react-native/ReactCommon/cxxreact/Executor.h

268 lines
6.8 KiB
C++

// Copyright 2004-present Facebook. All Rights Reserved.
#pragma once
#include <functional>
#include <memory>
#include <string>
#include <vector>
#include <sys/mman.h>
#include <folly/dynamic.h>
#include "JSModulesUnbundle.h"
namespace facebook {
namespace react {
#define UNPACKED_JS_SOURCE_PATH_SUFFIX "/bundle.js"
#define UNPACKED_META_PATH_SUFFIX "/bundle.meta"
#define UNPACKED_BYTECODE_SUFFIX "/bundle.bytecode"
enum {
UNPACKED_JS_SOURCE = (1 << 0),
UNPACKED_BC_CACHE = (1 << 1),
UNPACKED_BYTECODE = (1 << 2),
};
class JSExecutor;
class MessageQueueThread;
struct MethodCallResult {
folly::dynamic result;
bool isUndefined;
};
// This interface describes the delegate interface required by
// Executor implementations to call from JS into native code.
class ExecutorDelegate {
public:
virtual ~ExecutorDelegate() {}
virtual void registerExecutor(std::unique_ptr<JSExecutor> executor,
std::shared_ptr<MessageQueueThread> queue) = 0;
virtual std::unique_ptr<JSExecutor> unregisterExecutor(JSExecutor& executor) = 0;
virtual std::vector<std::string> moduleNames() = 0;
virtual folly::dynamic getModuleConfig(const std::string& name) = 0;
virtual void callNativeModules(
JSExecutor& executor, folly::dynamic&& calls, bool isEndOfBatch) = 0;
virtual MethodCallResult callSerializableNativeHook(
JSExecutor& executor, unsigned int moduleId, unsigned int methodId, folly::dynamic&& args) = 0;
};
class JSExecutorFactory {
public:
virtual std::unique_ptr<JSExecutor> createJSExecutor(
std::shared_ptr<ExecutorDelegate> delegate,
std::shared_ptr<MessageQueueThread> jsQueue) = 0;
virtual ~JSExecutorFactory() {}
};
// JSExecutor functions sometimes take large strings, on the order of
// megabytes. Copying these can be expensive. Introducing a
// move-only, non-CopyConstructible type will let the compiler ensure
// that no copies occur. folly::MoveWrapper should be used when a
// large string needs to be curried into a std::function<>, which must
// by CopyConstructible.
class JSBigString {
public:
JSBigString() = default;
// Not copyable
JSBigString(const JSBigString&) = delete;
JSBigString& operator=(const JSBigString&) = delete;
virtual ~JSBigString() {}
virtual bool isAscii() const = 0;
virtual const char* c_str() const = 0;
virtual size_t size() const = 0;
};
// Concrete JSBigString implementation which holds a std::string
// instance.
class JSBigStdString : public JSBigString {
public:
JSBigStdString(std::string str, bool isAscii=false)
: m_isAscii(isAscii)
, m_str(std::move(str)) {}
bool isAscii() const override {
return m_isAscii;
}
const char* c_str() const override {
return m_str.c_str();
}
size_t size() const override {
return m_str.size();
}
private:
bool m_isAscii;
std::string m_str;
};
// Concrete JSBigString implementation which holds a heap-allocated
// buffer, and provides an accessor for writing to it. This can be
// used to construct a JSBigString in place, such as by reading from a
// file.
class JSBigBufferString : public facebook::react::JSBigString {
public:
JSBigBufferString(size_t size)
: m_data(new char[size + 1])
, m_size(size) {
// Guarantee nul-termination. The caller is responsible for
// filling in the rest of m_data.
m_data[m_size] = '\0';
}
~JSBigBufferString() {
delete[] m_data;
}
bool isAscii() const override {
return true;
}
const char* c_str() const override {
return m_data;
}
size_t size() const override {
return m_size;
}
char* data() {
return m_data;
}
private:
char* m_data;
size_t m_size;
};
class JSBigMmapString : public JSBigString {
public:
enum class Encoding {
Unknown,
Ascii,
Utf8,
Utf16,
};
JSBigMmapString(int fd, size_t size, const uint8_t sha1[20], Encoding encoding) :
m_fd(fd),
m_size(size),
m_encoding(encoding),
m_str(nullptr)
{
memcpy(m_hash, sha1, 20);
}
~JSBigMmapString() {
if (m_str) {
CHECK(munmap((void *)m_str, m_size) != -1);
}
close(m_fd);
}
bool isAscii() const override {
return m_encoding == Encoding::Ascii;
}
const char* c_str() const override {
if (!m_str) {
m_str = (const char *)mmap(0, m_size, PROT_READ, MAP_SHARED, m_fd, 0);
CHECK(m_str != MAP_FAILED);
}
return m_str;
}
size_t size() const override {
return m_size;
}
int fd() const {
return m_fd;
}
const uint8_t* hash() const {
return m_hash;
}
Encoding encoding() const {
return m_encoding;
}
static std::unique_ptr<const JSBigMmapString> fromOptimizedBundle(const std::string& bundlePath);
private:
int m_fd;
size_t m_size;
uint8_t m_hash[20];
Encoding m_encoding;
mutable const char *m_str;
};
class JSExecutor {
public:
/**
* Execute an application script bundle in the JS context.
*/
virtual void loadApplicationScript(std::unique_ptr<const JSBigString> script,
std::string sourceURL) = 0;
/**
* Execute an application script optimized bundle in the JS context.
*/
virtual void loadApplicationScript(std::string bundlePath, std::string source, int flags);
/**
* Add an application "unbundle" file
*/
virtual void setJSModulesUnbundle(std::unique_ptr<JSModulesUnbundle> bundle) = 0;
/**
* Executes BatchedBridge.callFunctionReturnFlushedQueue with the module ID,
* method ID and optional additional arguments in JS. The executor is responsible
* for using Bridge->callNativeModules to invoke any necessary native modules methods.
*/
virtual void callFunction(const std::string& moduleId, const std::string& methodId, const folly::dynamic& arguments) = 0;
/**
* Executes BatchedBridge.invokeCallbackAndReturnFlushedQueue with the cbID,
* and optional additional arguments in JS and returns the next queue. The executor
* is responsible for using Bridge->callNativeModules to invoke any necessary
* native modules methods.
*/
virtual void invokeCallback(const double callbackId, const folly::dynamic& arguments) = 0;
virtual void setGlobalVariable(std::string propName,
std::unique_ptr<const JSBigString> jsonValue) = 0;
virtual void* getJavaScriptContext() {
return nullptr;
}
virtual bool supportsProfiling() {
return false;
}
virtual void startProfiler(const std::string &titleString) {}
virtual void stopProfiler(const std::string &titleString, const std::string &filename) {}
virtual void handleMemoryPressureUiHidden() {}
virtual void handleMemoryPressureModerate() {}
virtual void handleMemoryPressureCritical() {
handleMemoryPressureModerate();
}
virtual void destroy() {}
virtual ~JSExecutor() {}
};
std::unique_ptr<const JSBigMmapString> readJSBundle(const std::string& path);
} }