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https://github.com/status-im/react-native.git
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Summary: This diff changes the behavior of the Scheduler.schedulerDidRequestPreliminaryViewAllocation to avoid pre-allocating views that are non-layoutables Reviewed By: shergin Differential Revision: D12962008 fbshipit-source-id: cb2670beafdcbd2116fbdaf2dc5d1b4726330ec2
202 lines
6.2 KiB
C++
202 lines
6.2 KiB
C++
// Copyright (c) Facebook, Inc. and its affiliates.
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// This source code is licensed under the MIT license found in the
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// LICENSE file in the root directory of this source tree.
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#include "Scheduler.h"
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#include <jsi/jsi.h>
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#include <react/core/LayoutContext.h>
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#include <react/uimanager/ComponentDescriptorRegistry.h>
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#include <react/uimanager/UIManager.h>
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#include <react/uimanager/UIManagerBinding.h>
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#include <react/uimanager/UITemplateProcessor.h>
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#include "ComponentDescriptorFactory.h"
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#include "Differentiator.h"
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namespace facebook {
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namespace react {
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Scheduler::Scheduler(const SharedContextContainer &contextContainer)
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: contextContainer_(contextContainer) {
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const auto asynchronousEventBeatFactory =
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contextContainer->getInstance<EventBeatFactory>("asynchronous");
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const auto synchronousEventBeatFactory =
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contextContainer->getInstance<EventBeatFactory>("synchronous");
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runtimeExecutor_ =
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contextContainer->getInstance<RuntimeExecutor>("runtime-executor");
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auto uiManager = std::make_unique<UIManager>();
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auto &uiManagerRef = *uiManager;
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uiManagerBinding_ =
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std::make_shared<UIManagerBinding>(std::move(uiManager));
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auto eventPipe = [uiManagerBinding = uiManagerBinding_.get()](
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jsi::Runtime &runtime,
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const EventTarget *eventTarget,
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const std::string &type,
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const folly::dynamic &payload) {
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uiManagerBinding->dispatchEvent(runtime, eventTarget, type, payload);
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};
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auto eventDispatcher = std::make_shared<EventDispatcher>(
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eventPipe, synchronousEventBeatFactory, asynchronousEventBeatFactory);
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componentDescriptorRegistry_ = ComponentDescriptorFactory::buildRegistry(
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eventDispatcher, contextContainer);
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uiManagerRef.setDelegate(this);
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uiManagerRef.setComponentDescriptorRegistry(componentDescriptorRegistry_);
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runtimeExecutor_([=](jsi::Runtime &runtime) {
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UIManagerBinding::install(runtime, uiManagerBinding_);
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});
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}
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Scheduler::~Scheduler() {
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uiManagerBinding_->invalidate();
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}
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void Scheduler::startSurface(
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SurfaceId surfaceId,
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const std::string &moduleName,
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const folly::dynamic &initialProps,
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const LayoutConstraints &layoutConstraints,
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const LayoutContext &layoutContext) const {
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std::lock_guard<std::mutex> lock(mutex_);
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auto shadowTree =
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std::make_unique<ShadowTree>(surfaceId, layoutConstraints, layoutContext);
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shadowTree->setDelegate(this);
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shadowTreeRegistry_.emplace(surfaceId, std::move(shadowTree));
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#ifndef ANDROID
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runtimeExecutor_([=](jsi::Runtime &runtime) {
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uiManagerBinding_->startSurface(
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runtime, surfaceId, moduleName, initialProps);
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});
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#endif
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}
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void Scheduler::renderTemplateToSurface(
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SurfaceId surfaceId,
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const std::string &uiTemplate) {
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try {
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if (uiTemplate.size() == 0) {
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return;
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}
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NativeModuleRegistry nMR;
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auto tree = UITemplateProcessor::buildShadowTree(
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uiTemplate,
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surfaceId,
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folly::dynamic::object(),
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*componentDescriptorRegistry_,
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nMR);
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std::lock_guard<std::mutex> lock(mutex_);
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const auto &shadowTree = shadowTreeRegistry_.at(surfaceId);
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assert(shadowTree);
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shadowTree->complete(
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std::make_shared<SharedShadowNodeList>(SharedShadowNodeList{tree}));
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} catch (const std::exception &e) {
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LOG(ERROR) << " >>>> EXCEPTION <<< rendering uiTemplate in "
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<< "Scheduler::renderTemplateToSurface: " << e.what();
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}
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}
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void Scheduler::stopSurface(SurfaceId surfaceId) const {
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std::lock_guard<std::mutex> lock(mutex_);
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const auto &iterator = shadowTreeRegistry_.find(surfaceId);
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auto &shadowTree = *iterator->second;
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// As part of stopping the Surface, we have to commit an empty tree.
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shadowTree.complete(std::const_pointer_cast<SharedShadowNodeList>(
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ShadowNode::emptySharedShadowNodeSharedList()));
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shadowTree.setDelegate(nullptr);
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shadowTreeRegistry_.erase(iterator);
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#ifndef ANDROID
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runtimeExecutor_([=](jsi::Runtime &runtime) {
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uiManagerBinding_->stopSurface(runtime, surfaceId);
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});
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#endif
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}
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Size Scheduler::measureSurface(
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SurfaceId surfaceId,
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const LayoutConstraints &layoutConstraints,
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const LayoutContext &layoutContext) const {
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std::lock_guard<std::mutex> lock(mutex_);
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const auto &shadowTree = shadowTreeRegistry_.at(surfaceId);
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assert(shadowTree);
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return shadowTree->measure(layoutConstraints, layoutContext);
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}
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void Scheduler::constraintSurfaceLayout(
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SurfaceId surfaceId,
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const LayoutConstraints &layoutConstraints,
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const LayoutContext &layoutContext) const {
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std::lock_guard<std::mutex> lock(mutex_);
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const auto &shadowTree = shadowTreeRegistry_.at(surfaceId);
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assert(shadowTree);
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shadowTree->synchronize([&]() {
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shadowTree->constraintLayout(layoutConstraints, layoutContext);
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});
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}
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#pragma mark - Delegate
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void Scheduler::setDelegate(SchedulerDelegate *delegate) {
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delegate_ = delegate;
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}
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SchedulerDelegate *Scheduler::getDelegate() const {
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return delegate_;
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}
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#pragma mark - ShadowTreeDelegate
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void Scheduler::shadowTreeDidCommit(
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const ShadowTree &shadowTree,
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const ShadowViewMutationList &mutations) const {
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if (delegate_) {
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delegate_->schedulerDidFinishTransaction(
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shadowTree.getSurfaceId(), mutations);
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}
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}
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#pragma mark - UIManagerDelegate
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void Scheduler::uiManagerDidFinishTransaction(
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Tag rootTag,
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const SharedShadowNodeUnsharedList &rootChildNodes) {
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std::lock_guard<std::mutex> lock(mutex_);
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const auto iterator = shadowTreeRegistry_.find(rootTag);
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if (iterator == shadowTreeRegistry_.end()) {
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// This might happen during surface unmounting/deallocation process
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// due to the asynchronous nature of JS calls.
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return;
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}
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iterator->second->complete(rootChildNodes);
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}
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void Scheduler::uiManagerDidCreateShadowNode(
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const SharedShadowNode &shadowNode) {
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if (delegate_) {
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auto layoutableShadowNode =
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dynamic_cast<const LayoutableShadowNode *>(shadowNode.get());
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auto isLayoutable = layoutableShadowNode != nullptr;
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delegate_->schedulerDidRequestPreliminaryViewAllocation(
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shadowNode->getRootTag(),
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shadowNode->getComponentName(),
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isLayoutable,
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shadowNode->getComponentHandle());
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}
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}
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} // namespace react
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} // namespace facebook
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