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748a507861
Summary: Now that we no longer have a separate NetworkImageView implementation, we can remove that code path from Image.js I've also moved the prefetch method into RCTImageViewManager for consistency with the getImageSize method, which means we no longer need to export the RCTImageLoader module to js. Reviewed By: javache Differential Revision: D3398157 fbshipit-source-id: fbbcf90a61549831ad28bad0cb3b50c375aae32c
245 lines
8.0 KiB
JavaScript
245 lines
8.0 KiB
JavaScript
/**
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* Copyright (c) 2015-present, Facebook, Inc.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* LICENSE file in the root directory of this source tree. An additional grant
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* of patent rights can be found in the PATENTS file in the same directory.
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*
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* @providesModule Image
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* @flow
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*/
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'use strict';
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const EdgeInsetsPropType = require('EdgeInsetsPropType');
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const ImageResizeMode = require('ImageResizeMode');
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const ImageSourcePropType = require('ImageSourcePropType');
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const ImageStylePropTypes = require('ImageStylePropTypes');
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const NativeMethodsMixin = require('NativeMethodsMixin');
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const NativeModules = require('NativeModules');
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const PropTypes = require('ReactPropTypes');
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const React = require('React');
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const ReactNativeViewAttributes = require('ReactNativeViewAttributes');
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const StyleSheet = require('StyleSheet');
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const StyleSheetPropType = require('StyleSheetPropType');
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const flattenStyle = require('flattenStyle');
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const requireNativeComponent = require('requireNativeComponent');
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const resolveAssetSource = require('resolveAssetSource');
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const ImageViewManager = NativeModules.ImageViewManager;
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/**
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* A React component for displaying different types of images,
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* including network images, static resources, temporary local images, and
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* images from local disk, such as the camera roll.
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*
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* Example usage:
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*
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* ```
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* renderImages: function() {
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* return (
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* <View>
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* <Image
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* style={styles.icon}
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* source={require('./myIcon.png')}
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* />
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* <Image
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* style={styles.logo}
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* source={{uri: 'http://facebook.github.io/react/img/logo_og.png'}}
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* />
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* </View>
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* );
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* },
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* ```
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*/
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const Image = React.createClass({
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propTypes: {
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style: StyleSheetPropType(ImageStylePropTypes),
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/**
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* The image source (either a remote URL or a local file resource).
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*/
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source: ImageSourcePropType,
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/**
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* A static image to display while loading the image source.
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* @platform ios
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*/
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defaultSource: PropTypes.oneOfType([
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PropTypes.shape({
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/**
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* `uri` is a string representing the resource identifier for the image, which
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* should be either a local file path or the name of a static image resource
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* (which should be wrapped in the `require('./path/to/image.png')` function).
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*/
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uri: PropTypes.string,
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/**
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* `width` and `height` can be specified if known at build time, in which case
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* these will be used to set the default `<Image/>` component dimensions.
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*/
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width: PropTypes.number,
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height: PropTypes.number,
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/**
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* `scale` is used to indicate the scale factor of the image. Defaults to 1.0 if
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* unspecified, meaning that one image pixel equates to one display point / DIP.
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*/
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scale: PropTypes.number,
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}),
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// Opaque type returned by require('./image.jpg')
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PropTypes.number,
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]),
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/**
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* When true, indicates the image is an accessibility element.
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* @platform ios
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*/
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accessible: PropTypes.bool,
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/**
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* The text that's read by the screen reader when the user interacts with
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* the image.
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* @platform ios
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*/
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accessibilityLabel: PropTypes.string,
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/**
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* blurRadius: the blur radius of the blur filter added to the image
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* @platform ios
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*/
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blurRadius: PropTypes.number,
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/**
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* When the image is resized, the corners of the size specified
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* by capInsets will stay a fixed size, but the center content and borders
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* of the image will be stretched. This is useful for creating resizable
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* rounded buttons, shadows, and other resizable assets. More info on
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* [Apple documentation](https://developer.apple.com/library/ios/documentation/UIKit/Reference/UIImage_Class/index.html#//apple_ref/occ/instm/UIImage/resizableImageWithCapInsets)
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* @platform ios
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*/
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capInsets: EdgeInsetsPropType,
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/**
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* Determines how to resize the image when the frame doesn't match the raw
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* image dimensions.
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*
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* 'cover': Scale the image uniformly (maintain the image's aspect ratio)
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* so that both dimensions (width and height) of the image will be equal
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* to or larger than the corresponding dimension of the view (minus padding).
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*
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* 'contain': Scale the image uniformly (maintain the image's aspect ratio)
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* so that both dimensions (width and height) of the image will be equal to
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* or less than the corresponding dimension of the view (minus padding).
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*
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* 'stretch': Scale width and height independently, This may change the
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* aspect ratio of the src.
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*/
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resizeMode: PropTypes.oneOf(['cover', 'contain', 'stretch']),
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/**
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* A unique identifier for this element to be used in UI Automation
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* testing scripts.
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*/
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testID: PropTypes.string,
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/**
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* Invoked on mount and layout changes with
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* `{nativeEvent: {layout: {x, y, width, height}}}`.
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*/
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onLayout: PropTypes.func,
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/**
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* Invoked on load start
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*/
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onLoadStart: PropTypes.func,
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/**
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* Invoked on download progress with `{nativeEvent: {loaded, total}}`
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* @platform ios
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*/
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onProgress: PropTypes.func,
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/**
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* Invoked on load error with `{nativeEvent: {error}}`
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* @platform ios
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*/
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onError: PropTypes.func,
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/**
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* Invoked when load completes successfully
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*/
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onLoad: PropTypes.func,
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/**
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* Invoked when load either succeeds or fails
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*/
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onLoadEnd: PropTypes.func,
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},
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statics: {
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resizeMode: ImageResizeMode,
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/**
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* Retrieve the width and height (in pixels) of an image prior to displaying it.
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* This method can fail if the image cannot be found, or fails to download.
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*
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* In order to retrieve the image dimensions, the image may first need to be
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* loaded or downloaded, after which it will be cached. This means that in
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* principle you could use this method to preload images, however it is not
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* optimized for that purpose, and may in future be implemented in a way that
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* does not fully load/download the image data. A proper, supported way to
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* preload images will be provided as a separate API.
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*
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* @platform ios
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*/
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getSize: function(
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uri: string,
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success: (width: number, height: number) => void,
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failure: (error: any) => void,
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) {
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ImageViewManager.getSize(uri, success, failure || function() {
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console.warn('Failed to get size for image: ' + uri);
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});
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},
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/**
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* Prefetches a remote image for later use by downloading it to the disk
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* cache
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*/
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prefetch(url: string) {
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return ImageViewManager.prefetchImage(url);
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},
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},
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mixins: [NativeMethodsMixin],
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/**
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* `NativeMethodsMixin` will look for this when invoking `setNativeProps`. We
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* make `this` look like an actual native component class.
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*/
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viewConfig: {
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uiViewClassName: 'UIView',
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validAttributes: ReactNativeViewAttributes.UIView
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},
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render: function() {
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const source = resolveAssetSource(this.props.source) || { uri: undefined, width: undefined, height: undefined };
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const {width, height, uri} = source;
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const style = flattenStyle([{width, height}, styles.base, this.props.style]) || {};
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const resizeMode = this.props.resizeMode || (style || {}).resizeMode || 'cover'; // Workaround for flow bug t7737108
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const tintColor = (style || {}).tintColor; // Workaround for flow bug t7737108
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if (uri === '') {
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console.warn('source.uri should not be an empty string');
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}
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if (this.props.src) {
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console.warn('The <Image> component requires a `source` property rather than `src`.');
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}
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return (
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<RCTImageView
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{...this.props}
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style={style}
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resizeMode={resizeMode}
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tintColor={tintColor}
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source={source}
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/>
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);
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},
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});
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const styles = StyleSheet.create({
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base: {
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overflow: 'hidden',
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},
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});
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const RCTImageView = requireNativeComponent('RCTImageView', Image);
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module.exports = Image;
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