {
|
|
return std::tie(this->left, this->top, this->right, this->bottom) ==
|
|
std::tie(rhs.left, rhs.top, rhs.right, rhs.bottom);
|
|
}
|
|
|
|
bool operator!=(const RectangleEdges<T> &rhs) const {
|
|
return !(*this == rhs);
|
|
}
|
|
|
|
bool isUniform() const {
|
|
return left == top && left == right && left == bottom;
|
|
}
|
|
};
|
|
|
|
/*
|
|
* Generic data structure describes some values associated with *corners*
|
|
* of a rectangle.
|
|
*/
|
|
template <typename T>
|
|
struct RectangleCorners {
|
|
T topLeft{};
|
|
T topRight{};
|
|
T bottomLeft{};
|
|
T bottomRight{};
|
|
|
|
bool operator==(const RectangleCorners<T> &rhs) const {
|
|
return std::tie(
|
|
this->topLeft,
|
|
this->topRight,
|
|
this->bottomLeft,
|
|
this->bottomRight) ==
|
|
std::tie(rhs.topLeft, rhs.topRight, rhs.bottomLeft, rhs.bottomRight);
|
|
}
|
|
|
|
bool operator!=(const RectangleCorners<T> &rhs) const {
|
|
return !(*this == rhs);
|
|
}
|
|
|
|
bool isUniform() const {
|
|
return topLeft == topRight && topLeft == bottomLeft &&
|
|
topLeft == bottomRight;
|
|
}
|
|
};
|
|
|
|
/*
|
|
* EdgeInsets
|
|
*/
|
|
using EdgeInsets = RectangleEdges<Float>;
|
|
|
|
/*
|
|
* CornerInsets
|
|
*/
|
|
using CornerInsets = RectangleCorners<Float>;
|
|
|
|
} // namespace react
|
|
} // namespace facebook
|
|
|
|
namespace std {
|
|
template <>
|
|
struct hash<facebook::react::Point> {
|
|
size_t operator()(const facebook::react::Point &point) const {
|
|
return hash<decltype(point.x)>{}(point.x) +
|
|
hash<decltype(point.y)>{}(point.y);
|
|
}
|
|
};
|
|
|
|
template <>
|
|
struct hash<facebook::react::Size> {
|
|
size_t operator()(const facebook::react::Size &size) const {
|
|
return hash<decltype(size.width)>{}(size.width) +
|
|
hash<decltype(size.height)>{}(size.height);
|
|
}
|
|
};
|
|
|
|
template <>
|
|
struct hash<facebook::react::Rect> {
|
|
size_t operator()(const facebook::react::Rect &rect) const {
|
|
return hash<decltype(rect.origin)>{}(rect.origin) +
|
|
hash<decltype(rect.size)>{}(rect.size);
|
|
}
|
|
};
|
|
|
|
template <typename T>
|
|
struct hash<facebook::react::RectangleEdges<T>> {
|
|
size_t operator()(const facebook::react::RectangleEdges<T> &edges) const {
|
|
return hash<decltype(edges.left)>{}(edges.left) +
|
|
hash<decltype(edges.right)>{}(edges.right) +
|
|
hash<decltype(edges.top)>{}(edges.top) +
|
|
hash<decltype(edges.bottom)>{}(edges.bottom);
|
|
}
|
|
};
|
|
|
|
template <typename T>
|
|
struct hash<facebook::react::RectangleCorners<T>> {
|
|
size_t operator()(const facebook::react::RectangleCorners<T> &corners) const {
|
|
return hash<decltype(corners.topLeft)>{}(corners.topLeft) +
|
|
hash<decltype(corners.bottomLeft)>{}(corners.bottomLeft) +
|
|
hash<decltype(corners.topRight)>{}(corners.topRight) +
|
|
hash<decltype(corners.bottomRight)>{}(corners.bottomRight);
|
|
}
|
|
};
|
|
|
|
} // namespace std
|