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807726bcb4
Summary: This is the first step to clarify and simplify the type definations about navigation state. For now, `NavigationParentState` is actually used as the real navigation state and `NavigationState` is used as a route in navigation, which has been confusion among the APIs. To be clear, our APIs has no intention and interest in dealing with nested or hierarchical navigation states, and we should avoid have the name like `ParentState` or `children`. To fully migrate the types, theer will be a lot of code changes and this is just the first step to rename. = What's Next? 1. rename `navigationState.children` to `navigationState.routes` (breaking change!) 2. remove `navigationState.key` from its type defination. Reviewed By: ericvicenti Differential Revision: D3321403 fbshipit-source-id: 3e39b60f736c1135bc85d8bf2b89027d665e28d4
257 lines
5.9 KiB
JavaScript
257 lines
5.9 KiB
JavaScript
/**
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* Copyright (c) 2015-present, Facebook, Inc.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* LICENSE file in the root directory of this source tree. An additional grant
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* of patent rights can be found in the PATENTS file in the same directory.
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*
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* @providesModule NavigationAnimatedView
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* @flow
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*/
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'use strict';
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/**
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* WARNING: NavigationAnimatedView will be deprecated soon.
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* Use NavigationTransitioner instead.
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*/
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const Animated = require('Animated');
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const NavigationPropTypes = require('NavigationPropTypes');
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const NavigationScenesReducer = require('NavigationScenesReducer');
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const React = require('React');
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const StyleSheet = require('StyleSheet');
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const View = require('View');
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import type {
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NavigationActionCaller,
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NavigationAnimatedValue,
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NavigationAnimationSetter,
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NavigationLayout,
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NavigationState,
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NavigationScene,
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NavigationSceneRenderer,
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} from 'NavigationTypeDefinition';
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type Props = {
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applyAnimation: NavigationAnimationSetter,
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navigationState: NavigationState,
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onNavigate: NavigationActionCaller,
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renderOverlay: ?NavigationSceneRenderer,
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renderScene: NavigationSceneRenderer,
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style: any,
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};
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type State = {
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layout: NavigationLayout,
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position: NavigationAnimatedValue,
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progress: NavigationAnimatedValue,
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scenes: Array<NavigationScene>,
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};
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const {PropTypes} = React;
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function applyDefaultAnimation(
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position: NavigationAnimatedValue,
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navigationState: NavigationState,
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): void {
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Animated.spring(
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position,
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{
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bounciness: 0,
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toValue: navigationState.index,
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}
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).start();
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}
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class NavigationAnimatedView
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extends React.Component<any, Props, State> {
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_onLayout: (event: any) => void;
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_onProgressChange: (data: {value: number}) => void;
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_positionListener: any;
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props: Props;
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state: State;
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static propTypes = {
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applyAnimation: PropTypes.func,
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navigationState: NavigationPropTypes.navigationState.isRequired,
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onNavigate: PropTypes.func.isRequired,
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renderOverlay: PropTypes.func,
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renderScene: PropTypes.func.isRequired,
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};
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static defaultProps = {
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applyAnimation: applyDefaultAnimation,
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};
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constructor(props: Props, context: any) {
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super(props, context);
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// The initial layout isn't measured. Measured layout will be only available
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// when the component is mounted.
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const layout = {
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height: new Animated.Value(0),
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initHeight: 0,
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initWidth: 0,
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isMeasured: false,
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width: new Animated.Value(0),
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};
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this.state = {
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layout,
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position: new Animated.Value(this.props.navigationState.index),
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// This `progress` is a adummy placeholder value to meet the values
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// as `NavigationSceneRendererProps` requires.
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progress: new Animated.Value(1),
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scenes: NavigationScenesReducer([], this.props.navigationState),
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};
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}
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componentWillMount(): void {
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this._onLayout = this._onLayout.bind(this);
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this._onProgressChange = this._onProgressChange.bind(this);
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}
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componentDidMount(): void {
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this._positionListener =
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this.state.position.addListener(this._onProgressChange);
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}
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componentWillReceiveProps(nextProps: Props): void {
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if (nextProps.navigationState !== this.props.navigationState) {
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this.setState({
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scenes: NavigationScenesReducer(
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this.state.scenes,
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nextProps.navigationState,
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this.props.navigationState
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),
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});
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}
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}
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componentDidUpdate(lastProps: Props): void {
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if (lastProps.navigationState.index !== this.props.navigationState.index) {
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this.props.applyAnimation(
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this.state.position,
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this.props.navigationState,
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lastProps.navigationState
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);
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}
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}
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componentWillUnmount(): void {
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this.state.position.removeListener(this._positionListener);
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}
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_onProgressChange(data: Object): void {
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const delta = Math.abs(data.value - this.props.navigationState.index);
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if (delta > Number.EPSILON) {
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return;
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}
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const scenes = this.state.scenes.filter(scene => {
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return !scene.isStale;
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});
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if (scenes.length !== this.state.scenes.length) {
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this.setState({ scenes });
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}
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}
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render(): ReactElement {
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const overlay = this._renderOverlay();
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const scenes = this._renderScenes();
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return (
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<View
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onLayout={this._onLayout}
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style={this.props.style}>
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<View style={styles.scenes} key="scenes">
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{scenes}
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</View>
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{overlay}
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</View>
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);
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}
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_renderScenes(): Array<?ReactElement> {
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return this.state.scenes.map(this._renderScene, this);
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}
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_renderScene(scene: NavigationScene): ?ReactElement {
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const {
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navigationState,
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onNavigate,
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renderScene,
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} = this.props;
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const {
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position,
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progress,
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scenes,
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} = this.state;
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return renderScene({
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layout: this.state.layout,
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navigationState,
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onNavigate,
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position,
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progress,
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scene,
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scenes,
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});
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}
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_renderOverlay(): ?ReactElement {
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if (this.props.renderOverlay) {
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const {
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navigationState,
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onNavigate,
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renderOverlay,
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} = this.props;
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const {
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position,
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progress,
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scenes,
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} = this.state;
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return renderOverlay({
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layout: this.state.layout,
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navigationState,
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onNavigate,
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position,
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progress,
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scene: scenes[navigationState.index],
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scenes,
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});
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}
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return null;
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}
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_onLayout(event: any): void {
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const {height, width} = event.nativeEvent.layout;
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const layout = {
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...this.state.layout,
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initHeight: height,
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initWidth: width,
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isMeasured: true,
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};
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layout.height.setValue(height);
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layout.width.setValue(width);
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this.setState({ layout });
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}
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}
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const styles = StyleSheet.create({
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scenes: {
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flex: 1,
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},
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});
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module.exports = NavigationAnimatedView;
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