react-native/local-cli/runAndroid/runAndroid.js

202 lines
6.2 KiB
JavaScript

/**
* Copyright (c) 2015-present, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
*/
'use strict';
const chalk = require('chalk');
const child_process = require('child_process');
const fs = require('fs');
const path = require('path');
const parseCommandLine = require('../util/parseCommandLine');
const isPackagerRunning = require('../util/isPackagerRunning');
const Promise = require('promise');
const adb = require('./adb');
/**
* Starts the app on a connected Android emulator or device.
*/
function runAndroid(argv, config) {
return new Promise((resolve, reject) => {
_runAndroid(argv, config, resolve, reject);
});
}
function _runAndroid(argv, config, resolve, reject) {
const args = parseCommandLine([{
command: 'install-debug',
type: 'string',
required: false,
}, {
command: 'root',
type: 'string',
description: 'Override the root directory for the android build (which contains the android directory)',
}, {
command: 'flavor',
type: 'string',
required: false,
}, {
command: 'variant',
type: 'string',
required: false,
}], argv);
args.root = args.root || '';
if (!checkAndroid(args)) {
console.log(chalk.red('Android project not found. Maybe run react-native android first?'));
return;
}
resolve(isPackagerRunning().then(result => {
if (result === 'running') {
console.log(chalk.bold(`JS server already running.`));
} else if (result === 'unrecognized') {
console.warn(chalk.yellow(`JS server not recognized, continuing with build...`));
} else {
// result == 'not_running'
console.log(chalk.bold(`Starting JS server...`));
startServerInNewWindow();
}
buildAndRun(args, reject);
}));
}
// Verifies this is an Android project
function checkAndroid(args) {
return fs.existsSync(path.join(args.root, 'android/gradlew'));
}
// Builds the app and runs it on a connected emulator / device.
function buildAndRun(args, reject) {
process.chdir(path.join(args.root, 'android'));
try {
const cmd = process.platform.startsWith('win')
? 'gradlew.bat'
: './gradlew';
const gradleArgs = [];
if (args['variant']) {
gradleArgs.push('install' +
args['variant'][0].toUpperCase() + args['variant'].slice(1)
);
} else if (args['flavor']) {
console.warn(chalk.yellow(
`--flavor has been deprecated. Use --variant instead`
));
gradleArgs.push('install' +
args['flavor'][0].toUpperCase() + args['flavor'].slice(1)
);
} else {
gradleArgs.push('installDebug');
}
if (args['install-debug']) {
gradleArgs.push(args['install-debug']);
}
console.log(chalk.bold(
`Building and installing the app on the device (cd android && ${cmd} ${gradleArgs.join(' ')}...`
));
child_process.execFileSync(cmd, gradleArgs, {
stdio: [process.stdin, process.stdout, process.stderr],
});
} catch (e) {
console.log(chalk.red(
'Could not install the app on the device, read the error above for details.\n' +
'Make sure you have an Android emulator running or a device connected and have\n' +
'set up your Android development environment:\n' +
'https://facebook.github.io/react-native/docs/android-setup.html'
));
// stderr is automatically piped from the gradle process, so the user
// should see the error already, there is no need to do
// `console.log(e.stderr)`
reject();
return;
}
try {
const packageName = fs.readFileSync(
'app/src/main/AndroidManifest.xml',
'utf8'
).match(/package="(.+?)"/)[1];
const adbPath = process.env.ANDROID_HOME
? process.env.ANDROID_HOME + '/platform-tools/adb'
: 'adb';
const devices = adb.getDevices();
if (devices && devices.length > 0) {
devices.forEach((device) => {
const adbArgs = ['-s', device, 'shell', 'am', 'start', '-n', packageName + '/.MainActivity'];
console.log(chalk.bold(
`Starting the app on ${device} (${adbPath} ${adbArgs.join(' ')})...`
));
child_process.spawnSync(adbPath, adbArgs, {stdio: 'inherit'});
});
} else {
// If we cannot execute based on adb devices output, fall back to
// shell am start
const fallbackAdbArgs = [
'shell', 'am', 'start', '-n', packageName + '/.MainActivity'
];
console.log(chalk.bold(
`Starting the app (${adbPath} ${fallbackAdbArgs.join(' ')}...`
));
child_process.spawnSync(adbPath, fallbackAdbArgs, {stdio: 'inherit'});
}
} catch (e) {
console.log(chalk.red(
`adb invocation failed. Do you have adb in your PATH?`
));
// stderr is automatically piped from the gradle process, so the user
// should see the error already, there is no need to do
// `console.log(e.stderr)`
reject();
return;
}
}
function startServerInNewWindow() {
const yargV = require('yargs').argv;
const scriptFile = /^win/.test(process.platform) ?
'launchPackager.bat' :
'launchPackager.command';
const packagerDir = path.resolve(__dirname, '..', '..', 'packager');
const launchPackagerScript = path.resolve(packagerDir, scriptFile);
const procConfig = {cwd: packagerDir};
if (process.platform === 'darwin') {
if (yargV.open) {
return child_process.spawnSync('open', ['-a', yargV.open, launchPackagerScript], procConfig);
}
return child_process.spawnSync('open', [launchPackagerScript], procConfig);
} else if (process.platform === 'linux') {
procConfig.detached = true;
if (yargV.open){
return child_process.spawn(yargV.open,['-e', 'sh', launchPackagerScript], procConfig);
}
return child_process.spawn('sh', [launchPackagerScript], procConfig);
} else if (/^win/.test(process.platform)) {
procConfig.detached = true;
procConfig.stdio = 'ignore';
return child_process.spawn('cmd.exe', ['/C', 'start', launchPackagerScript], procConfig);
} else {
console.log(chalk.red(`Cannot start the packager. Unknown platform ${process.platform}`));
}
}
module.exports = runAndroid;