159 lines
5.0 KiB
JavaScript
159 lines
5.0 KiB
JavaScript
/**
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* Copyright (c) 2013-present, Facebook, Inc.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* LICENSE file in the root directory of this source tree. An additional grant
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* of patent rights can be found in the PATENTS file in the same directory.
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*
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* Facebook, Inc. ("Facebook") owns all right, title and interest, including
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* all intellectual property and other proprietary rights, in and to the React
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* Native CustomComponents software (the "Software"). Subject to your
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* compliance with these terms, you are hereby granted a non-exclusive,
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* worldwide, royalty-free copyright license to (1) use and copy the Software;
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* and (2) reproduce and distribute the Software as part of your own software
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* ("Your Software"). Facebook reserves all rights not expressly granted to
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* you in this license agreement.
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*
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* THE SOFTWARE AND DOCUMENTATION, IF ANY, ARE PROVIDED "AS IS" AND ANY EXPRESS
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* OR IMPLIED WARRANTIES (INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE) ARE DISCLAIMED.
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* IN NO EVENT SHALL FACEBOOK OR ITS AFFILIATES, OFFICERS, DIRECTORS OR
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* EMPLOYEES BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* @providesModule NavigationPointerEventsContainer
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* @flow
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*/
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'use strict';
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const React = require('React');
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const NavigationAnimatedValueSubscription = require('NavigationAnimatedValueSubscription');
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const invariant = require('fbjs/lib/invariant');
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import type {
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NavigationSceneRendererProps,
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} from 'NavigationTypeDefinition';
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type Props = NavigationSceneRendererProps;
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const MIN_POSITION_OFFSET = 0.01;
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/**
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* Create a higher-order component that automatically computes the
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* `pointerEvents` property for a component whenever navigation position
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* changes.
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*/
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function create(
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Component: ReactClass<any>,
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): ReactClass<any> {
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class Container extends React.Component<any, Props, any> {
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_component: any;
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_onComponentRef: (view: any) => void;
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_onPositionChange: (data: {value: number}) => void;
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_pointerEvents: string;
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_positionListener: ?NavigationAnimatedValueSubscription;
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props: Props;
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constructor(props: Props, context: any) {
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super(props, context);
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this._pointerEvents = this._computePointerEvents();
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}
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componentWillMount(): void {
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this._onPositionChange = this._onPositionChange.bind(this);
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this._onComponentRef = this._onComponentRef.bind(this);
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}
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componentDidMount(): void {
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this._bindPosition(this.props);
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}
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componentWillUnmount(): void {
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this._positionListener && this._positionListener.remove();
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}
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componentWillReceiveProps(nextProps: Props): void {
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this._bindPosition(nextProps);
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}
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render(): React.Element<any> {
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this._pointerEvents = this._computePointerEvents();
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return (
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<Component
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{...this.props}
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pointerEvents={this._pointerEvents}
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onComponentRef={this._onComponentRef}
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/>
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);
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}
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_onComponentRef(component: any): void {
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this._component = component;
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if (component) {
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invariant(
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typeof component.setNativeProps === 'function',
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'component must implement method `setNativeProps`',
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);
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}
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}
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_bindPosition(props: NavigationSceneRendererProps): void {
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this._positionListener && this._positionListener.remove();
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this._positionListener = new NavigationAnimatedValueSubscription(
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props.position,
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this._onPositionChange,
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);
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}
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_onPositionChange(): void {
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if (this._component) {
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const pointerEvents = this._computePointerEvents();
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if (this._pointerEvents !== pointerEvents) {
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this._pointerEvents = pointerEvents;
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this._component.setNativeProps({pointerEvents});
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}
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}
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}
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_computePointerEvents(): string {
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const {
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navigationState,
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position,
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scene,
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} = this.props;
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if (scene.isStale || navigationState.index !== scene.index) {
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// The scene isn't focused.
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return scene.index > navigationState.index ?
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'box-only' :
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'none';
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}
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const offset = position.__getAnimatedValue() - navigationState.index;
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if (Math.abs(offset) > MIN_POSITION_OFFSET) {
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// The positon is still away from scene's index.
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// Scene's children should not receive touches until the position
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// is close enough to scene's index.
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return 'box-only';
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}
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return 'auto';
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}
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}
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return Container;
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}
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module.exports = {
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create,
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};
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