react-native/ReactCommon/fabric/components/view/ViewEventEmitter.cpp

92 lines
2.8 KiB
C++

/**
* Copyright (c) 2015-present, Facebook, Inc.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#include "ViewEventEmitter.h"
namespace facebook {
namespace react {
#pragma mark - Accessibility
void ViewEventEmitter::onAccessibilityAction(const std::string &name) const {
dispatchEvent("accessibilityAction", folly::dynamic::object("action", name));
}
void ViewEventEmitter::onAccessibilityTap() const {
dispatchEvent("accessibilityTap");
}
void ViewEventEmitter::onAccessibilityMagicTap() const {
dispatchEvent("magicTap");
}
#pragma mark - Layout
void ViewEventEmitter::onLayout(const LayoutMetrics &layoutMetrics) const {
folly::dynamic payload = folly::dynamic::object();
const auto &frame = layoutMetrics.frame;
payload["layout"] = folly::dynamic::object
("x", frame.origin.x)
("y", frame.origin.y)
("width", frame.size.width)
("height", frame.size.height);
dispatchEvent("layout", payload);
}
#pragma mark - Touches
static folly::dynamic touchPayload(const Touch &touch) {
folly::dynamic object = folly::dynamic::object();
object["locationX"] = touch.offsetPoint.x;
object["locationY"] = touch.offsetPoint.x;
object["pageX"] = touch.pagePoint.x;
object["pageY"] = touch.pagePoint.x;
object["screenX"] = touch.screenPoint.x;
object["screenY"] = touch.screenPoint.x;
object["identifier"] = touch.identifier;
object["target"] = touch.target;
object["timestamp"] = touch.timestamp * 1000;
object["force"] = touch.force;
return object;
}
static folly::dynamic touchesPayload(const Touches &touches) {
folly::dynamic array = folly::dynamic::array();
for (const auto &touch : touches) {
array.push_back(touchPayload(touch));
}
return array;
}
static folly::dynamic touchEventPayload(const TouchEvent &event) {
folly::dynamic object = folly::dynamic::object();
object["touches"] = touchesPayload(event.touches);
object["changedTouches"] = touchesPayload(event.changedTouches);
object["targetTouches"] = touchesPayload(event.targetTouches);
return object;
}
void ViewEventEmitter::onTouchStart(const TouchEvent &event) const {
dispatchEvent("touchStart", touchEventPayload(event), EventPriority::SynchronousUnbatched);
}
void ViewEventEmitter::onTouchMove(const TouchEvent &event) const {
dispatchEvent("touchMove", touchEventPayload(event), EventPriority::SynchronousBatched);
}
void ViewEventEmitter::onTouchEnd(const TouchEvent &event) const {
dispatchEvent("touchEnd", touchEventPayload(event), EventPriority::SynchronousBatched);
}
void ViewEventEmitter::onTouchCancel(const TouchEvent &event) const {
dispatchEvent("touchCancel", touchEventPayload(event), EventPriority::SynchronousBatched);
}
} // namespace react
} // namespace facebook