react-native/React/Views/RCTScrollView.m
Pieter De Baets e1577df1fd Move all header imports to "<React/..>"
Summary:
To make React Native play nicely with our internal build infrastructure we need to properly namespace all of our header includes.

Where previously you could do `#import "RCTBridge.h"`, you must now write this as `#import <React/RCTBridge.h>`. If your xcode project still has a custom header include path, both variants will likely continue to work, but for new projects, we're defaulting the header include path to `$(BUILT_PRODUCTS_DIR)/usr/local/include`, where the React and CSSLayout targets will copy a subset of headers too. To make Xcode copy headers phase work properly, you may need to add React as an explicit dependency to your app's scheme and disable "parallelize build".

Reviewed By: mmmulani

Differential Revision: D4213120

fbshipit-source-id: 84a32a4b250c27699e6795f43584f13d594a9a82
2016-11-23 07:58:39 -08:00

1016 lines
35 KiB
Objective-C

/**
* Copyright (c) 2015-present, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
*/
#import "RCTScrollView.h"
#import <UIKit/UIKit.h>
#import "RCTConvert.h"
#import "RCTEventDispatcher.h"
#import "RCTLog.h"
#import "RCTUIManager.h"
#import "RCTUtils.h"
#import "UIView+Private.h"
#import "UIView+React.h"
#if !TARGET_OS_TV
#import "RCTRefreshControl.h"
#endif
CGFloat const ZINDEX_DEFAULT = 0;
CGFloat const ZINDEX_STICKY_HEADER = 50;
@interface RCTScrollEvent : NSObject <RCTEvent>
- (instancetype)initWithEventName:(NSString *)eventName
reactTag:(NSNumber *)reactTag
scrollView:(UIScrollView *)scrollView
userData:(NSDictionary *)userData
coalescingKey:(uint16_t)coalescingKey NS_DESIGNATED_INITIALIZER;
@end
@implementation RCTScrollEvent
{
UIScrollView *_scrollView;
NSDictionary *_userData;
uint16_t _coalescingKey;
}
@synthesize viewTag = _viewTag;
@synthesize eventName = _eventName;
- (instancetype)initWithEventName:(NSString *)eventName
reactTag:(NSNumber *)reactTag
scrollView:(UIScrollView *)scrollView
userData:(NSDictionary *)userData
coalescingKey:(uint16_t)coalescingKey
{
RCTAssertParam(reactTag);
if ((self = [super init])) {
_eventName = [eventName copy];
_viewTag = reactTag;
_scrollView = scrollView;
_userData = userData;
_coalescingKey = coalescingKey;
}
return self;
}
RCT_NOT_IMPLEMENTED(- (instancetype)init)
- (uint16_t)coalescingKey
{
return _coalescingKey;
}
- (NSDictionary *)body
{
NSDictionary *body = @{
@"contentOffset": @{
@"x": @(_scrollView.contentOffset.x),
@"y": @(_scrollView.contentOffset.y)
},
@"contentInset": @{
@"top": @(_scrollView.contentInset.top),
@"left": @(_scrollView.contentInset.left),
@"bottom": @(_scrollView.contentInset.bottom),
@"right": @(_scrollView.contentInset.right)
},
@"contentSize": @{
@"width": @(_scrollView.contentSize.width),
@"height": @(_scrollView.contentSize.height)
},
@"layoutMeasurement": @{
@"width": @(_scrollView.frame.size.width),
@"height": @(_scrollView.frame.size.height)
},
@"zoomScale": @(_scrollView.zoomScale ?: 1),
};
if (_userData) {
NSMutableDictionary *mutableBody = [body mutableCopy];
[mutableBody addEntriesFromDictionary:_userData];
body = mutableBody;
}
return body;
}
- (BOOL)canCoalesce
{
return YES;
}
- (RCTScrollEvent *)coalesceWithEvent:(RCTScrollEvent *)newEvent
{
NSArray<NSDictionary *> *updatedChildFrames = [_userData[@"updatedChildFrames"] arrayByAddingObjectsFromArray:newEvent->_userData[@"updatedChildFrames"]];
if (updatedChildFrames) {
NSMutableDictionary *userData = [newEvent->_userData mutableCopy];
userData[@"updatedChildFrames"] = updatedChildFrames;
newEvent->_userData = userData;
}
return newEvent;
}
+ (NSString *)moduleDotMethod
{
return @"RCTEventEmitter.receiveEvent";
}
- (NSArray *)arguments
{
return @[self.viewTag, RCTNormalizeInputEventName(self.eventName), [self body]];
}
@end
/**
* Include a custom scroll view subclass because we want to limit certain
* default UIKit behaviors such as textFields automatically scrolling
* scroll views that contain them and support sticky headers.
*/
@interface RCTCustomScrollView : UIScrollView<UIGestureRecognizerDelegate>
@property (nonatomic, copy) NSIndexSet *stickyHeaderIndices;
@property (nonatomic, assign) BOOL centerContent;
#if !TARGET_OS_TV
@property (nonatomic, strong) RCTRefreshControl *rctRefreshControl;
#endif
@end
@implementation RCTCustomScrollView
{
__weak UIView *_dockedHeaderView;
}
- (instancetype)initWithFrame:(CGRect)frame
{
if ((self = [super initWithFrame:frame])) {
[self.panGestureRecognizer addTarget:self action:@selector(handleCustomPan:)];
}
return self;
}
- (UIView *)contentView
{
return ((RCTScrollView *)self.superview).contentView;
}
/**
* @return Whether or not the scroll view interaction should be blocked because
* JS was found to be the responder.
*/
- (BOOL)_shouldDisableScrollInteraction
{
// Since this may be called on every pan, we need to make sure to only climb
// the hierarchy on rare occasions.
UIView *JSResponder = [RCTUIManager JSResponder];
if (JSResponder && JSResponder != self.superview) {
BOOL superviewHasResponder = [self isDescendantOfView:JSResponder];
return superviewHasResponder;
}
return NO;
}
- (void)handleCustomPan:(__unused UIPanGestureRecognizer *)sender
{
if ([self _shouldDisableScrollInteraction] && ![[RCTUIManager JSResponder] isKindOfClass:[RCTScrollView class]]) {
self.panGestureRecognizer.enabled = NO;
self.panGestureRecognizer.enabled = YES;
// TODO: If mid bounce, animate the scroll view to a non-bounced position
// while disabling (but only if `stopScrollInteractionIfJSHasResponder` was
// called *during* a `pan`. Currently, it will just snap into place which
// is not so bad either.
// Another approach:
// self.scrollEnabled = NO;
// self.scrollEnabled = YES;
}
}
- (void)scrollRectToVisible:(__unused CGRect)rect animated:(__unused BOOL)animated
{
// noop
}
/**
* Returning `YES` cancels touches for the "inner" `view` and causes a scroll.
* Returning `NO` causes touches to be directed to that inner view and prevents
* the scroll view from scrolling.
*
* `YES` -> Allows scrolling.
* `NO` -> Doesn't allow scrolling.
*
* By default this returns NO for all views that are UIControls and YES for
* everything else. What that does is allows scroll views to scroll even when a
* touch started inside of a `UIControl` (`UIButton` etc). For React scroll
* views, we want the default to be the same behavior as `UIControl`s so we
* return `YES` by default. But there's one case where we want to block the
* scrolling no matter what: When JS believes it has its own responder lock on
* a view that is *above* the scroll view in the hierarchy. So we abuse this
* `touchesShouldCancelInContentView` API in order to stop the scroll view from
* scrolling in this case.
*
* We are not aware of *any* other solution to the problem because alternative
* approaches require that we disable the scrollview *before* touches begin or
* move. This approach (`touchesShouldCancelInContentView`) works even if the
* JS responder is set after touches start/move because
* `touchesShouldCancelInContentView` is called as soon as the scroll view has
* been touched and dragged *just* far enough to decide to begin the "drag"
* movement of the scroll interaction. Returning `NO`, will cause the drag
* operation to fail.
*
* `touchesShouldCancelInContentView` will stop the *initialization* of a
* scroll pan gesture and most of the time this is sufficient. On rare
* occasion, the scroll gesture would have already initialized right before JS
* notifies native of the JS responder being set. In order to recover from that
* timing issue we have a fallback that kills any ongoing pan gesture that
* occurs when native is notified of a JS responder.
*
* Note: Explicitly returning `YES`, instead of relying on the default fixes
* (at least) one bug where if you have a UIControl inside a UIScrollView and
* tap on the UIControl and then start dragging (to scroll), it won't scroll.
* Chat with andras for more details.
*
* In order to have this called, you must have delaysContentTouches set to NO
* (which is the not the `UIKit` default).
*/
- (BOOL)touchesShouldCancelInContentView:(__unused UIView *)view
{
//TODO: shouldn't this call super if _shouldDisableScrollInteraction returns NO?
return ![self _shouldDisableScrollInteraction];
}
/*
* Automatically centers the content such that if the content is smaller than the
* ScrollView, we force it to be centered, but when you zoom or the content otherwise
* becomes larger than the ScrollView, there is no padding around the content but it
* can still fill the whole view.
*/
- (void)setContentOffset:(CGPoint)contentOffset
{
UIView *contentView = [self contentView];
if (contentView && _centerContent) {
CGSize subviewSize = contentView.frame.size;
CGSize scrollViewSize = self.bounds.size;
if (subviewSize.width <= scrollViewSize.width) {
contentOffset.x = -(scrollViewSize.width - subviewSize.width) / 2.0;
}
if (subviewSize.height <= scrollViewSize.height) {
contentOffset.y = -(scrollViewSize.height - subviewSize.height) / 2.0;
}
}
super.contentOffset = contentOffset;
}
- (void)dockClosestSectionHeader
{
UIView *contentView = [self contentView];
CGFloat scrollTop = self.bounds.origin.y + self.contentInset.top;
// If the RefreshControl is refreshing, remove it's height so sticky headers are
// positioned properly when scrolling down while refreshing.
#if !TARGET_OS_TV
if (_rctRefreshControl != nil && _rctRefreshControl.refreshing) {
scrollTop -= _rctRefreshControl.frame.size.height;
}
#endif
// Find the section headers that need to be docked
__block UIView *previousHeader = nil;
__block UIView *currentHeader = nil;
__block UIView *nextHeader = nil;
NSUInteger subviewCount = contentView.reactSubviews.count;
[_stickyHeaderIndices enumerateIndexesWithOptions:0 usingBlock:
^(NSUInteger idx, BOOL *stop) {
// If the subviews are out of sync with the sticky header indices don't
// do anything.
if (idx >= subviewCount) {
*stop = YES;
return;
}
UIView *header = contentView.reactSubviews[idx];
// If nextHeader not yet found, search for docked headers
if (!nextHeader) {
CGFloat height = header.bounds.size.height;
CGFloat top = header.center.y - height * header.layer.anchorPoint.y;
if (top > scrollTop) {
nextHeader = header;
} else {
previousHeader = currentHeader;
currentHeader = header;
}
}
// Reset transforms for header views
header.transform = CGAffineTransformIdentity;
header.layer.zPosition = ZINDEX_DEFAULT;
}];
// If no docked header, bail out
if (!currentHeader) {
return;
}
// Adjust current header to hug the top of the screen
CGFloat currentFrameHeight = currentHeader.bounds.size.height;
CGFloat currentFrameTop = currentHeader.center.y - currentFrameHeight * currentHeader.layer.anchorPoint.y;
CGFloat yOffset = scrollTop - currentFrameTop;
if (nextHeader) {
// The next header nudges the current header out of the way when it reaches
// the top of the screen
CGFloat nextFrameHeight = nextHeader.bounds.size.height;
CGFloat nextFrameTop = nextHeader.center.y - nextFrameHeight * nextHeader.layer.anchorPoint.y;
CGFloat overlap = currentFrameHeight - (nextFrameTop - scrollTop);
yOffset -= MAX(0, overlap);
}
currentHeader.transform = CGAffineTransformMakeTranslation(0, yOffset);
currentHeader.layer.zPosition = ZINDEX_STICKY_HEADER;
_dockedHeaderView = currentHeader;
if (previousHeader) {
// The previous header sits right above the currentHeader's initial position
// so it scrolls away nicely once the currentHeader has locked into place
CGFloat previousFrameHeight = previousHeader.bounds.size.height;
CGFloat targetCenter = currentFrameTop - previousFrameHeight * (1.0 - previousHeader.layer.anchorPoint.y);
yOffset = targetCenter - previousHeader.center.y;
previousHeader.transform = CGAffineTransformMakeTranslation(0, yOffset);
previousHeader.layer.zPosition = ZINDEX_STICKY_HEADER;
}
}
- (UIView *)hitTest:(CGPoint)point withEvent:(UIEvent *)event
{
if (_dockedHeaderView && [self pointInside:point withEvent:event]) {
CGPoint convertedPoint = [_dockedHeaderView convertPoint:point fromView:self];
UIView *hitView = [_dockedHeaderView hitTest:convertedPoint withEvent:event];
if (hitView) {
return hitView;
}
}
return [super hitTest:point withEvent:event];
}
static inline BOOL isRectInvalid(CGRect rect) {
return isnan(rect.origin.x) || isinf(rect.origin.x) ||
isnan(rect.origin.y) || isinf(rect.origin.y) ||
isnan(rect.size.width) || isinf(rect.size.width) ||
isnan(rect.size.height) || isinf(rect.size.height);
}
- (void)setBounds:(CGRect)bounds
{
if (isRectInvalid(bounds)) {
RCTLogError(@"Attempted to set an invalid bounds to inner scrollview: %@", NSStringFromCGRect(bounds));
return;
}
[super setBounds:bounds];
}
- (void)setFrame:(CGRect)frame
{
if (isRectInvalid(frame)) {
RCTLogError(@"Attempted to set an invalid frame to inner scrollview: %@", NSStringFromCGRect(frame));
return;
}
[super setFrame:frame];
}
#if !TARGET_OS_TV
- (void)setRctRefreshControl:(RCTRefreshControl *)refreshControl
{
if (_rctRefreshControl) {
[_rctRefreshControl removeFromSuperview];
}
_rctRefreshControl = refreshControl;
[self addSubview:_rctRefreshControl];
}
#endif //TARGET_OS_TV
@end
@implementation RCTScrollView
{
RCTEventDispatcher *_eventDispatcher;
RCTCustomScrollView *_scrollView;
UIView *_contentView;
NSTimeInterval _lastScrollDispatchTime;
NSMutableArray<NSValue *> *_cachedChildFrames;
BOOL _allowNextScrollNoMatterWhat;
CGRect _lastClippedToRect;
uint16_t _coalescingKey;
NSString *_lastEmittedEventName;
NSHashTable *_scrollListeners;
// The last non-zero value of translationAlongAxis from scrollViewWillEndDragging.
// Tells if user was scrolling forward or backward and is used to determine a correct
// snap index when the user stops scrolling with a tap on the scroll view.
CGFloat _lastNonZeroTranslationAlongAxis;
}
- (instancetype)initWithEventDispatcher:(RCTEventDispatcher *)eventDispatcher
{
RCTAssertParam(eventDispatcher);
if ((self = [super initWithFrame:CGRectZero])) {
_eventDispatcher = eventDispatcher;
_scrollView = [[RCTCustomScrollView alloc] initWithFrame:CGRectZero];
_scrollView.delegate = self;
_scrollView.delaysContentTouches = NO;
_automaticallyAdjustContentInsets = YES;
_contentInset = UIEdgeInsetsZero;
_contentSize = CGSizeZero;
_lastClippedToRect = CGRectNull;
_scrollEventThrottle = 0.0;
_lastScrollDispatchTime = 0;
_cachedChildFrames = [NSMutableArray new];
_scrollListeners = [NSHashTable weakObjectsHashTable];
[self addSubview:_scrollView];
}
return self;
}
RCT_NOT_IMPLEMENTED(- (instancetype)initWithFrame:(CGRect)frame)
RCT_NOT_IMPLEMENTED(- (instancetype)initWithCoder:(NSCoder *)aDecoder)
- (void)setRemoveClippedSubviews:(__unused BOOL)removeClippedSubviews
{
// Does nothing
}
- (void)insertReactSubview:(UIView *)view atIndex:(NSInteger)atIndex
{
[super insertReactSubview:view atIndex:atIndex];
#if !TARGET_OS_TV
if ([view isKindOfClass:[RCTRefreshControl class]]) {
[_scrollView setRctRefreshControl:(RCTRefreshControl *)view];
} else
#endif
{
RCTAssert(_contentView == nil, @"RCTScrollView may only contain a single subview");
_contentView = view;
[_scrollView addSubview:view];
}
}
- (void)removeReactSubview:(UIView *)subview
{
[super removeReactSubview:subview];
#if !TARGET_OS_TV
if ([subview isKindOfClass:[RCTRefreshControl class]]) {
[_scrollView setRctRefreshControl:nil];
} else
#endif
{
RCTAssert(_contentView == subview, @"Attempted to remove non-existent subview");
_contentView = nil;
}
}
- (void)didUpdateReactSubviews
{
// Do nothing, as subviews are managed by `insertReactSubview:atIndex:`
}
- (BOOL)centerContent
{
return _scrollView.centerContent;
}
- (void)setCenterContent:(BOOL)centerContent
{
_scrollView.centerContent = centerContent;
}
- (NSIndexSet *)stickyHeaderIndices
{
return _scrollView.stickyHeaderIndices;
}
- (void)setStickyHeaderIndices:(NSIndexSet *)headerIndices
{
RCTAssert(_scrollView.contentSize.width <= self.frame.size.width,
@"sticky headers are not supported with horizontal scrolled views");
_scrollView.stickyHeaderIndices = headerIndices;
}
- (void)setClipsToBounds:(BOOL)clipsToBounds
{
super.clipsToBounds = clipsToBounds;
_scrollView.clipsToBounds = clipsToBounds;
}
- (void)dealloc
{
_scrollView.delegate = nil;
}
- (void)layoutSubviews
{
[super layoutSubviews];
RCTAssert(self.subviews.count == 1, @"we should only have exactly one subview");
RCTAssert([self.subviews lastObject] == _scrollView, @"our only subview should be a scrollview");
CGPoint originalOffset = _scrollView.contentOffset;
_scrollView.frame = self.bounds;
_scrollView.contentOffset = originalOffset;
#if !TARGET_OS_TV
// Adjust the refresh control frame if the scrollview layout changes.
RCTRefreshControl *refreshControl = _scrollView.rctRefreshControl;
if (refreshControl && refreshControl.refreshing) {
refreshControl.frame = (CGRect){_scrollView.contentOffset, {_scrollView.frame.size.width, refreshControl.frame.size.height}};
}
#endif
[self updateClippedSubviews];
}
- (void)updateClippedSubviews
{
// Find a suitable view to use for clipping
UIView *clipView = [self react_findClipView];
if (!clipView) {
return;
}
static const CGFloat leeway = 1.0;
const CGSize contentSize = _scrollView.contentSize;
const CGRect bounds = _scrollView.bounds;
const BOOL scrollsHorizontally = contentSize.width > bounds.size.width;
const BOOL scrollsVertically = contentSize.height > bounds.size.height;
const BOOL shouldClipAgain =
CGRectIsNull(_lastClippedToRect) ||
!CGRectEqualToRect(_lastClippedToRect, bounds) ||
(scrollsHorizontally && (bounds.size.width < leeway || fabs(_lastClippedToRect.origin.x - bounds.origin.x) >= leeway)) ||
(scrollsVertically && (bounds.size.height < leeway || fabs(_lastClippedToRect.origin.y - bounds.origin.y) >= leeway));
if (shouldClipAgain) {
const CGRect clipRect = CGRectInset(clipView.bounds, -leeway, -leeway);
[self react_updateClippedSubviewsWithClipRect:clipRect relativeToView:clipView];
_lastClippedToRect = bounds;
}
}
- (void)setContentInset:(UIEdgeInsets)contentInset
{
if (UIEdgeInsetsEqualToEdgeInsets(contentInset, _contentInset)) {
return;
}
CGPoint contentOffset = _scrollView.contentOffset;
_contentInset = contentInset;
[RCTView autoAdjustInsetsForView:self
withScrollView:_scrollView
updateOffset:NO];
_scrollView.contentOffset = contentOffset;
}
- (void)scrollToOffset:(CGPoint)offset
{
[self scrollToOffset:offset animated:YES];
}
- (void)scrollToOffset:(CGPoint)offset animated:(BOOL)animated
{
if (!CGPointEqualToPoint(_scrollView.contentOffset, offset)) {
// Ensure at least one scroll event will fire
_allowNextScrollNoMatterWhat = YES;
[_scrollView setContentOffset:offset animated:animated];
}
}
- (void)zoomToRect:(CGRect)rect animated:(BOOL)animated
{
[_scrollView zoomToRect:rect animated:animated];
}
- (void)refreshContentInset
{
[RCTView autoAdjustInsetsForView:self
withScrollView:_scrollView
updateOffset:YES];
}
#pragma mark - ScrollView delegate
#define RCT_SEND_SCROLL_EVENT(_eventName, _userData) { \
NSString *eventName = NSStringFromSelector(@selector(_eventName)); \
[self sendScrollEventWithName:eventName scrollView:_scrollView userData:_userData]; \
}
#define RCT_FORWARD_SCROLL_EVENT(call) \
for (NSObject<UIScrollViewDelegate> *scrollViewListener in _scrollListeners) { \
if ([scrollViewListener respondsToSelector:_cmd]) { \
[scrollViewListener call]; \
} \
}
#define RCT_SCROLL_EVENT_HANDLER(delegateMethod, eventName) \
- (void)delegateMethod:(UIScrollView *)scrollView \
{ \
RCT_SEND_SCROLL_EVENT(eventName, nil); \
RCT_FORWARD_SCROLL_EVENT(delegateMethod:scrollView); \
}
RCT_SCROLL_EVENT_HANDLER(scrollViewWillBeginDecelerating, onMomentumScrollBegin)
RCT_SCROLL_EVENT_HANDLER(scrollViewDidZoom, onScroll)
- (void)addScrollListener:(NSObject<UIScrollViewDelegate> *)scrollListener
{
[_scrollListeners addObject:scrollListener];
}
- (void)removeScrollListener:(NSObject<UIScrollViewDelegate> *)scrollListener
{
[_scrollListeners removeObject:scrollListener];
}
- (void)scrollViewDidScroll:(UIScrollView *)scrollView
{
[_scrollView dockClosestSectionHeader];
[self updateClippedSubviews];
NSTimeInterval now = CACurrentMediaTime();
/**
* TODO: this logic looks wrong, and it may be because it is. Currently, if _scrollEventThrottle
* is set to zero (the default), the "didScroll" event is only sent once per scroll, instead of repeatedly
* while scrolling as expected. However, if you "fix" that bug, ScrollView will generate repeated
* warnings, and behave strangely (ListView works fine however), so don't fix it unless you fix that too!
*/
if (_allowNextScrollNoMatterWhat ||
(_scrollEventThrottle > 0 && _scrollEventThrottle < (now - _lastScrollDispatchTime))) {
// Calculate changed frames
NSArray<NSDictionary *> *childFrames = [self calculateChildFramesData];
// Dispatch event
RCT_SEND_SCROLL_EVENT(onScroll, (@{@"updatedChildFrames": childFrames}));
// Update dispatch time
_lastScrollDispatchTime = now;
_allowNextScrollNoMatterWhat = NO;
}
RCT_FORWARD_SCROLL_EVENT(scrollViewDidScroll:scrollView);
}
- (NSArray<NSDictionary *> *)calculateChildFramesData
{
NSMutableArray<NSDictionary *> *updatedChildFrames = [NSMutableArray new];
[[_contentView reactSubviews] enumerateObjectsUsingBlock:
^(UIView *subview, NSUInteger idx, __unused BOOL *stop) {
// Check if new or changed
CGRect newFrame = subview.frame;
BOOL frameChanged = NO;
if (self->_cachedChildFrames.count <= idx) {
frameChanged = YES;
[self->_cachedChildFrames addObject:[NSValue valueWithCGRect:newFrame]];
} else if (!CGRectEqualToRect(newFrame, [self->_cachedChildFrames[idx] CGRectValue])) {
frameChanged = YES;
self->_cachedChildFrames[idx] = [NSValue valueWithCGRect:newFrame];
}
// Create JS frame object
if (frameChanged) {
[updatedChildFrames addObject: @{
@"index": @(idx),
@"x": @(newFrame.origin.x),
@"y": @(newFrame.origin.y),
@"width": @(newFrame.size.width),
@"height": @(newFrame.size.height),
}];
}
}];
return updatedChildFrames;
}
- (void)scrollViewWillBeginDragging:(UIScrollView *)scrollView
{
_allowNextScrollNoMatterWhat = YES; // Ensure next scroll event is recorded, regardless of throttle
RCT_SEND_SCROLL_EVENT(onScrollBeginDrag, nil);
RCT_FORWARD_SCROLL_EVENT(scrollViewWillBeginDragging:scrollView);
}
- (void)scrollViewWillEndDragging:(UIScrollView *)scrollView withVelocity:(CGPoint)velocity targetContentOffset:(inout CGPoint *)targetContentOffset
{
// snapToInterval
// An alternative to enablePaging which allows setting custom stopping intervals,
// smaller than a full page size. Often seen in apps which feature horizonally
// scrolling items. snapToInterval does not enforce scrolling one interval at a time
// but guarantees that the scroll will stop at an interval point.
if (self.snapToInterval) {
CGFloat snapToIntervalF = (CGFloat)self.snapToInterval;
// Find which axis to snap
BOOL isHorizontal = (scrollView.contentSize.width > self.frame.size.width);
// What is the current offset?
CGFloat targetContentOffsetAlongAxis = isHorizontal ? targetContentOffset->x : targetContentOffset->y;
// Which direction is the scroll travelling?
CGPoint translation = [scrollView.panGestureRecognizer translationInView:scrollView];
CGFloat translationAlongAxis = isHorizontal ? translation.x : translation.y;
// Offset based on desired alignment
CGFloat frameLength = isHorizontal ? self.frame.size.width : self.frame.size.height;
CGFloat alignmentOffset = 0.0f;
if ([self.snapToAlignment isEqualToString: @"center"]) {
alignmentOffset = (frameLength * 0.5f) + (snapToIntervalF * 0.5f);
} else if ([self.snapToAlignment isEqualToString: @"end"]) {
alignmentOffset = frameLength;
}
// Pick snap point based on direction and proximity
NSInteger snapIndex = floor((targetContentOffsetAlongAxis + alignmentOffset) / snapToIntervalF);
BOOL isScrollingForward = translationAlongAxis < 0;
BOOL wasScrollingForward = translationAlongAxis == 0 && _lastNonZeroTranslationAlongAxis < 0;
if (isScrollingForward || wasScrollingForward) {
snapIndex = snapIndex + 1;
}
if (translationAlongAxis != 0) {
_lastNonZeroTranslationAlongAxis = translationAlongAxis;
}
CGFloat newTargetContentOffset = ( snapIndex * snapToIntervalF ) - alignmentOffset;
// Set new targetContentOffset
if (isHorizontal) {
targetContentOffset->x = newTargetContentOffset;
} else {
targetContentOffset->y = newTargetContentOffset;
}
}
NSDictionary *userData = @{
@"velocity": @{
@"x": @(velocity.x),
@"y": @(velocity.y)
},
@"targetContentOffset": @{
@"x": @(targetContentOffset->x),
@"y": @(targetContentOffset->y)
}
};
RCT_SEND_SCROLL_EVENT(onScrollEndDrag, userData);
RCT_FORWARD_SCROLL_EVENT(scrollViewWillEndDragging:scrollView withVelocity:velocity targetContentOffset:targetContentOffset);
}
- (void)scrollViewDidEndDragging:(UIScrollView *)scrollView willDecelerate:(BOOL)decelerate
{
RCT_FORWARD_SCROLL_EVENT(scrollViewDidEndDragging:scrollView willDecelerate:decelerate);
}
- (void)scrollViewWillBeginZooming:(UIScrollView *)scrollView withView:(UIView *)view
{
RCT_SEND_SCROLL_EVENT(onScrollBeginDrag, nil);
RCT_FORWARD_SCROLL_EVENT(scrollViewWillBeginZooming:scrollView withView:view);
}
- (void)scrollViewDidEndZooming:(UIScrollView *)scrollView withView:(UIView *)view atScale:(CGFloat)scale
{
RCT_SEND_SCROLL_EVENT(onScrollEndDrag, nil);
RCT_FORWARD_SCROLL_EVENT(scrollViewDidEndZooming:scrollView withView:view atScale:scale);
}
- (void)scrollViewDidEndDecelerating:(UIScrollView *)scrollView
{
// Fire a final scroll event
_allowNextScrollNoMatterWhat = YES;
[self scrollViewDidScroll:scrollView];
// Fire the end deceleration event
RCT_SEND_SCROLL_EVENT(onMomentumScrollEnd, nil);
RCT_FORWARD_SCROLL_EVENT(scrollViewDidEndDecelerating:scrollView);
}
- (void)scrollViewDidEndScrollingAnimation:(UIScrollView *)scrollView
{
// Fire a final scroll event
_allowNextScrollNoMatterWhat = YES;
[self scrollViewDidScroll:scrollView];
// Fire the end deceleration event
RCT_SEND_SCROLL_EVENT(onMomentumScrollEnd, nil); //TODO: shouldn't this be onScrollAnimationEnd?
RCT_FORWARD_SCROLL_EVENT(scrollViewDidEndScrollingAnimation:scrollView);
}
- (BOOL)scrollViewShouldScrollToTop:(UIScrollView *)scrollView
{
for (NSObject<UIScrollViewDelegate> *scrollListener in _scrollListeners) {
if ([scrollListener respondsToSelector:_cmd] &&
![scrollListener scrollViewShouldScrollToTop:scrollView]) {
return NO;
}
}
return YES;
}
- (UIView *)viewForZoomingInScrollView:(__unused UIScrollView *)scrollView
{
return _contentView;
}
#pragma mark - Setters
- (CGSize)_calculateViewportSize
{
CGSize viewportSize = self.bounds.size;
if (_automaticallyAdjustContentInsets) {
UIEdgeInsets contentInsets = [RCTView contentInsetsForView:self];
viewportSize = CGSizeMake(self.bounds.size.width - contentInsets.left - contentInsets.right,
self.bounds.size.height - contentInsets.top - contentInsets.bottom);
}
return viewportSize;
}
- (CGPoint)calculateOffsetForContentSize:(CGSize)newContentSize
{
CGPoint oldOffset = _scrollView.contentOffset;
CGPoint newOffset = oldOffset;
CGSize oldContentSize = _scrollView.contentSize;
CGSize viewportSize = [self _calculateViewportSize];
BOOL fitsinViewportY = oldContentSize.height <= viewportSize.height && newContentSize.height <= viewportSize.height;
if (newContentSize.height < oldContentSize.height && !fitsinViewportY) {
CGFloat offsetHeight = oldOffset.y + viewportSize.height;
if (oldOffset.y < 0) {
// overscrolled on top, leave offset alone
} else if (offsetHeight > oldContentSize.height) {
// overscrolled on the bottom, preserve overscroll amount
newOffset.y = MAX(0, oldOffset.y - (oldContentSize.height - newContentSize.height));
} else if (offsetHeight > newContentSize.height) {
// offset falls outside of bounds, scroll back to end of list
newOffset.y = MAX(0, newContentSize.height - viewportSize.height);
}
}
BOOL fitsinViewportX = oldContentSize.width <= viewportSize.width && newContentSize.width <= viewportSize.width;
if (newContentSize.width < oldContentSize.width && !fitsinViewportX) {
CGFloat offsetHeight = oldOffset.x + viewportSize.width;
if (oldOffset.x < 0) {
// overscrolled at the beginning, leave offset alone
} else if (offsetHeight > oldContentSize.width && newContentSize.width > viewportSize.width) {
// overscrolled at the end, preserve overscroll amount as much as possible
newOffset.x = MAX(0, oldOffset.x - (oldContentSize.width - newContentSize.width));
} else if (offsetHeight > newContentSize.width) {
// offset falls outside of bounds, scroll back to end
newOffset.x = MAX(0, newContentSize.width - viewportSize.width);
}
}
// all other cases, offset doesn't change
return newOffset;
}
/**
* Once you set the `contentSize`, to a nonzero value, it is assumed to be
* managed by you, and we'll never automatically compute the size for you,
* unless you manually reset it back to {0, 0}
*/
- (CGSize)contentSize
{
if (!CGSizeEqualToSize(_contentSize, CGSizeZero)) {
return _contentSize;
} else if (!_contentView) {
return CGSizeZero;
} else {
CGSize singleSubviewSize = _contentView.frame.size;
CGPoint singleSubviewPosition = _contentView.frame.origin;
return (CGSize){
singleSubviewSize.width + singleSubviewPosition.x,
singleSubviewSize.height + singleSubviewPosition.y
};
}
}
- (void)reactBridgeDidFinishTransaction
{
CGSize contentSize = self.contentSize;
if (!CGSizeEqualToSize(_scrollView.contentSize, contentSize)) {
// When contentSize is set manually, ScrollView internals will reset
// contentOffset to {0, 0}. Since we potentially set contentSize whenever
// anything in the ScrollView updates, we workaround this issue by manually
// adjusting contentOffset whenever this happens
CGPoint newOffset = [self calculateOffsetForContentSize:contentSize];
_scrollView.contentSize = contentSize;
_scrollView.contentOffset = newOffset;
}
if (RCT_DEBUG) {
// Validate that sticky headers are not out of range.
NSUInteger subviewCount = _scrollView.contentView.reactSubviews.count;
NSUInteger lastIndex = NSNotFound;
if (_scrollView.stickyHeaderIndices != nil) {
lastIndex = _scrollView.stickyHeaderIndices.lastIndex;
}
if (lastIndex != NSNotFound && lastIndex >= subviewCount) {
RCTLogWarn(@"Sticky header index %zd was outside the range {0, %zd}",
lastIndex, subviewCount);
}
}
}
- (void)didSetProps:(NSArray<NSString *> *)changedProps
{
if ([changedProps containsObject:@"stickyHeaderIndices"]) {
[_scrollView dockClosestSectionHeader];
}
}
// Note: setting several properties of UIScrollView has the effect of
// resetting its contentOffset to {0, 0}. To prevent this, we generate
// setters here that will record the contentOffset beforehand, and
// restore it after the property has been set.
#define RCT_SET_AND_PRESERVE_OFFSET(setter, getter, type) \
- (void)setter:(type)value \
{ \
CGPoint contentOffset = _scrollView.contentOffset; \
[_scrollView setter:value]; \
_scrollView.contentOffset = contentOffset; \
} \
- (type)getter \
{ \
return [_scrollView getter]; \
}
RCT_SET_AND_PRESERVE_OFFSET(setAlwaysBounceHorizontal, alwaysBounceHorizontal, BOOL)
RCT_SET_AND_PRESERVE_OFFSET(setAlwaysBounceVertical, alwaysBounceVertical, BOOL)
RCT_SET_AND_PRESERVE_OFFSET(setBounces, bounces, BOOL)
RCT_SET_AND_PRESERVE_OFFSET(setBouncesZoom, bouncesZoom, BOOL)
RCT_SET_AND_PRESERVE_OFFSET(setCanCancelContentTouches, canCancelContentTouches, BOOL)
RCT_SET_AND_PRESERVE_OFFSET(setDecelerationRate, decelerationRate, CGFloat)
RCT_SET_AND_PRESERVE_OFFSET(setDirectionalLockEnabled, isDirectionalLockEnabled, BOOL)
RCT_SET_AND_PRESERVE_OFFSET(setIndicatorStyle, indicatorStyle, UIScrollViewIndicatorStyle)
RCT_SET_AND_PRESERVE_OFFSET(setKeyboardDismissMode, keyboardDismissMode, UIScrollViewKeyboardDismissMode)
RCT_SET_AND_PRESERVE_OFFSET(setMaximumZoomScale, maximumZoomScale, CGFloat)
RCT_SET_AND_PRESERVE_OFFSET(setMinimumZoomScale, minimumZoomScale, CGFloat)
RCT_SET_AND_PRESERVE_OFFSET(setScrollEnabled, isScrollEnabled, BOOL)
#if !TARGET_OS_TV
RCT_SET_AND_PRESERVE_OFFSET(setPagingEnabled, isPagingEnabled, BOOL)
RCT_SET_AND_PRESERVE_OFFSET(setScrollsToTop, scrollsToTop, BOOL)
#endif
RCT_SET_AND_PRESERVE_OFFSET(setShowsHorizontalScrollIndicator, showsHorizontalScrollIndicator, BOOL)
RCT_SET_AND_PRESERVE_OFFSET(setShowsVerticalScrollIndicator, showsVerticalScrollIndicator, BOOL)
RCT_SET_AND_PRESERVE_OFFSET(setZoomScale, zoomScale, CGFloat);
RCT_SET_AND_PRESERVE_OFFSET(setScrollIndicatorInsets, scrollIndicatorInsets, UIEdgeInsets);
- (void)sendScrollEventWithName:(NSString *)eventName
scrollView:(UIScrollView *)scrollView
userData:(NSDictionary *)userData
{
if (![_lastEmittedEventName isEqualToString:eventName]) {
_coalescingKey++;
_lastEmittedEventName = [eventName copy];
}
RCTScrollEvent *scrollEvent = [[RCTScrollEvent alloc] initWithEventName:eventName
reactTag:self.reactTag
scrollView:scrollView
userData:userData
coalescingKey:_coalescingKey];
[_eventDispatcher sendEvent:scrollEvent];
}
@end
@implementation RCTEventDispatcher (RCTScrollView)
- (void)sendFakeScrollEvent:(NSNumber *)reactTag
{
// Use the selector here in case the onScroll block property is ever renamed
NSString *eventName = NSStringFromSelector(@selector(onScroll));
RCTScrollEvent *fakeScrollEvent = [[RCTScrollEvent alloc] initWithEventName:eventName
reactTag:reactTag
scrollView:nil
userData:nil
coalescingKey:0];
[self sendEvent:fakeScrollEvent];
}
@end