react-native/ReactCommon/fabric/graphics/Geometry.h

112 lines
2.0 KiB
C++

// Copyright 2004-present Facebook. All Rights Reserved.
#pragma once
#include <tuple>
#include <CoreGraphics/CGBase.h>
namespace facebook {
namespace react {
/*
* Exact type of float numbers which ideally should match a type behing
* platform- and chip-architecture-specific float type.
*/
using Float = CGFloat;
/*
* Large positive number signifies that the `Float` values is `undefined`.
*/
const Float kFloatUndefined = CGFLOAT_MAX;
const Float kFloatMax = CGFLOAT_MAX;
const Float kFloatMin = CGFLOAT_MIN;
/*
* Point
*/
struct Point {
Float x {0};
Float y {0};
Point& operator += (const Point& rhs) {
x += rhs.x;
y += rhs.y;
return *this;
}
friend Point operator + (Point lhs, const Point& rhs) {
return lhs += rhs;
}
bool operator ==(const Point& rhs) const {
return
std::tie(this->x, this->y) ==
std::tie(rhs.x, rhs.y);
}
bool operator !=(const Point& rhs) const {
return !(*this == rhs);
}
};
/*
* Size
*/
struct Size {
Float width {0};
Float height {0};
bool operator ==(const Size& rhs) const {
return
std::tie(this->width, this->height) ==
std::tie(rhs.width, rhs.height);
}
bool operator !=(const Size& rhs) const {
return !(*this == rhs);
}
};
/*
* Rect: Point and Size
*/
struct Rect {
Point origin {0, 0};
Size size {0, 0};
bool operator ==(const Rect& rhs) const {
return
std::tie(this->origin, this->size) ==
std::tie(rhs.origin, rhs.size);
}
bool operator !=(const Rect& rhs) const {
return !(*this == rhs);
}
};
/*
* EdgeInsets
*/
struct EdgeInsets {
Float left {0};
Float top {0};
Float right {0};
Float bottom {0};
bool operator ==(const EdgeInsets& rhs) const {
return
std::tie(this->left, this->top, this->right, this->bottom) ==
std::tie(rhs.left, rhs.top, rhs.right, rhs.bottom);
}
bool operator !=(const EdgeInsets& rhs) const {
return !(*this == rhs);
}
};
} // namespace react
} // namespace facebook