Summary:
This PR increases the speed at which cached images are loaded and displayed on the screen. Images are currently cached in memory using RCTImageCache, but each time they are loaded, a round trip through RCTNetworking happens before RCTImageCache is even checked. This is likely so that RCTNetworking can handle the caching behavior required by the HTTP headers. However, this means that at the very least, images are read from disk each time they're loaded.
This PR makes RCTImageLoader check RCTImageCache _before_ sending a request to RCTNetworking. RCTImageCache stores a bit of information about the response headers so that it can respect Cache-Control fields without needing a roundtrip through RCTNetworking.
Here are a couple of graphs showing improved loading times before this change (blue) and after (red) with SDWebImage (yellow) as a baseline comparison. The increase is most evident when loading especially large (hi-res photo size) images, or loading multiple images at a time.
https://imgur.com/a/cnL47Z0
More performance gains can potentially be had by increasing the size limit of RCTImageCache: 1a6666a116/Libraries/Image/RCTImageCache.m (L39)
but this comes at the tradeoff of being more likely to run into OOM crashes.
Pull Request resolved: https://github.com/facebook/react-native/pull/20356
Reviewed By: PeteTheHeat
Differential Revision: D12909121
Pulled By: alsun2001
fbshipit-source-id: 7f5e21928c53d7aa53f293b7f1b4ec5c99b5f0c2
React Native ·
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Learn once, write anywhere: Build mobile apps with React.
See the official React Native website for an introduction to React Native.
Requirements
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With React Native, you don't build a "mobile web app", an "HTML5 app", or a "hybrid app". You build a real mobile app that's indistinguishable from an app built using Objective-C, Java, Kotlin, or Swift. React Native uses the same fundamental UI building blocks as regular iOS and Android apps. You just put those building blocks together using JavaScript and React.
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