react-native/ReactCommon/fabric/uimanager/Differentiator.cpp

208 lines
6.5 KiB
C++

// Copyright (c) 2004-present, Facebook, Inc.
// This source code is licensed under the MIT license found in the
// LICENSE file in the root directory of this source tree.
#include "Differentiator.h"
namespace facebook {
namespace react {
static void calculateMutationInstructions(
TreeMutationInstructionList &instructions,
SharedShadowNode parentNode,
const SharedShadowNodeList &oldChildNodes,
const SharedShadowNodeList &newChildNodes
) {
// The current version of the algorithm is otimized for simplicity,
// not for performance of optimal result.
// TODO(shergin): Consider to use Minimal Edit Distance algorithm to produce
// optimal set of instructions and improve mounting performance.
// https://en.wikipedia.org/wiki/Edit_distance
// https://www.geeksforgeeks.org/dynamic-programming-set-5-edit-distance/
if (oldChildNodes == newChildNodes) {
return;
}
if (oldChildNodes.size() == 0 && newChildNodes.size() == 0) {
return;
}
std::unordered_map<Tag, SharedShadowNode> insertedNodes;
int index = 0;
TreeMutationInstructionList createInstructions = {};
TreeMutationInstructionList deleteInstructions = {};
TreeMutationInstructionList insertInstructions = {};
TreeMutationInstructionList removeInstructions = {};
TreeMutationInstructionList replaceInstructions = {};
TreeMutationInstructionList downwardInstructions = {};
TreeMutationInstructionList destructionDownwardInstructions = {};
// Stage 1: Collectings Updates
for (index = 0; index < oldChildNodes.size() && index < newChildNodes.size(); index++) {
const auto &oldChildNode = oldChildNodes.at(index);
const auto &newChildNode = newChildNodes.at(index);
if (oldChildNode->getTag() != newChildNode->getTag()) {
// Totally different nodes, updating is impossible.
break;
}
if (*oldChildNode != *newChildNode) {
replaceInstructions.push_back(
TreeMutationInstruction::Replace(
parentNode,
oldChildNode,
newChildNode,
index
)
);
}
calculateMutationInstructions(
*(newChildNode->getChildren().size() ? &downwardInstructions : &destructionDownwardInstructions),
oldChildNode,
oldChildNode->getChildren(),
newChildNode->getChildren()
);
}
int lastIndexAfterFirstStage = index;
// Stage 2: Collectings Insertions
for (; index < newChildNodes.size(); index++) {
const auto &newChildNode = newChildNodes.at(index);
insertInstructions.push_back(
TreeMutationInstruction::Insert(
parentNode,
newChildNode,
index
)
);
insertedNodes.insert({newChildNode->getTag(), newChildNode});
}
// Stage 3: Collectings Deletions and Removals
for (index = lastIndexAfterFirstStage; index < oldChildNodes.size(); index++) {
const auto &oldChildNode = oldChildNodes.at(index);
// Even if the old node was (re)inserted, we have to generate `remove`
// instruction.
removeInstructions.push_back(
TreeMutationInstruction::Remove(
parentNode,
oldChildNode,
index
)
);
const auto &it = insertedNodes.find(oldChildNode->getTag());
if (it == insertedNodes.end()) {
// The old node was *not* (re)inserted.
// We have to generate `delete` instruction and apply the algorithm
// recursively.
deleteInstructions.push_back(
TreeMutationInstruction::Delete(
oldChildNode
)
);
// We also have to call the algorithm recursively to clean up the entire
// subtree starting from the removed node.
calculateMutationInstructions(
destructionDownwardInstructions,
oldChildNode,
oldChildNode->getChildren(),
{}
);
} else {
// The old node *was* (re)inserted.
// We have to call the algorithm recursively if the inserted node
// is *not* the same as removed one.
const auto &newChildNode = it->second;
if (newChildNode != oldChildNode) {
calculateMutationInstructions(
*(newChildNode->getChildren().size() ? &downwardInstructions : &destructionDownwardInstructions),
newChildNode,
oldChildNode->getChildren(),
newChildNode->getChildren()
);
}
// In any case we have to remove the node from `insertedNodes` as
// indication that the node was actually removed (which means that
// the node existed before), hence we don't have to generate
// `create` instruction.
insertedNodes.erase(it);
}
}
// Stage 4: Collectings Creations
for (index = lastIndexAfterFirstStage; index < newChildNodes.size(); index++) {
const auto &newChildNode = newChildNodes.at(index);
if (insertedNodes.find(newChildNode->getTag()) == insertedNodes.end()) {
// The new node was (re)inserted, so there is no need to create it.
continue;
}
createInstructions.push_back(
TreeMutationInstruction::Create(
newChildNode
)
);
calculateMutationInstructions(
downwardInstructions,
newChildNode,
{},
newChildNode->getChildren()
);
}
// All instructions in an optimal order:
instructions.insert(instructions.end(), destructionDownwardInstructions.begin(), destructionDownwardInstructions.end());
instructions.insert(instructions.end(), replaceInstructions.begin(), replaceInstructions.end());
instructions.insert(instructions.end(), removeInstructions.rbegin(), removeInstructions.rend());
instructions.insert(instructions.end(), createInstructions.begin(), createInstructions.end());
instructions.insert(instructions.end(), downwardInstructions.begin(), downwardInstructions.end());
instructions.insert(instructions.end(), insertInstructions.begin(), insertInstructions.end());
instructions.insert(instructions.end(), deleteInstructions.begin(), deleteInstructions.end());
}
void calculateMutationInstructions(
TreeMutationInstructionList &instructions,
const SharedShadowNode &oldRootShadowNode,
const SharedShadowNode &newRootShadowNode
) {
// Root shadow nodes must have same tag.
assert(oldRootShadowNode->getTag() == newRootShadowNode->getTag());
if (*oldRootShadowNode != *newRootShadowNode) {
instructions.push_back(
TreeMutationInstruction::Replace(
nullptr,
oldRootShadowNode,
newRootShadowNode,
-1
)
);
}
calculateMutationInstructions(
instructions,
oldRootShadowNode,
oldRootShadowNode->getChildren(),
newRootShadowNode->getChildren()
);
}
} // namespace react
} // namespace facebook