react-native/Libraries/Animated/src/AnimatedImplementation.js

2856 lines
79 KiB
JavaScript

/**
* Copyright (c) 2015-present, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
*
* @providesModule AnimatedImplementation
* @flow
* @preventMunge
*/
'use strict';
var InteractionManager = require('InteractionManager');
var Interpolation = require('Interpolation');
var NativeAnimatedHelper = require('NativeAnimatedHelper');
var React = require('React');
var ReactNative = require('ReactNative');
var Set = require('Set');
var SpringConfig = require('SpringConfig');
var ViewStylePropTypes = require('ViewStylePropTypes');
var flattenStyle = require('flattenStyle');
var invariant = require('fbjs/lib/invariant');
var requestAnimationFrame = require('fbjs/lib/requestAnimationFrame');
import type { InterpolationConfigType } from 'Interpolation';
type EndResult = {finished: bool};
type EndCallback = (result: EndResult) => void;
var NativeAnimatedAPI = NativeAnimatedHelper.API;
var warnedMissingNativeAnimated = false;
function shouldUseNativeDriver(config: AnimationConfig | EventConfig): boolean {
if (config.useNativeDriver &&
!NativeAnimatedHelper.isNativeAnimatedAvailable()) {
if (!warnedMissingNativeAnimated) {
console.warn(
'Animated: `useNativeDriver` is not supported because the native ' +
'animated module is missing. Falling back to JS-based animation. To ' +
'resolve this, add `RCTAnimation` module to this app, or remove ' +
'`useNativeDriver`. ' +
'More info: https://github.com/facebook/react-native/issues/11094#issuecomment-263240420'
);
warnedMissingNativeAnimated = true;
}
return false;
}
return config.useNativeDriver || false;
}
// Note(vjeux): this would be better as an interface but flow doesn't
// support them yet
class Animated {
__attach(): void {}
__detach(): void {
if (this.__isNative && this.__nativeTag != null) {
NativeAnimatedAPI.dropAnimatedNode(this.__nativeTag);
this.__nativeTag = undefined;
}
}
__getValue(): any {}
__getAnimatedValue(): any { return this.__getValue(); }
__addChild(child: Animated) {}
__removeChild(child: Animated) {}
__getChildren(): Array<Animated> { return []; }
/* Methods and props used by native Animated impl */
__isNative: bool;
__nativeTag: ?number;
__makeNative() {
if (!this.__isNative) {
throw new Error('This node cannot be made a "native" animated node');
}
}
__getNativeTag(): ?number {
NativeAnimatedHelper.assertNativeAnimatedModule();
invariant(this.__isNative, 'Attempt to get native tag from node not marked as "native"');
if (this.__nativeTag == null) {
var nativeTag: ?number = NativeAnimatedHelper.generateNewNodeTag();
NativeAnimatedAPI.createAnimatedNode(nativeTag, this.__getNativeConfig());
this.__nativeTag = nativeTag;
}
return this.__nativeTag;
}
__getNativeConfig(): Object {
throw new Error('This JS animated node type cannot be used as native animated node');
}
toJSON(): any { return this.__getValue(); }
}
type AnimationConfig = {
isInteraction?: bool,
useNativeDriver?: bool,
onComplete?: ?EndCallback,
iterations?: number,
};
// Important note: start() and stop() will only be called at most once.
// Once an animation has been stopped or finished its course, it will
// not be reused.
class Animation {
__active: bool;
__isInteraction: bool;
__nativeId: number;
__onEnd: ?EndCallback;
__iterations: number;
start(
fromValue: number,
onUpdate: (value: number) => void,
onEnd: ?EndCallback,
previousAnimation: ?Animation,
animatedValue: AnimatedValue
): void {}
stop(): void {
if (this.__nativeId) {
NativeAnimatedAPI.stopAnimation(this.__nativeId);
}
}
__getNativeAnimationConfig(): any {
// Subclasses that have corresponding animation implementation done in native
// should override this method
throw new Error('This animation type cannot be offloaded to native');
}
// Helper function for subclasses to make sure onEnd is only called once.
__debouncedOnEnd(result: EndResult): void {
var onEnd = this.__onEnd;
this.__onEnd = null;
onEnd && onEnd(result);
}
__startNativeAnimation(animatedValue: AnimatedValue): void {
animatedValue.__makeNative();
this.__nativeId = NativeAnimatedHelper.generateNewAnimationId();
NativeAnimatedAPI.startAnimatingNode(
this.__nativeId,
animatedValue.__getNativeTag(),
this.__getNativeAnimationConfig(),
this.__debouncedOnEnd.bind(this)
);
}
}
class AnimatedWithChildren extends Animated {
_children: Array<Animated>;
constructor() {
super();
this._children = [];
}
__makeNative() {
if (!this.__isNative) {
this.__isNative = true;
for (var child of this._children) {
child.__makeNative();
NativeAnimatedAPI.connectAnimatedNodes(this.__getNativeTag(), child.__getNativeTag());
}
}
}
__addChild(child: Animated): void {
if (this._children.length === 0) {
this.__attach();
}
this._children.push(child);
if (this.__isNative) {
// Only accept "native" animated nodes as children
child.__makeNative();
NativeAnimatedAPI.connectAnimatedNodes(this.__getNativeTag(), child.__getNativeTag());
}
}
__removeChild(child: Animated): void {
var index = this._children.indexOf(child);
if (index === -1) {
console.warn('Trying to remove a child that doesn\'t exist');
return;
}
if (this.__isNative && child.__isNative) {
NativeAnimatedAPI.disconnectAnimatedNodes(this.__getNativeTag(), child.__getNativeTag());
}
this._children.splice(index, 1);
if (this._children.length === 0) {
this.__detach();
}
}
__getChildren(): Array<Animated> {
return this._children;
}
}
/**
* Animated works by building a directed acyclic graph of dependencies
* transparently when you render your Animated components.
*
* new Animated.Value(0)
* .interpolate() .interpolate() new Animated.Value(1)
* opacity translateY scale
* style transform
* View#234 style
* View#123
*
* A) Top Down phase
* When an Animated.Value is updated, we recursively go down through this
* graph in order to find leaf nodes: the views that we flag as needing
* an update.
*
* B) Bottom Up phase
* When a view is flagged as needing an update, we recursively go back up
* in order to build the new value that it needs. The reason why we need
* this two-phases process is to deal with composite props such as
* transform which can receive values from multiple parents.
*/
function _flush(rootNode: AnimatedValue): void {
var animatedStyles = new Set();
function findAnimatedStyles(node) {
if (typeof node.update === 'function') {
animatedStyles.add(node);
} else {
node.__getChildren().forEach(findAnimatedStyles);
}
}
findAnimatedStyles(rootNode);
/* $FlowFixMe */
animatedStyles.forEach(animatedStyle => animatedStyle.update());
}
type TimingAnimationConfig = AnimationConfig & {
toValue: number | AnimatedValue | {x: number, y: number} | AnimatedValueXY,
easing?: (value: number) => number,
duration?: number,
delay?: number,
};
type TimingAnimationConfigSingle = AnimationConfig & {
toValue: number | AnimatedValue,
easing?: (value: number) => number,
duration?: number,
delay?: number,
};
let _easeInOut;
function easeInOut() {
if (!_easeInOut) {
const Easing = require('Easing');
_easeInOut = Easing.inOut(Easing.ease);
}
return _easeInOut;
}
class TimingAnimation extends Animation {
_startTime: number;
_fromValue: number;
_toValue: any;
_duration: number;
_delay: number;
_easing: (value: number) => number;
_onUpdate: (value: number) => void;
_animationFrame: any;
_timeout: any;
_useNativeDriver: bool;
constructor(
config: TimingAnimationConfigSingle,
) {
super();
this._toValue = config.toValue;
this._easing = config.easing !== undefined ? config.easing : easeInOut();
this._duration = config.duration !== undefined ? config.duration : 500;
this._delay = config.delay !== undefined ? config.delay : 0;
this.__iterations = config.iterations !== undefined ? config.iterations : 1;
this.__isInteraction = config.isInteraction !== undefined ? config.isInteraction : true;
this._useNativeDriver = shouldUseNativeDriver(config);
}
__getNativeAnimationConfig(): any {
var frameDuration = 1000.0 / 60.0;
var frames = [];
for (var dt = 0.0; dt < this._duration; dt += frameDuration) {
frames.push(this._easing(dt / this._duration));
}
frames.push(this._easing(1));
return {
type: 'frames',
frames,
toValue: this._toValue,
iterations: this.__iterations,
};
}
start(
fromValue: number,
onUpdate: (value: number) => void,
onEnd: ?EndCallback,
previousAnimation: ?Animation,
animatedValue: AnimatedValue
): void {
this.__active = true;
this._fromValue = fromValue;
this._onUpdate = onUpdate;
this.__onEnd = onEnd;
var start = () => {
// Animations that sometimes have 0 duration and sometimes do not
// still need to use the native driver when duration is 0 so as to
// not cause intermixed JS and native animations.
if (this._duration === 0 && !this._useNativeDriver) {
this._onUpdate(this._toValue);
this.__debouncedOnEnd({finished: true});
} else {
this._startTime = Date.now();
if (this._useNativeDriver) {
this.__startNativeAnimation(animatedValue);
} else {
this._animationFrame = requestAnimationFrame(this.onUpdate.bind(this));
}
}
};
if (this._delay) {
this._timeout = setTimeout(start, this._delay);
} else {
start();
}
}
onUpdate(): void {
var now = Date.now();
if (now >= this._startTime + this._duration) {
if (this._duration === 0) {
this._onUpdate(this._toValue);
} else {
this._onUpdate(
this._fromValue + this._easing(1) * (this._toValue - this._fromValue)
);
}
this.__debouncedOnEnd({finished: true});
return;
}
this._onUpdate(
this._fromValue +
this._easing((now - this._startTime) / this._duration) *
(this._toValue - this._fromValue)
);
if (this.__active) {
this._animationFrame = requestAnimationFrame(this.onUpdate.bind(this));
}
}
stop(): void {
super.stop();
this.__active = false;
clearTimeout(this._timeout);
global.cancelAnimationFrame(this._animationFrame);
this.__debouncedOnEnd({finished: false});
}
}
type DecayAnimationConfig = AnimationConfig & {
velocity: number | {x: number, y: number},
deceleration?: number,
};
type DecayAnimationConfigSingle = AnimationConfig & {
velocity: number,
deceleration?: number,
};
class DecayAnimation extends Animation {
_startTime: number;
_lastValue: number;
_fromValue: number;
_deceleration: number;
_velocity: number;
_onUpdate: (value: number) => void;
_animationFrame: any;
_useNativeDriver: bool;
constructor(
config: DecayAnimationConfigSingle,
) {
super();
this._deceleration = config.deceleration !== undefined ? config.deceleration : 0.998;
this._velocity = config.velocity;
this._useNativeDriver = shouldUseNativeDriver(config);
this.__isInteraction = config.isInteraction !== undefined ? config.isInteraction : true;
this.__iterations = config.iterations !== undefined ? config.iterations : 1;
}
__getNativeAnimationConfig() {
return {
type: 'decay',
deceleration: this._deceleration,
velocity: this._velocity,
iterations: this.__iterations,
};
}
start(
fromValue: number,
onUpdate: (value: number) => void,
onEnd: ?EndCallback,
previousAnimation: ?Animation,
animatedValue: AnimatedValue,
): void {
this.__active = true;
this._lastValue = fromValue;
this._fromValue = fromValue;
this._onUpdate = onUpdate;
this.__onEnd = onEnd;
this._startTime = Date.now();
if (this._useNativeDriver) {
this.__startNativeAnimation(animatedValue);
} else {
this._animationFrame = requestAnimationFrame(this.onUpdate.bind(this));
}
}
onUpdate(): void {
var now = Date.now();
var value = this._fromValue +
(this._velocity / (1 - this._deceleration)) *
(1 - Math.exp(-(1 - this._deceleration) * (now - this._startTime)));
this._onUpdate(value);
if (Math.abs(this._lastValue - value) < 0.1) {
this.__debouncedOnEnd({finished: true});
return;
}
this._lastValue = value;
if (this.__active) {
this._animationFrame = requestAnimationFrame(this.onUpdate.bind(this));
}
}
stop(): void {
super.stop();
this.__active = false;
global.cancelAnimationFrame(this._animationFrame);
this.__debouncedOnEnd({finished: false});
}
}
type SpringAnimationConfig = AnimationConfig & {
toValue: number | AnimatedValue | {x: number, y: number} | AnimatedValueXY,
overshootClamping?: bool,
restDisplacementThreshold?: number,
restSpeedThreshold?: number,
velocity?: number | {x: number, y: number},
bounciness?: number,
speed?: number,
tension?: number,
friction?: number,
};
type SpringAnimationConfigSingle = AnimationConfig & {
toValue: number | AnimatedValue,
overshootClamping?: bool,
restDisplacementThreshold?: number,
restSpeedThreshold?: number,
velocity?: number,
bounciness?: number,
speed?: number,
tension?: number,
friction?: number,
};
function withDefault<T>(value: ?T, defaultValue: T): T {
if (value === undefined || value === null) {
return defaultValue;
}
return value;
}
class SpringAnimation extends Animation {
_overshootClamping: bool;
_restDisplacementThreshold: number;
_restSpeedThreshold: number;
_initialVelocity: ?number;
_lastVelocity: number;
_startPosition: number;
_lastPosition: number;
_fromValue: number;
_toValue: any;
_tension: number;
_friction: number;
_lastTime: number;
_onUpdate: (value: number) => void;
_animationFrame: any;
_useNativeDriver: bool;
constructor(
config: SpringAnimationConfigSingle,
) {
super();
this._overshootClamping = withDefault(config.overshootClamping, false);
this._restDisplacementThreshold = withDefault(config.restDisplacementThreshold, 0.001);
this._restSpeedThreshold = withDefault(config.restSpeedThreshold, 0.001);
this._initialVelocity = config.velocity;
this._lastVelocity = withDefault(config.velocity, 0);
this._toValue = config.toValue;
this._useNativeDriver = shouldUseNativeDriver(config);
this.__isInteraction = config.isInteraction !== undefined ? config.isInteraction : true;
this.__iterations = config.iterations !== undefined ? config.iterations : 1;
var springConfig;
if (config.bounciness !== undefined || config.speed !== undefined) {
invariant(
config.tension === undefined && config.friction === undefined,
'You can only define bounciness/speed or tension/friction but not both',
);
springConfig = SpringConfig.fromBouncinessAndSpeed(
withDefault(config.bounciness, 8),
withDefault(config.speed, 12),
);
} else {
springConfig = SpringConfig.fromOrigamiTensionAndFriction(
withDefault(config.tension, 40),
withDefault(config.friction, 7),
);
}
this._tension = springConfig.tension;
this._friction = springConfig.friction;
}
__getNativeAnimationConfig() {
return {
type: 'spring',
overshootClamping: this._overshootClamping,
restDisplacementThreshold: this._restDisplacementThreshold,
restSpeedThreshold: this._restSpeedThreshold,
tension: this._tension,
friction: this._friction,
initialVelocity: withDefault(this._initialVelocity, this._lastVelocity),
toValue: this._toValue,
iterations: this.__iterations,
};
}
start(
fromValue: number,
onUpdate: (value: number) => void,
onEnd: ?EndCallback,
previousAnimation: ?Animation,
animatedValue: AnimatedValue
): void {
this.__active = true;
this._startPosition = fromValue;
this._lastPosition = this._startPosition;
this._onUpdate = onUpdate;
this.__onEnd = onEnd;
this._lastTime = Date.now();
if (previousAnimation instanceof SpringAnimation) {
var internalState = previousAnimation.getInternalState();
this._lastPosition = internalState.lastPosition;
this._lastVelocity = internalState.lastVelocity;
this._lastTime = internalState.lastTime;
}
if (this._initialVelocity !== undefined &&
this._initialVelocity !== null) {
this._lastVelocity = this._initialVelocity;
}
if (this._useNativeDriver) {
this.__startNativeAnimation(animatedValue);
} else {
this.onUpdate();
}
}
getInternalState(): Object {
return {
lastPosition: this._lastPosition,
lastVelocity: this._lastVelocity,
lastTime: this._lastTime,
};
}
onUpdate(): void {
var position = this._lastPosition;
var velocity = this._lastVelocity;
var tempPosition = this._lastPosition;
var tempVelocity = this._lastVelocity;
// If for some reason we lost a lot of frames (e.g. process large payload or
// stopped in the debugger), we only advance by 4 frames worth of
// computation and will continue on the next frame. It's better to have it
// running at faster speed than jumping to the end.
var MAX_STEPS = 64;
var now = Date.now();
if (now > this._lastTime + MAX_STEPS) {
now = this._lastTime + MAX_STEPS;
}
// We are using a fixed time step and a maximum number of iterations.
// The following post provides a lot of thoughts into how to build this
// loop: http://gafferongames.com/game-physics/fix-your-timestep/
var TIMESTEP_MSEC = 1;
var numSteps = Math.floor((now - this._lastTime) / TIMESTEP_MSEC);
for (var i = 0; i < numSteps; ++i) {
// Velocity is based on seconds instead of milliseconds
var step = TIMESTEP_MSEC / 1000;
// This is using RK4. A good blog post to understand how it works:
// http://gafferongames.com/game-physics/integration-basics/
var aVelocity = velocity;
var aAcceleration = this._tension *
(this._toValue - tempPosition) - this._friction * tempVelocity;
var tempPosition = position + aVelocity * step / 2;
var tempVelocity = velocity + aAcceleration * step / 2;
var bVelocity = tempVelocity;
var bAcceleration = this._tension *
(this._toValue - tempPosition) - this._friction * tempVelocity;
tempPosition = position + bVelocity * step / 2;
tempVelocity = velocity + bAcceleration * step / 2;
var cVelocity = tempVelocity;
var cAcceleration = this._tension *
(this._toValue - tempPosition) - this._friction * tempVelocity;
tempPosition = position + cVelocity * step / 2;
tempVelocity = velocity + cAcceleration * step / 2;
var dVelocity = tempVelocity;
var dAcceleration = this._tension *
(this._toValue - tempPosition) - this._friction * tempVelocity;
tempPosition = position + cVelocity * step / 2;
tempVelocity = velocity + cAcceleration * step / 2;
var dxdt = (aVelocity + 2 * (bVelocity + cVelocity) + dVelocity) / 6;
var dvdt = (aAcceleration + 2 * (bAcceleration + cAcceleration) + dAcceleration) / 6;
position += dxdt * step;
velocity += dvdt * step;
}
this._lastTime = now;
this._lastPosition = position;
this._lastVelocity = velocity;
this._onUpdate(position);
if (!this.__active) { // a listener might have stopped us in _onUpdate
return;
}
// Conditions for stopping the spring animation
var isOvershooting = false;
if (this._overshootClamping && this._tension !== 0) {
if (this._startPosition < this._toValue) {
isOvershooting = position > this._toValue;
} else {
isOvershooting = position < this._toValue;
}
}
var isVelocity = Math.abs(velocity) <= this._restSpeedThreshold;
var isDisplacement = true;
if (this._tension !== 0) {
isDisplacement = Math.abs(this._toValue - position) <= this._restDisplacementThreshold;
}
if (isOvershooting || (isVelocity && isDisplacement)) {
if (this._tension !== 0) {
// Ensure that we end up with a round value
this._onUpdate(this._toValue);
}
this.__debouncedOnEnd({finished: true});
return;
}
this._animationFrame = requestAnimationFrame(this.onUpdate.bind(this));
}
stop(): void {
super.stop();
this.__active = false;
global.cancelAnimationFrame(this._animationFrame);
this.__debouncedOnEnd({finished: false});
}
}
type ValueListenerCallback = (state: {value: number}) => void;
var _uniqueId = 1;
/**
* Standard value for driving animations. One `Animated.Value` can drive
* multiple properties in a synchronized fashion, but can only be driven by one
* mechanism at a time. Using a new mechanism (e.g. starting a new animation,
* or calling `setValue`) will stop any previous ones.
*/
class AnimatedValue extends AnimatedWithChildren {
_value: number;
_startingValue: number;
_offset: number;
_animation: ?Animation;
_tracking: ?Animated;
_listeners: {[key: string]: ValueListenerCallback};
__nativeAnimatedValueListener: ?any;
constructor(value: number) {
super();
this._startingValue = this._value = value;
this._offset = 0;
this._animation = null;
this._listeners = {};
}
__detach() {
this.stopAnimation();
super.__detach();
}
__getValue(): number {
return this._value + this._offset;
}
__makeNative() {
super.__makeNative();
if (Object.keys(this._listeners).length) {
this._startListeningToNativeValueUpdates();
}
}
/**
* Directly set the value. This will stop any animations running on the value
* and update all the bound properties.
*/
setValue(value: number): void {
if (this._animation) {
this._animation.stop();
this._animation = null;
}
this._updateValue(
value,
!this.__isNative /* don't perform a flush for natively driven values */);
if (this.__isNative) {
NativeAnimatedAPI.setAnimatedNodeValue(this.__getNativeTag(), value);
}
}
/**
* Sets an offset that is applied on top of whatever value is set, whether via
* `setValue`, an animation, or `Animated.event`. Useful for compensating
* things like the start of a pan gesture.
*/
setOffset(offset: number): void {
this._offset = offset;
if (this.__isNative) {
NativeAnimatedAPI.setAnimatedNodeOffset(this.__getNativeTag(), offset);
}
}
/**
* Merges the offset value into the base value and resets the offset to zero.
* The final output of the value is unchanged.
*/
flattenOffset(): void {
this._value += this._offset;
this._offset = 0;
if (this.__isNative) {
NativeAnimatedAPI.flattenAnimatedNodeOffset(this.__getNativeTag());
}
}
/**
* Sets the offset value to the base value, and resets the base value to zero.
* The final output of the value is unchanged.
*/
extractOffset(): void {
this._offset += this._value;
this._value = 0;
if (this.__isNative) {
NativeAnimatedAPI.extractAnimatedNodeOffset(this.__getNativeTag());
}
}
/**
* Adds an asynchronous listener to the value so you can observe updates from
* animations. This is useful because there is no way to
* synchronously read the value because it might be driven natively.
*/
addListener(callback: ValueListenerCallback): string {
var id = String(_uniqueId++);
this._listeners[id] = callback;
if (this.__isNative) {
this._startListeningToNativeValueUpdates();
}
return id;
}
removeListener(id: string): void {
delete this._listeners[id];
if (this.__isNative && Object.keys(this._listeners).length === 0) {
this._stopListeningForNativeValueUpdates();
}
}
removeAllListeners(): void {
this._listeners = {};
if (this.__isNative) {
this._stopListeningForNativeValueUpdates();
}
}
_startListeningToNativeValueUpdates() {
if (this.__nativeAnimatedValueListener) {
return;
}
NativeAnimatedAPI.startListeningToAnimatedNodeValue(this.__getNativeTag());
this.__nativeAnimatedValueListener = NativeAnimatedHelper.nativeEventEmitter.addListener(
'onAnimatedValueUpdate',
(data) => {
if (data.tag !== this.__getNativeTag()) {
return;
}
this._updateValue(data.value, false /* flush */);
}
);
}
_stopListeningForNativeValueUpdates() {
if (!this.__nativeAnimatedValueListener) {
return;
}
this.__nativeAnimatedValueListener.remove();
this.__nativeAnimatedValueListener = null;
NativeAnimatedAPI.stopListeningToAnimatedNodeValue(this.__getNativeTag());
}
/**
* Stops any running animation or tracking. `callback` is invoked with the
* final value after stopping the animation, which is useful for updating
* state to match the animation position with layout.
*/
stopAnimation(callback?: ?(value: number) => void): void {
this.stopTracking();
this._animation && this._animation.stop();
this._animation = null;
callback && callback(this.__getValue());
}
/**
* Stops any animation and resets the value to its original
*/
resetAnimation(callback?: ?(value: number) => void): void {
this.stopAnimation(callback);
this._value = this._startingValue;
}
/**
* Interpolates the value before updating the property, e.g. mapping 0-1 to
* 0-10.
*/
interpolate(config: InterpolationConfigType): AnimatedInterpolation {
return new AnimatedInterpolation(this, config);
}
/**
* Typically only used internally, but could be used by a custom Animation
* class.
*/
animate(animation: Animation, callback: ?EndCallback): void {
var handle = null;
if (animation.__isInteraction) {
handle = InteractionManager.createInteractionHandle();
}
var previousAnimation = this._animation;
this._animation && this._animation.stop();
this._animation = animation;
animation.start(
this._value,
(value) => {
// Natively driven animations will never call into that callback, therefore we can always
// pass flush = true to allow the updated value to propagate to native with setNativeProps
this._updateValue(value, true /* flush */);
},
(result) => {
this._animation = null;
if (handle !== null) {
InteractionManager.clearInteractionHandle(handle);
}
callback && callback(result);
},
previousAnimation,
this
);
}
/**
* Typically only used internally.
*/
stopTracking(): void {
this._tracking && this._tracking.__detach();
this._tracking = null;
}
/**
* Typically only used internally.
*/
track(tracking: Animated): void {
this.stopTracking();
this._tracking = tracking;
}
_updateValue(value: number, flush: bool): void {
this._value = value;
if (flush) {
_flush(this);
}
for (var key in this._listeners) {
this._listeners[key]({value: this.__getValue()});
}
}
__getNativeConfig(): Object {
return {
type: 'value',
value: this._value,
offset: this._offset,
};
}
}
type ValueXYListenerCallback = (value: {x: number, y: number}) => void;
/**
* 2D Value for driving 2D animations, such as pan gestures. Almost identical
* API to normal `Animated.Value`, but multiplexed. Contains two regular
* `Animated.Value`s under the hood.
*
* #### Example
*
*```javascript
* class DraggableView extends React.Component {
* constructor(props) {
* super(props);
* this.state = {
* pan: new Animated.ValueXY(), // inits to zero
* };
* this.state.panResponder = PanResponder.create({
* onStartShouldSetPanResponder: () => true,
* onPanResponderMove: Animated.event([null, {
* dx: this.state.pan.x, // x,y are Animated.Value
* dy: this.state.pan.y,
* }]),
* onPanResponderRelease: () => {
* Animated.spring(
* this.state.pan, // Auto-multiplexed
* {toValue: {x: 0, y: 0}} // Back to zero
* ).start();
* },
* });
* }
* render() {
* return (
* <Animated.View
* {...this.state.panResponder.panHandlers}
* style={this.state.pan.getLayout()}>
* {this.props.children}
* </Animated.View>
* );
* }
* }
*```
*/
class AnimatedValueXY extends AnimatedWithChildren {
x: AnimatedValue;
y: AnimatedValue;
_listeners: {[key: string]: {x: string, y: string}};
constructor(valueIn?: ?{x: number | AnimatedValue, y: number | AnimatedValue}) {
super();
var value: any = valueIn || {x: 0, y: 0}; // @flowfixme: shouldn't need `: any`
if (typeof value.x === 'number' && typeof value.y === 'number') {
this.x = new AnimatedValue(value.x);
this.y = new AnimatedValue(value.y);
} else {
invariant(
value.x instanceof AnimatedValue &&
value.y instanceof AnimatedValue,
'AnimatedValueXY must be initalized with an object of numbers or ' +
'AnimatedValues.'
);
this.x = value.x;
this.y = value.y;
}
this._listeners = {};
}
setValue(value: {x: number, y: number}) {
this.x.setValue(value.x);
this.y.setValue(value.y);
}
setOffset(offset: {x: number, y: number}) {
this.x.setOffset(offset.x);
this.y.setOffset(offset.y);
}
flattenOffset(): void {
this.x.flattenOffset();
this.y.flattenOffset();
}
extractOffset(): void {
this.x.extractOffset();
this.y.extractOffset();
}
__getValue(): {x: number, y: number} {
return {
x: this.x.__getValue(),
y: this.y.__getValue(),
};
}
resetAnimation(callback?: (value: {x: number, y: number}) => void): void {
this.x.resetAnimation();
this.y.resetAnimation();
callback && callback(this.__getValue());
}
stopAnimation(callback?: (value: {x: number, y: number}) => void): void {
this.x.stopAnimation();
this.y.stopAnimation();
callback && callback(this.__getValue());
}
addListener(callback: ValueXYListenerCallback): string {
var id = String(_uniqueId++);
var jointCallback = ({value: number}) => {
callback(this.__getValue());
};
this._listeners[id] = {
x: this.x.addListener(jointCallback),
y: this.y.addListener(jointCallback),
};
return id;
}
removeListener(id: string): void {
this.x.removeListener(this._listeners[id].x);
this.y.removeListener(this._listeners[id].y);
delete this._listeners[id];
}
removeAllListeners(): void {
this.x.removeAllListeners();
this.y.removeAllListeners();
this._listeners = {};
}
/**
* Converts `{x, y}` into `{left, top}` for use in style, e.g.
*
*```javascript
* style={this.state.anim.getLayout()}
*```
*/
getLayout(): {[key: string]: AnimatedValue} {
return {
left: this.x,
top: this.y,
};
}
/**
* Converts `{x, y}` into a useable translation transform, e.g.
*
*```javascript
* style={{
* transform: this.state.anim.getTranslateTransform()
* }}
*```
*/
getTranslateTransform(): Array<{[key: string]: AnimatedValue}> {
return [
{translateX: this.x},
{translateY: this.y}
];
}
}
class AnimatedInterpolation extends AnimatedWithChildren {
_parent: Animated;
_config: InterpolationConfigType;
_interpolation: (input: number) => number | string;
constructor(parent: Animated, config: InterpolationConfigType) {
super();
this._parent = parent;
this._config = config;
this._interpolation = Interpolation.create(config);
}
__getValue(): number | string {
var parentValue: number = this._parent.__getValue();
invariant(
typeof parentValue === 'number',
'Cannot interpolate an input which is not a number.'
);
return this._interpolation(parentValue);
}
interpolate(config: InterpolationConfigType): AnimatedInterpolation {
return new AnimatedInterpolation(this, config);
}
__attach(): void {
this._parent.__addChild(this);
}
__detach(): void {
this._parent.__removeChild(this);
super.__detach();
}
__transformDataType(range: Array<any>) {
// Change the string array type to number array
// So we can reuse the same logic in iOS and Android platform
return range.map(function (value) {
if (typeof value !== 'string') {
return value;
}
if (/deg$/.test(value)) {
const degrees = parseFloat(value, 10) || 0;
const radians = degrees * Math.PI / 180.0;
return radians;
} else {
// Assume radians
return parseFloat(value, 10) || 0;
}
});
}
__getNativeConfig(): any {
if (__DEV__) {
NativeAnimatedHelper.validateInterpolation(this._config);
}
return {
inputRange: this._config.inputRange,
// Only the `outputRange` can contain strings so we don't need to tranform `inputRange` here
outputRange: this.__transformDataType(this._config.outputRange),
extrapolateLeft: this._config.extrapolateLeft || this._config.extrapolate || 'extend',
extrapolateRight: this._config.extrapolateRight || this._config.extrapolate || 'extend',
type: 'interpolation',
};
}
}
class AnimatedAddition extends AnimatedWithChildren {
_a: Animated;
_b: Animated;
constructor(a: Animated | number, b: Animated | number) {
super();
this._a = typeof a === 'number' ? new AnimatedValue(a) : a;
this._b = typeof b === 'number' ? new AnimatedValue(b) : b;
}
__makeNative() {
this._a.__makeNative();
this._b.__makeNative();
super.__makeNative();
}
__getValue(): number {
return this._a.__getValue() + this._b.__getValue();
}
interpolate(config: InterpolationConfigType): AnimatedInterpolation {
return new AnimatedInterpolation(this, config);
}
__attach(): void {
this._a.__addChild(this);
this._b.__addChild(this);
}
__detach(): void {
this._a.__removeChild(this);
this._b.__removeChild(this);
super.__detach();
}
__getNativeConfig(): any {
return {
type: 'addition',
input: [this._a.__getNativeTag(), this._b.__getNativeTag()],
};
}
}
class AnimatedDivision extends AnimatedWithChildren {
_a: Animated;
_b: Animated;
constructor(a: Animated | number, b: Animated | number) {
super();
this._a = typeof a === 'number' ? new AnimatedValue(a) : a;
this._b = typeof b === 'number' ? new AnimatedValue(b) : b;
}
__makeNative() {
super.__makeNative();
this._a.__makeNative();
this._b.__makeNative();
}
__getValue(): number {
const a = this._a.__getValue();
const b = this._b.__getValue();
if (b === 0) {
console.error('Detected division by zero in AnimatedDivision');
}
return a / b;
}
interpolate(config: InterpolationConfigType): AnimatedInterpolation {
return new AnimatedInterpolation(this, config);
}
__attach(): void {
this._a.__addChild(this);
this._b.__addChild(this);
}
__detach(): void {
this._a.__removeChild(this);
this._b.__removeChild(this);
super.__detach();
}
__getNativeConfig(): any {
return {
type: 'division',
input: [this._a.__getNativeTag(), this._b.__getNativeTag()],
};
}
}
class AnimatedMultiplication extends AnimatedWithChildren {
_a: Animated;
_b: Animated;
constructor(a: Animated | number, b: Animated | number) {
super();
this._a = typeof a === 'number' ? new AnimatedValue(a) : a;
this._b = typeof b === 'number' ? new AnimatedValue(b) : b;
}
__makeNative() {
super.__makeNative();
this._a.__makeNative();
this._b.__makeNative();
}
__getValue(): number {
return this._a.__getValue() * this._b.__getValue();
}
interpolate(config: InterpolationConfigType): AnimatedInterpolation {
return new AnimatedInterpolation(this, config);
}
__attach(): void {
this._a.__addChild(this);
this._b.__addChild(this);
}
__detach(): void {
this._a.__removeChild(this);
this._b.__removeChild(this);
super.__detach();
}
__getNativeConfig(): any {
return {
type: 'multiplication',
input: [this._a.__getNativeTag(), this._b.__getNativeTag()],
};
}
}
class AnimatedModulo extends AnimatedWithChildren {
_a: Animated;
_modulus: number;
constructor(a: Animated, modulus: number) {
super();
this._a = a;
this._modulus = modulus;
}
__makeNative() {
super.__makeNative();
this._a.__makeNative();
}
__getValue(): number {
return (this._a.__getValue() % this._modulus + this._modulus) % this._modulus;
}
interpolate(config: InterpolationConfigType): AnimatedInterpolation {
return new AnimatedInterpolation(this, config);
}
__attach(): void {
this._a.__addChild(this);
}
__detach(): void {
this._a.__removeChild(this);
super.__detach();
}
__getNativeConfig(): any {
return {
type: 'modulus',
input: this._a.__getNativeTag(),
modulus: this._modulus,
};
}
}
class AnimatedDiffClamp extends AnimatedWithChildren {
_a: Animated;
_min: number;
_max: number;
_value: number;
_lastValue: number;
constructor(a: Animated, min: number, max: number) {
super();
this._a = a;
this._min = min;
this._max = max;
this._value = this._lastValue = this._a.__getValue();
}
__makeNative() {
super.__makeNative();
this._a.__makeNative();
}
interpolate(config: InterpolationConfigType): AnimatedInterpolation {
return new AnimatedInterpolation(this, config);
}
__getValue(): number {
const value = this._a.__getValue();
const diff = value - this._lastValue;
this._lastValue = value;
this._value = Math.min(Math.max(this._value + diff, this._min), this._max);
return this._value;
}
__attach(): void {
this._a.__addChild(this);
}
__detach(): void {
this._a.__removeChild(this);
super.__detach();
}
__getNativeConfig(): any {
return {
type: 'diffclamp',
input: this._a.__getNativeTag(),
min: this._min,
max: this._max,
};
}
}
class AnimatedTransform extends AnimatedWithChildren {
_transforms: Array<Object>;
constructor(transforms: Array<Object>) {
super();
this._transforms = transforms;
}
__makeNative() {
super.__makeNative();
this._transforms.forEach(transform => {
for (var key in transform) {
var value = transform[key];
if (value instanceof Animated) {
value.__makeNative();
}
}
});
}
__getValue(): Array<Object> {
return this._transforms.map(transform => {
var result = {};
for (var key in transform) {
var value = transform[key];
if (value instanceof Animated) {
result[key] = value.__getValue();
} else {
result[key] = value;
}
}
return result;
});
}
__getAnimatedValue(): Array<Object> {
return this._transforms.map(transform => {
var result = {};
for (var key in transform) {
var value = transform[key];
if (value instanceof Animated) {
result[key] = value.__getAnimatedValue();
} else {
// All transform components needed to recompose matrix
result[key] = value;
}
}
return result;
});
}
__attach(): void {
this._transforms.forEach(transform => {
for (var key in transform) {
var value = transform[key];
if (value instanceof Animated) {
value.__addChild(this);
}
}
});
}
__detach(): void {
this._transforms.forEach(transform => {
for (var key in transform) {
var value = transform[key];
if (value instanceof Animated) {
value.__removeChild(this);
}
}
});
super.__detach();
}
__getNativeConfig(): any {
var transConfigs = [];
this._transforms.forEach(transform => {
for (var key in transform) {
var value = transform[key];
if (value instanceof Animated) {
transConfigs.push({
type: 'animated',
property: key,
nodeTag: value.__getNativeTag(),
});
} else {
transConfigs.push({
type: 'static',
property: key,
value,
});
}
}
});
NativeAnimatedHelper.validateTransform(transConfigs);
return {
type: 'transform',
transforms: transConfigs,
};
}
}
class AnimatedStyle extends AnimatedWithChildren {
_style: Object;
constructor(style: any) {
super();
style = flattenStyle(style) || {};
if (style.transform) {
style = {
...style,
transform: new AnimatedTransform(style.transform),
};
}
this._style = style;
}
// Recursively get values for nested styles (like iOS's shadowOffset)
__walkStyleAndGetValues(style) {
const updatedStyle = {};
for (const key in style) {
const value = style[key];
if (value instanceof Animated) {
if (!value.__isNative) {
// We cannot use value of natively driven nodes this way as the value we have access from
// JS may not be up to date.
updatedStyle[key] = value.__getValue();
}
} else if (value && !Array.isArray(value) && typeof value === 'object') {
// Support animating nested values (for example: shadowOffset.height)
updatedStyle[key] = this.__walkStyleAndGetValues(value);
} else {
updatedStyle[key] = value;
}
}
return updatedStyle;
}
__getValue(): Object {
return this.__walkStyleAndGetValues(this._style);
}
// Recursively get animated values for nested styles (like iOS's shadowOffset)
__walkStyleAndGetAnimatedValues(style) {
const updatedStyle = {};
for (const key in style) {
const value = style[key];
if (value instanceof Animated) {
updatedStyle[key] = value.__getAnimatedValue();
} else if (value && !Array.isArray(value) && typeof value === 'object') {
// Support animating nested values (for example: shadowOffset.height)
updatedStyle[key] = this.__walkStyleAndGetAnimatedValues(value);
}
}
return updatedStyle;
}
__getAnimatedValue(): Object {
return this.__walkStyleAndGetAnimatedValues(this._style);
}
__attach(): void {
for (var key in this._style) {
var value = this._style[key];
if (value instanceof Animated) {
value.__addChild(this);
}
}
}
__detach(): void {
for (var key in this._style) {
var value = this._style[key];
if (value instanceof Animated) {
value.__removeChild(this);
}
}
super.__detach();
}
__makeNative() {
super.__makeNative();
for (var key in this._style) {
var value = this._style[key];
if (value instanceof Animated) {
value.__makeNative();
}
}
}
__getNativeConfig(): Object {
var styleConfig = {};
for (const styleKey in this._style) {
if (this._style[styleKey] instanceof Animated) {
styleConfig[styleKey] = this._style[styleKey].__getNativeTag();
}
// Non-animated styles are set using `setNativeProps`, no need
// to pass those as a part of the node config
}
NativeAnimatedHelper.validateStyles(styleConfig);
return {
type: 'style',
style: styleConfig,
};
}
}
class AnimatedProps extends Animated {
_props: Object;
_animatedView: any;
_callback: () => void;
constructor(
props: Object,
callback: () => void,
) {
super();
if (props.style) {
props = {
...props,
style: new AnimatedStyle(props.style),
};
}
this._props = props;
this._callback = callback;
this.__attach();
}
__getValue(): Object {
var props = {};
for (var key in this._props) {
var value = this._props[key];
if (value instanceof Animated) {
if (!value.__isNative || value instanceof AnimatedStyle) {
// We cannot use value of natively driven nodes this way as the value we have access from
// JS may not be up to date.
props[key] = value.__getValue();
}
} else if (value instanceof AnimatedEvent) {
props[key] = value.__getHandler();
} else {
props[key] = value;
}
}
return props;
}
__getAnimatedValue(): Object {
var props = {};
for (var key in this._props) {
var value = this._props[key];
if (value instanceof Animated) {
props[key] = value.__getAnimatedValue();
}
}
return props;
}
__attach(): void {
for (var key in this._props) {
var value = this._props[key];
if (value instanceof Animated) {
value.__addChild(this);
}
}
}
__detach(): void {
if (this.__isNative && this._animatedView) {
this.__disconnectAnimatedView();
}
for (var key in this._props) {
var value = this._props[key];
if (value instanceof Animated) {
value.__removeChild(this);
}
}
super.__detach();
}
update(): void {
this._callback();
}
__makeNative(): void {
if (!this.__isNative) {
this.__isNative = true;
for (var key in this._props) {
var value = this._props[key];
if (value instanceof Animated) {
value.__makeNative();
}
}
if (this._animatedView) {
this.__connectAnimatedView();
}
}
}
setNativeView(animatedView: any): void {
if (this._animatedView === animatedView) {
return;
}
this._animatedView = animatedView;
if (this.__isNative) {
this.__connectAnimatedView();
}
}
__connectAnimatedView(): void {
invariant(this.__isNative, 'Expected node to be marked as "native"');
var nativeViewTag: ?number = ReactNative.findNodeHandle(this._animatedView);
invariant(nativeViewTag != null, 'Unable to locate attached view in the native tree');
NativeAnimatedAPI.connectAnimatedNodeToView(this.__getNativeTag(), nativeViewTag);
}
__disconnectAnimatedView(): void {
invariant(this.__isNative, 'Expected node to be marked as "native"');
var nativeViewTag: ?number = ReactNative.findNodeHandle(this._animatedView);
invariant(nativeViewTag != null, 'Unable to locate attached view in the native tree');
NativeAnimatedAPI.disconnectAnimatedNodeFromView(this.__getNativeTag(), nativeViewTag);
}
__getNativeConfig(): Object {
var propsConfig = {};
for (const propKey in this._props) {
var value = this._props[propKey];
if (value instanceof Animated) {
propsConfig[propKey] = value.__getNativeTag();
}
}
return {
type: 'props',
props: propsConfig,
};
}
}
function createAnimatedComponent(Component: any): any {
class AnimatedComponent extends React.Component {
_component: any;
_prevComponent: any;
_propsAnimated: AnimatedProps;
_eventDetachers: Array<Function> = [];
_setComponentRef: Function;
constructor(props: Object) {
super(props);
this._setComponentRef = this._setComponentRef.bind(this);
}
componentWillUnmount() {
this._propsAnimated && this._propsAnimated.__detach();
this._detachNativeEvents();
}
setNativeProps(props) {
this._component.setNativeProps(props);
}
componentWillMount() {
this._attachProps(this.props);
}
componentDidMount() {
this._propsAnimated.setNativeView(this._component);
this._attachNativeEvents();
}
_attachNativeEvents() {
// Make sure to get the scrollable node for components that implement
// `ScrollResponder.Mixin`.
const scrollableNode = this._component.getScrollableNode ?
this._component.getScrollableNode() :
this._component;
for (const key in this.props) {
const prop = this.props[key];
if (prop instanceof AnimatedEvent && prop.__isNative) {
prop.__attach(scrollableNode, key);
this._eventDetachers.push(() => prop.__detach(scrollableNode, key));
}
}
}
_detachNativeEvents() {
this._eventDetachers.forEach(remove => remove());
this._eventDetachers = [];
}
_attachProps(nextProps) {
var oldPropsAnimated = this._propsAnimated;
// The system is best designed when setNativeProps is implemented. It is
// able to avoid re-rendering and directly set the attributes that
// changed. However, setNativeProps can only be implemented on leaf
// native components. If you want to animate a composite component, you
// need to re-render it. In this case, we have a fallback that uses
// forceUpdate.
var callback = () => {
if (this._component.setNativeProps) {
if (!this._propsAnimated.__isNative) {
this._component.setNativeProps(
this._propsAnimated.__getAnimatedValue()
);
} else {
throw new Error('Attempting to run JS driven animation on animated '
+ 'node that has been moved to "native" earlier by starting an '
+ 'animation with `useNativeDriver: true`');
}
} else {
this.forceUpdate();
}
};
this._propsAnimated = new AnimatedProps(
nextProps,
callback,
);
// When you call detach, it removes the element from the parent list
// of children. If it goes to 0, then the parent also detaches itself
// and so on.
// An optimization is to attach the new elements and THEN detach the old
// ones instead of detaching and THEN attaching.
// This way the intermediate state isn't to go to 0 and trigger
// this expensive recursive detaching to then re-attach everything on
// the very next operation.
oldPropsAnimated && oldPropsAnimated.__detach();
}
componentWillReceiveProps(newProps) {
this._attachProps(newProps);
}
componentDidUpdate(prevProps) {
if (this._component !== this._prevComponent) {
this._propsAnimated.setNativeView(this._component);
}
if (this._component !== this._prevComponent || prevProps !== this.props) {
this._detachNativeEvents();
this._attachNativeEvents();
}
}
render() {
return (
<Component
{...this._propsAnimated.__getValue()}
ref={this._setComponentRef}
/>
);
}
_setComponentRef(c) {
this._prevComponent = this._component;
this._component = c;
}
// A third party library can use getNode()
// to get the node reference of the decorated component
getNode () {
return this._component;
}
}
// ReactNative `View.propTypes` have been deprecated in favor of
// `ViewPropTypes`. In their place a temporary getter has been added with a
// deprecated warning message. Avoid triggering that warning here by using
// temporary workaround, __propTypesSecretDontUseThesePlease.
// TODO (bvaughn) Revert this particular change any time after April 1
var propTypes =
Component.__propTypesSecretDontUseThesePlease ||
Component.propTypes;
AnimatedComponent.propTypes = {
style: function(props, propName, componentName) {
if (!propTypes) {
return;
}
for (var key in ViewStylePropTypes) {
if (!propTypes[key] && props[key] !== undefined) {
console.warn(
'You are setting the style `{ ' + key + ': ... }` as a prop. You ' +
'should nest it in a style object. ' +
'E.g. `{ style: { ' + key + ': ... } }`'
);
}
}
},
};
return AnimatedComponent;
}
class AnimatedTracking extends Animated {
_value: AnimatedValue;
_parent: Animated;
_callback: ?EndCallback;
_animationConfig: Object;
_animationClass: any;
constructor(
value: AnimatedValue,
parent: Animated,
animationClass: any,
animationConfig: Object,
callback?: ?EndCallback,
) {
super();
this._value = value;
this._parent = parent;
this._animationClass = animationClass;
this._animationConfig = animationConfig;
this._callback = callback;
this.__attach();
}
__getValue(): Object {
return this._parent.__getValue();
}
__attach(): void {
this._parent.__addChild(this);
}
__detach(): void {
this._parent.__removeChild(this);
super.__detach();
}
update(): void {
this._value.animate(new this._animationClass({
...this._animationConfig,
toValue: (this._animationConfig.toValue: any).__getValue(),
}), this._callback);
}
}
type CompositeAnimation = {
start: (callback?: ?EndCallback) => void,
stop: () => void,
reset: () => void,
_startNativeLoop: (iterations?: number) => void,
_isUsingNativeDriver: () => boolean,
};
var add = function(
a: Animated | number,
b: Animated | number,
): AnimatedAddition {
return new AnimatedAddition(a, b);
};
var divide = function(
a: Animated | number,
b: Animated | number,
): AnimatedDivision {
return new AnimatedDivision(a, b);
};
var multiply = function(
a: Animated | number,
b: Animated | number,
): AnimatedMultiplication {
return new AnimatedMultiplication(a, b);
};
var modulo = function(
a: Animated,
modulus: number
): AnimatedModulo {
return new AnimatedModulo(a, modulus);
};
var diffClamp = function(
a: Animated,
min: number,
max: number,
): AnimatedDiffClamp {
return new AnimatedDiffClamp(a, min, max);
};
const _combineCallbacks = function(callback: ?EndCallback, config : AnimationConfig) {
if (callback && config.onComplete) {
return (...args) => {
config.onComplete && config.onComplete(...args);
callback && callback(...args);
};
} else {
return callback || config.onComplete;
}
};
var maybeVectorAnim = function(
value: AnimatedValue | AnimatedValueXY,
config: Object,
anim: (value: AnimatedValue, config: Object) => CompositeAnimation
): ?CompositeAnimation {
if (value instanceof AnimatedValueXY) {
var configX = {...config};
var configY = {...config};
for (var key in config) {
var {x, y} = config[key];
if (x !== undefined && y !== undefined) {
configX[key] = x;
configY[key] = y;
}
}
var aX = anim((value: AnimatedValueXY).x, configX);
var aY = anim((value: AnimatedValueXY).y, configY);
// We use `stopTogether: false` here because otherwise tracking will break
// because the second animation will get stopped before it can update.
return parallel([aX, aY], {stopTogether: false});
}
return null;
};
var spring = function(
value: AnimatedValue | AnimatedValueXY,
config: SpringAnimationConfig,
): CompositeAnimation {
var start = function(
animatedValue: AnimatedValue | AnimatedValueXY,
configuration: SpringAnimationConfig,
callback?: ?EndCallback): void {
callback = _combineCallbacks(callback, configuration);
var singleValue: any = animatedValue;
var singleConfig: any = configuration;
singleValue.stopTracking();
if (configuration.toValue instanceof Animated) {
singleValue.track(new AnimatedTracking(
singleValue,
configuration.toValue,
SpringAnimation,
singleConfig,
callback
));
} else {
singleValue.animate(new SpringAnimation(singleConfig), callback);
}
};
return maybeVectorAnim(value, config, spring) || {
start: function(callback?: ?EndCallback): void {
start(value, config, callback);
},
stop: function(): void {
value.stopAnimation();
},
reset: function(): void {
value.resetAnimation();
},
_startNativeLoop: function(iterations?: number): void {
var singleConfig = { ...config, iterations };
start(value, singleConfig);
},
_isUsingNativeDriver: function(): boolean {
return config.useNativeDriver || false;
}
};
};
var timing = function(
value: AnimatedValue | AnimatedValueXY,
config: TimingAnimationConfig,
): CompositeAnimation {
var start = function(
animatedValue: AnimatedValue | AnimatedValueXY,
configuration: TimingAnimationConfig,
callback?: ?EndCallback): void {
callback = _combineCallbacks(callback, configuration);
var singleValue: any = animatedValue;
var singleConfig: any = configuration;
singleValue.stopTracking();
if (configuration.toValue instanceof Animated) {
singleValue.track(new AnimatedTracking(
singleValue,
configuration.toValue,
TimingAnimation,
singleConfig,
callback
));
} else {
singleValue.animate(new TimingAnimation(singleConfig), callback);
}
};
return maybeVectorAnim(value, config, timing) || {
start: function(callback?: ?EndCallback): void {
start(value, config, callback);
},
stop: function(): void {
value.stopAnimation();
},
reset: function(): void {
value.resetAnimation();
},
_startNativeLoop: function(iterations?: number): void {
var singleConfig = { ...config, iterations };
start(value, singleConfig);
},
_isUsingNativeDriver: function(): boolean {
return config.useNativeDriver || false;
}
};
};
var decay = function(
value: AnimatedValue | AnimatedValueXY,
config: DecayAnimationConfig,
): CompositeAnimation {
var start = function(
animatedValue: AnimatedValue | AnimatedValueXY,
configuration: DecayAnimationConfig,
callback?: ?EndCallback): void {
callback = _combineCallbacks(callback, configuration);
var singleValue: any = animatedValue;
var singleConfig: any = configuration;
singleValue.stopTracking();
singleValue.animate(new DecayAnimation(singleConfig), callback);
};
return maybeVectorAnim(value, config, decay) || {
start: function(callback?: ?EndCallback): void {
start(value, config, callback);
},
stop: function(): void {
value.stopAnimation();
},
reset: function(): void {
value.resetAnimation();
},
_startNativeLoop: function(iterations?: number): void {
var singleConfig = { ...config, iterations };
start(value, singleConfig);
},
_isUsingNativeDriver: function(): boolean {
return config.useNativeDriver || false;
}
};
};
var sequence = function(
animations: Array<CompositeAnimation>,
): CompositeAnimation {
var current = 0;
return {
start: function(callback?: ?EndCallback) {
var onComplete = function(result) {
if (!result.finished) {
callback && callback(result);
return;
}
current++;
if (current === animations.length) {
callback && callback(result);
return;
}
animations[current].start(onComplete);
};
if (animations.length === 0) {
callback && callback({finished: true});
} else {
animations[current].start(onComplete);
}
},
stop: function() {
if (current < animations.length) {
animations[current].stop();
}
},
reset: function() {
animations.forEach((animation, idx) => {
if (idx <= current) {
animation.reset();
}
});
current = 0;
},
_startNativeLoop: function() {
throw new Error('Loops run using the native driver cannot contain Animated.sequence animations');
},
_isUsingNativeDriver: function(): boolean {
return false;
}
};
};
type ParallelConfig = {
stopTogether?: bool, // If one is stopped, stop all. default: true
}
var parallel = function(
animations: Array<CompositeAnimation>,
config?: ?ParallelConfig,
): CompositeAnimation {
var doneCount = 0;
// Make sure we only call stop() at most once for each animation
var hasEnded = {};
var stopTogether = !(config && config.stopTogether === false);
var result = {
start: function(callback?: ?EndCallback) {
if (doneCount === animations.length) {
callback && callback({finished: true});
return;
}
animations.forEach((animation, idx) => {
var cb = function(endResult) {
hasEnded[idx] = true;
doneCount++;
if (doneCount === animations.length) {
doneCount = 0;
callback && callback(endResult);
return;
}
if (!endResult.finished && stopTogether) {
result.stop();
}
};
if (!animation) {
cb({finished: true});
} else {
animation.start(cb);
}
});
},
stop: function(): void {
animations.forEach((animation, idx) => {
!hasEnded[idx] && animation.stop();
hasEnded[idx] = true;
});
},
reset: function(): void {
animations.forEach((animation, idx) => {
animation.reset();
hasEnded[idx] = false;
doneCount = 0;
});
},
_startNativeLoop: function() {
throw new Error('Loops run using the native driver cannot contain Animated.parallel animations');
},
_isUsingNativeDriver: function(): boolean {
return false;
}
};
return result;
};
var delay = function(time: number): CompositeAnimation {
// Would be nice to make a specialized implementation
return timing(new AnimatedValue(0), {toValue: 0, delay: time, duration: 0});
};
var stagger = function(
time: number,
animations: Array<CompositeAnimation>,
): CompositeAnimation {
return parallel(animations.map((animation, i) => {
return sequence([
delay(time * i),
animation,
]);
}));
};
type LoopAnimationConfig = { iterations: number };
var loop = function(
animation: CompositeAnimation,
{ iterations = -1 }: LoopAnimationConfig = {},
): CompositeAnimation {
var isFinished = false;
var iterationsSoFar = 0;
return {
start: function(callback?: ?EndCallback) {
var restart = function(result: EndResult = {finished: true}): void {
if (isFinished ||
(iterationsSoFar === iterations) ||
(result.finished === false)) {
callback && callback(result);
} else {
iterationsSoFar++;
animation.reset();
animation.start(restart);
}
};
if (!animation || iterations === 0) {
callback && callback({finished: true});
} else {
if (animation._isUsingNativeDriver()) {
animation._startNativeLoop(iterations);
} else {
restart(); // Start looping recursively on the js thread
}
}
},
stop: function(): void {
isFinished = true;
animation.stop();
},
reset: function(): void {
iterationsSoFar = 0;
isFinished = false;
animation.reset();
},
_startNativeLoop: function() {
throw new Error('Loops run using the native driver cannot contain Animated.loop animations');
},
_isUsingNativeDriver: function(): boolean {
return animation._isUsingNativeDriver();
}
};
};
type Mapping = {[key: string]: Mapping} | AnimatedValue;
type EventConfig = {
listener?: ?Function,
useNativeDriver?: bool,
};
function attachNativeEvent(viewRef: any, eventName: string, argMapping: Array<?Mapping>) {
// Find animated values in `argMapping` and create an array representing their
// key path inside the `nativeEvent` object. Ex.: ['contentOffset', 'x'].
const eventMappings = [];
const traverse = (value, path) => {
if (value instanceof AnimatedValue) {
value.__makeNative();
eventMappings.push({
nativeEventPath: path,
animatedValueTag: value.__getNativeTag(),
});
} else if (typeof value === 'object') {
for (const key in value) {
traverse(value[key], path.concat(key));
}
}
};
invariant(
argMapping[0] && argMapping[0].nativeEvent,
'Native driven events only support animated values contained inside `nativeEvent`.'
);
// Assume that the event containing `nativeEvent` is always the first argument.
traverse(argMapping[0].nativeEvent, []);
const viewTag = ReactNative.findNodeHandle(viewRef);
eventMappings.forEach((mapping) => {
NativeAnimatedAPI.addAnimatedEventToView(viewTag, eventName, mapping);
});
return {
detach() {
eventMappings.forEach((mapping) => {
NativeAnimatedAPI.removeAnimatedEventFromView(
viewTag,
eventName,
mapping.animatedValueTag,
);
});
},
};
}
function forkEvent(event: ?AnimatedEvent | ?Function, listener: Function): AnimatedEvent | Function {
if (!event) {
return listener;
} else if (event instanceof AnimatedEvent) {
event.__addListener(listener);
return event;
} else {
return (...args) => {
typeof event === 'function' && event(...args);
listener(...args);
};
}
}
function unforkEvent(event: ?AnimatedEvent | ?Function, listener: Function): void {
if (event && event instanceof AnimatedEvent) {
event.__removeListener(listener);
}
}
class AnimatedEvent {
_argMapping: Array<?Mapping>;
_listeners: Array<Function> = [];
_callListeners: Function;
_attachedEvent: ?{
detach: () => void,
};
__isNative: bool;
constructor(
argMapping: Array<?Mapping>,
config?: EventConfig = {}
) {
this._argMapping = argMapping;
if (config.listener) {
this.__addListener(config.listener);
}
this._callListeners = this._callListeners.bind(this);
this._attachedEvent = null;
this.__isNative = shouldUseNativeDriver(config);
if (__DEV__) {
this._validateMapping();
}
}
__addListener(callback: Function): void {
this._listeners.push(callback);
}
__removeListener(callback: Function): void {
this._listeners = this._listeners.filter((listener) => listener !== callback);
}
__attach(viewRef, eventName) {
invariant(this.__isNative, 'Only native driven events need to be attached.');
this._attachedEvent = attachNativeEvent(viewRef, eventName, this._argMapping);
}
__detach(viewTag, eventName) {
invariant(this.__isNative, 'Only native driven events need to be detached.');
this._attachedEvent && this._attachedEvent.detach();
}
__getHandler() {
if (this.__isNative) {
return this._callListeners;
}
return (...args) => {
const traverse = (recMapping, recEvt, key) => {
if (typeof recEvt === 'number' && recMapping instanceof AnimatedValue) {
recMapping.setValue(recEvt);
} else if (typeof recMapping === 'object') {
for (const mappingKey in recMapping) {
traverse(recMapping[mappingKey], recEvt[mappingKey], mappingKey);
}
}
};
if (!this.__isNative) {
this._argMapping.forEach((mapping, idx) => {
traverse(mapping, args[idx], 'arg' + idx);
});
}
this._callListeners(...args);
};
}
_callListeners(...args) {
this._listeners.forEach(listener => listener(...args));
}
_validateMapping() {
const traverse = (recMapping, recEvt, key) => {
if (typeof recEvt === 'number') {
invariant(
recMapping instanceof AnimatedValue,
'Bad mapping of type ' + typeof recMapping + ' for key ' + key +
', event value must map to AnimatedValue'
);
return;
}
invariant(
typeof recMapping === 'object',
'Bad mapping of type ' + typeof recMapping + ' for key ' + key
);
invariant(
typeof recEvt === 'object',
'Bad event of type ' + typeof recEvt + ' for key ' + key
);
for (const mappingKey in recMapping) {
traverse(recMapping[mappingKey], recEvt[mappingKey], mappingKey);
}
};
}
}
var event = function(
argMapping: Array<?Mapping>,
config?: EventConfig,
): any {
const animatedEvent = new AnimatedEvent(argMapping, config);
if (animatedEvent.__isNative) {
return animatedEvent;
} else {
return animatedEvent.__getHandler();
}
};
/**
* The `Animated` library is designed to make animations fluid, powerful, and
* easy to build and maintain. `Animated` focuses on declarative relationships
* between inputs and outputs, with configurable transforms in between, and
* simple `start`/`stop` methods to control time-based animation execution.
*
* The simplest workflow for creating an animation is to to create an
* `Animated.Value`, hook it up to one or more style attributes of an animated
* component, and then drive updates via animations using `Animated.timing()`:
*
* ```javascript
* Animated.timing( // Animate value over time
* this.state.fadeAnim, // The value to drive
* {
* toValue: 1, // Animate to final value of 1
* }
* ).start(); // Start the animation
* ```
*
* Refer to the [Animations](docs/animations.html#animated-api) guide to see
* additional examples of `Animated` in action.
*
* ## Overview
*
* There are two value types you can use with `Animated`:
*
* - [`Animated.Value()`](docs/animated.html#value) for single values
* - [`Animated.ValueXY()`](docs/animated.html#valuexy) for vectors
*
* `Animated.Value` can bind to style properties or other props, and can be
* interpolated as well. A single `Animated.Value` can drive any number of
* properties.
*
* ### Configuring animations
*
* `Animated` provides three types of animation types. Each animation type
* provides a particular animation curve that controls how your values animate
* from their initial value to the final value:
*
* - [`Animated.decay()`](docs/animated.html#decay) starts with an initial
* velocity and gradually slows to a stop.
* - [`Animated.spring()`](docs/animated.html#spring) provides a simple
* spring physics model.
* - [`Animated.timing()`](docs/animated.html#timing) animates a value over time
* using [easing functions](docs/easing.html).
*
* In most cases, you will be using `timing()`. By default, it uses a symmetric
* easeInOut curve that conveys the gradual acceleration of an object to full
* speed and concludes by gradually decelerating to a stop.
*
* ### Working with animations
*
* Animations are started by calling `start()` on your animation. `start()`
* takes a completion callback that will be called when the animation is done.
* If the animation finished running normally, the completion callback will be
* invoked with `{finished: true}`. If the animation is done because `stop()`
* was called on it before it could finish (e.g. because it was interrupted by a
* gesture or another animation), then it will receive `{finished: false}`.
*
* ### Using the native driver
*
* By using the native driver, we send everything about the animation to native
* before starting the animation, allowing native code to perform the animation
* on the UI thread without having to go through the bridge on every frame.
* Once the animation has started, the JS thread can be blocked without
* affecting the animation.
*
* You can use the native driver by specifying `useNativeDriver: true` in your
* animation configuration. See the
* [Animations](docs/animations.html#using-the-native-driver) guide to learn
* more.
*
* ### Animatable components
*
* Only animatable components can be animated. These special components do the
* magic of binding the animated values to the properties, and do targeted
* native updates to avoid the cost of the react render and reconciliation
* process on every frame. They also handle cleanup on unmount so they are safe
* by default.
*
* - [`createAnimatedComponent()`](docs/animated.html#createanimatedcomponent)
* can be used to make a component animatable.
*
* `Animated` exports the following animatable components using the above
* wrapper:
*
* - `Animated.Image`
* - `Animated.ScrollView`
* - `Animated.Text`
* - `Animated.View`
*
* ### Composing animations
*
* Animations can also be combined in complex ways using composition functions:
*
* - [`Animated.delay()`](docs/animated.html#delay) starts an animation after
* a given delay.
* - [`Animated.parallel()`](docs/animated.html#parallel) starts a number of
* animations at the same time.
* - [`Animated.sequence()`](docs/animated.html#sequence) starts the animations
* in order, waiting for each to complete before starting the next.
* - [`Animated.stagger()`](docs/animated.html#stagger) starts animations in
* order and in parallel, but with successive delays.
*
* Animations can also be chained together simply by setting the `toValue` of
* one animation to be another `Animated.Value`. See
* [Tracking dynamic values](docs/animations.html#tracking-dynamic-values) in
* the Animations guide.
*
* By default, if one animation is stopped or interrupted, then all other
* animations in the group are also stopped.
*
* ### Combining animated values
*
* You can combine two animated values via addition, multiplication, division,
* or modulo to make a new animated value:
*
* - [`Animated.add()`](docs/animated.html#add)
* - [`Animated.divide()`](docs/animated.html#divide)
* - [`Animated.modulo()`](docs/animated.html#modulo)
* - [`Animated.multiply()`](docs/animated.html#multiply)
*
* ### Interpolation
*
* The `interpolate()` function allows input ranges to map to different output
* ranges. By default, it will extrapolate the curve beyond the ranges given,
* but you can also have it clamp the output value. It uses lineal interpolation
* by default but also supports easing functions.
*
* - [`interpolate()`](docs/animated.html#interpolate)
*
* Read more about interpolation in the
* [Animation](docs/animations.html#interpolation) guide.
*
* ### Handling gestures and other events
*
* Gestures, like panning or scrolling, and other events can map directly to
* animated values using `Animated.event()`. This is done with a structured map
* syntax so that values can be extracted from complex event objects. The first
* level is an array to allow mapping across multiple args, and that array
* contains nested objects.
*
* - [`Animated.event()`](docs/animated.html#event)
*
* For example, when working with horizontal scrolling gestures, you would do
* the following in order to map `event.nativeEvent.contentOffset.x` to
* `scrollX` (an `Animated.Value`):
*
* ```javascript
* onScroll={Animated.event(
* // scrollX = e.nativeEvent.contentOffset.x
* [{ nativeEvent: {
* contentOffset: {
* x: scrollX
* }
* }
* }]
* )}
* ```
*
*/
module.exports = {
/**
* Standard value class for driving animations. Typically initialized with
* `new Animated.Value(0);`
*
* See also [`AnimatedValue`](docs/animated.html#animatedvalue).
*/
Value: AnimatedValue,
/**
* 2D value class for driving 2D animations, such as pan gestures.
*
* See also [`AnimatedValueXY`](docs/animated.html#animatedvaluexy).
*/
ValueXY: AnimatedValueXY,
/**
* exported to use the Interpolation type in flow
*
* See also [`AnimatedInterpolation`](docs/animated.html#animatedinterpolation).
*/
Interpolation: AnimatedInterpolation,
/**
* Animates a value from an initial velocity to zero based on a decay
* coefficient.
*
* Config is an object that may have the following options:
*
* - `velocity`: Initial velocity. Required.
* - `deceleration`: Rate of decay. Default 0.997.
* - `useNativeDriver`: Uses the native driver when true. Default false.
*/
decay,
/**
* Animates a value along a timed easing curve. The
* [`Easing`](docs/easing.html) module has tons of predefined curves, or you
* can use your own function.
*
* Config is an object that may have the following options:
*
* - `duration`: Length of animation (milliseconds). Default 500.
* - `easing`: Easing function to define curve.
* Default is `Easing.inOut(Easing.ease)`.
* - `delay`: Start the animation after delay (milliseconds). Default 0.
* - `useNativeDriver`: Uses the native driver when true. Default false.
*/
timing,
/**
* Spring animation based on Rebound and
* [Origami](https://facebook.github.io/origami/). Tracks velocity state to
* create fluid motions as the `toValue` updates, and can be chained together.
*
* Config is an object that may have the following options:
*
* - `friction`: Controls "bounciness"/overshoot. Default 7.
* - `tension`: Controls speed. Default 40.
* - `useNativeDriver`: Uses the native driver when true. Default false.
*/
spring,
/**
* Creates a new Animated value composed from two Animated values added
* together.
*/
add,
/**
* Creates a new Animated value composed by dividing the first Animated value
* by the second Animated value.
*/
divide,
/**
* Creates a new Animated value composed from two Animated values multiplied
* together.
*/
multiply,
/**
* Creates a new Animated value that is the (non-negative) modulo of the
* provided Animated value
*/
modulo,
/**
* Create a new Animated value that is limited between 2 values. It uses the
* difference between the last value so even if the value is far from the bounds
* it will start changing when the value starts getting closer again.
* (`value = clamp(value + diff, min, max)`).
*
* This is useful with scroll events, for example, to show the navbar when
* scrolling up and to hide it when scrolling down.
*/
diffClamp,
/**
* Starts an animation after the given delay.
*/
delay,
/**
* Starts an array of animations in order, waiting for each to complete
* before starting the next. If the current running animation is stopped, no
* following animations will be started.
*/
sequence,
/**
* Starts an array of animations all at the same time. By default, if one
* of the animations is stopped, they will all be stopped. You can override
* this with the `stopTogether` flag.
*/
parallel,
/**
* Array of animations may run in parallel (overlap), but are started in
* sequence with successive delays. Nice for doing trailing effects.
*/
stagger,
/**
* Loops a given animation continuously, so that each time it reaches the
* end, it resets and begins again from the start. Can specify number of
* times to loop using the key 'iterations' in the config. Will loop without
* blocking the UI thread if the child animation is set to 'useNativeDriver'.
*/
loop,
/**
* Takes an array of mappings and extracts values from each arg accordingly,
* then calls `setValue` on the mapped outputs. e.g.
*
*```javascript
* onScroll={Animated.event(
* [{nativeEvent: {contentOffset: {x: this._scrollX}}}]
* {listener}, // Optional async listener
* )
* ...
* onPanResponderMove: Animated.event([
* null, // raw event arg ignored
* {dx: this._panX}, // gestureState arg
* ]),
*```
*
* Config is an object that may have the following options:
*
* - `listener`: Optional async listener.
* - `useNativeDriver`: Uses the native driver when true. Default false.
*/
event,
/**
* Make any React component Animatable. Used to create `Animated.View`, etc.
*/
createAnimatedComponent,
/**
* Imperative API to attach an animated value to an event on a view. Prefer using
* `Animated.event` with `useNativeDrive: true` if possible.
*/
attachNativeEvent,
/**
* Advanced imperative API for snooping on animated events that are passed in through props. Use
* values directly where possible.
*/
forkEvent,
unforkEvent,
__PropsOnlyForTests: AnimatedProps,
};